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About MikeDude

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    Company Commander

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    Project Reality for more then 10 years.

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  1. A Place for Tasty Leeks

    I was praying for MEC to come to Squad
  2. Mortar Design is inherently flawed

    Just to correct you, this game is absolutely not a MilSim, never claimed to be and never will be. That'll be up to the modders. I do understand what you mean tho.
  3. [RIP] Rusty In Places

    I'm not actually from RIP but I read your post and I also know them from around the same year.
  4. [RIP] Rusty In Places

    It was probably BF2 and possible Project Reality mod?
  5. Coax on right mouse button.

    Yes, I understand. But to avoid this issue being forgotten at all I thought I'd at least bring it up and hope this isn't still a backtracked issue that will take years to get worked on. For me personally and my friends who love to play vehicles this is something which has bothered us all for so long. As I've been with the Squad Project since the very very start I understood the limitations our system had but after having vehicles out for so long now, it's time to get worked on. I'm sure it's on the to do list but as the devs don't play Squad that often so I'm sure this gets over looked easily. And is probably on the list for V20.5252 Imo right now is the time to make this a higher priority for the flow of gameplay. I am interested tho in how Post Scriptum manages to do it, and in Squad it seems to be hard. Perhaps a matter of priorities?
  6. Coax on right mouse button.

    I agree with you, I come from 10 years of PR and all the years of squad. I know exactly what squad should stand for and I personally don't enjoy arcade shooters. That said, PR has right mouse button coax But to be fair I personally don't see this as dumbing down at all. Flow of gameplay is also important and as I stated in my last post, the system now just creates more issues and complications for vehicles. And I know the previous reasons why this wasn't able to be done was because of the way the vehicles were set up. So this thread is just me begging to finally put some effort in getting this done.
  7. Coax on right mouse button.

    The issue is indeed the rounds which have to be loaded each time and the delay it creates. Also, being able to use coax while reloading. The way it is set up now creates unnecessary complications on all sorts of vehicles in my opinion. It'd just be better for the flow of vehicle gameplay.
  8. I have to say, pretty well done! There's some great shots in there
  9. Coax on right mouse button I'm asking this for my gunner friend; Please please please.. Why does it take this long? This is a must needed feature and I remember it used to be said this wasn't possible with the way the vehicles are set up, but Post Scriptum clearly shows that this is possible. Also please make everything auto reload when you fire. It is ridiculous that you have to press reload every time you fire a shell or run out of autocannon. Easy fix, and a huge User Friendly improvement. @fuzzhead I'm sure you'd agree
  10. New Commander on Duty!

    It makes me worry every time I see a new Dev who does not come from Project Reality, I really hope you understand how important it is for a big part of the community that Squad does not drift too far away from its roots. We were the original backers that made Squad happen in the first place. Please please please don't forget where Squad comes from, Project Reality. Anyways, welcome to the community! Surely hope you pick up PR as a research project I absolutely agree. Fuzzhead is our savior.
  11. Squad and PR (Project Reality)

    If only @Fuzzhead was here since the beginning. You are our only PR Voice hope <3 That said, I personally feel Squad is getting closer to PR. The thing what made PR great mostly was the community and the dedicated people that played PR for so long. Squad will get there and is getting there eventually I truly believe. You will find the PR feel in servers like TG still.. Really When PR became freeware it attracted so much casual audience which also made the game for its vets so much less fun. This is basically what Squad is going through constantly, probably until some time after release. We're getting a huge influx daily of casuals and or people trying it out and or not knowing much about it or its history. Simply said, if you get a server full of vets, you get PR. I'm only begging for more map/flag variety and longer rounds. For me, it's mostly the smaller and old maps that just make Squad super duper arcadie. (Sumari, Chora, Logar) Just remove these maps please, for the love of PR. Skirmish versions of bigger maps only, for seeding or focused infantry servers. But there should be a minimal map size with minimum amount of flag varieties. Maps and the flow of it, is what made PR truly PR. The NEED for communication and teamwork on maps. I'd also like to say that maybe a possible idea (Solution?) is to get in touch with PR vets (Kickstart supporters), see what exactly they want. And create some sort of Hardcore mode as a server setting. Seriously tho, maybe it's an idea?
  12. Alpha 16 Released

    <3 From this day on, Squad will never be the same. I only hope maps and flag locations will get adjusted now.. And that we get rid of the smaller (and old) maps like the forsaken Logar Valley... Keep up the new standard with making maps but please please please don't have old maps in there that don't fit the vision just because someone put effort in them.. #removetheoldmaps Please look at the strengths and weaknesses of current and old PR maps. This is now more relevant then ever..
  13. Alpha 16 Test + OISC Kickoff

    It was only a mention to the goold old PR days
  14. Alpha 16 Test + OISC Kickoff

    btw does it help to install the current public beta version? Will there just be a update to that current one or will we have to redownload the whole thing?
  15. Alpha 16 Test + OISC Kickoff

    Fastropes when?