Para

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Everything posted by Para

  1. Founder Weapon Skins

    Thanks for looking into this Odin. Someof us have been here since pre-day 1 it means something to us. Hats off to the team.
  2. The reason I mention this is because I play Project Reality as well, the father of Squad, and a good indication of where the game is heading. In PR there are dedicated roles, this brings another dimension to game play, I know we are still in Alpha but is it time to introduce class based roles. In PR there are dedicated roles for things like drivers, tank crew, pilots, logistics, and people are 100% focused on those roles. Want to fly a helo? then you need the pilots class, no other person can fly the helo. People set up squads pre-round and name them as such. APC Transport INF - Infantry Armour Air Combat Helo There is also an aspect to gameplay that we don't quite have as yet, engine warming, and turrets and gunners cannot fire for a good while. In fact many vehicles do not spawn in for about 10 mins into the game. Some will agree on this and so won't but it has kept PR alive all these years and the community has a brilliant way of enforcing it's self. Transport for example.. these guys drop inf off on battlefield then drive back to main base and wait for more inf who need a life, same goes for transport helos, this is brilliant and very immersive especially when you see the helos coming back to the aircraft carrier to pick more troops up. Dedicated driver roles for squad could mean no need to ask for squad leaders to give, small pre set squad size of say 4 for drivers. //Thoughts? .. PS Devs >> We need an aircraft carrier map, rhibs will do for now, small boats to get to shore before helo implementation. -- PPS Devs >> Or an airport and ability to enter hangers and planes.. USMC .. Marines >>
  3. I noticed in Game that not many people use the Main gun its quite difficult to use effectively due to the zoom and impossible when moving. Humvees also come with a grenade launcher on top in real life, this would reduce the accuracy needed and also make the Humvees much more effective against infantry out on the field. I would be interested in your thoughts and opinions on this idea and also if any of the developers could also comment thank you. ++ Option for 50cal versions to have a sight unit on with zoom.
  4. Squad Handling Recoil in CQB Squad Audio Vs PR Squad - Wheres Peach? Squad - SlowMo Toffee Squad - Chinese Ewok Flip Flops Squad - Magic flying Carpets Plus more here : https://www.youtube.com/channel/UCTw7YghZdlUgXYcSB2Iv8Kg
  5. ParaPlays Squad ► Videos and Tutorials

    I know the truth, i hear all of it from internal.
  6. Founder Weapon Skins

    lol its been like this since arounf v6
  7. ParaPlays Squad ► Videos and Tutorials

    No they kicked me out for producing lots of content for the community and not appreciating anything i do. So i stay clear of most of the devs now. They even made sure the new community manager didn't know me i hear.. **** knows why, i done loads for the game. // Somebody gave me access to record the video.. no names (a dev)
  8. No idea whats happening. Not had issues since day 1 really. Windows 10 Gtx980ti 32 gig ram ssd Games loads.. it crashes to desktop before role option comes up, no error , nothing.
  9. Will give it a go thanks Smee
  10. As Sgt Ross has mentioned things will change with new animation system. Believe me many many backers from day one have discussed the sights and feeling you are too far away from the weapon. I too know people who don't play anymore they got frustrated with not being able to see what they are shooting at because of the ADS. It is frustrating, I feel it too. But this is their game, and their vision. At 1440p I find it impossible to shoot at range on single fire, I can't see what am shooting at. So it becomes a mid - CQ game. 50 cals are also a no go really, again no way for me to see what am shooting. We live with it or we move on, or we wait and see what the devs update.
  11. Please no shovel melee

    Exactly why i dont want it, squad is not a kids game.
  12. I did think this was fixed, they are all enabled, and it shows them loading in green lettering when entering a server. And yet I never seem them in game, is this bug still not fixed? or has it returned? Also the medic bag and people moving 20ft away seems to back. Founders skins.. // Thoughts?
  13. whats ya discord name? just Odin?
  14. Smart arse bastard.
  15. I dont have an anti virus and its doing it all time now since windows update
  16. Its realistic infantry should fear these and run and hide. With limited ammo they would work perfectly. Humvess 50 cal is pretty useless this a sigh unit on. you have to get in close to see anything then get killed by rpg ans HAT kits, turning them into essentially taxis.
  17. Ea. Jut turn them off local side like i do. AdminHideWidgets
  18. Makes humvess more effective they are weak at the moment. They should instill fear in the infantry. And humvees can be destroyed with hat rounds HAT kit easily.
  19. They are used in real life, if it was set to 30 rounds only and had to RTB then this would stop spammers. And besides the gunner has less protection so it would even it's self out. Current 50 cals are not used often they seem very ineffective.
  20. ParaPlays Squad ► Videos and Tutorials

    But thats what happens now.
  21. Causes more team killing? how? name tags prevent team killing. 2nd : You should not be next to your team mate. Do not bunch up. I explain here, why I use no hud, but its not for everyone.
  22. ParaPlays Squad ► Videos and Tutorials

    I think forcing it off for everyone would have to be a Hardcore, or realism server. Not everybody wants that level of immersion or gameplay, and dont want to alienate certain players. There is a player base out there who wants it. The ONLY downside is not knowing player names when next to people and you want to talk to them.