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Everything posted by fuzzhead

  1. Game needs more maps ...

    I agree Chora could use a little revamping, but wont happen in A12.
  2. Turnout from Inside of Vehicle

    Cant promise for sure but I will say, would LOVE to include turning out eventually! Definitely increases the physicality of the vehicles in game and a nice way to remove the zoom sickness effect that you can feel while riding over rough terrain
  3. September 2018 Recap

    Yes turned OFF IE: you cant spawn there when the enemies are close by
  4. Couple of bad decisions in my opinion

    Embec.. ammo bag will behave same as IEDs mines etc. It survives until it gets used up, picked up, or you place another one down (only 1 ammo bag in the world per player)
  5. "Show spawn points" map filter is always enabled when player is incap/dead
  6. RMB coaxial is preferred in design of course. It is not implemented yet due to technical problems with having 2 weapons equipped at once (not possible with our current vehicle weapon system)
  7. September 2018 Recap

    Added for A12
  8. September 2018 Recap

    I like that suggestion PrinceEleven!!
  9. Will require some reworking of the way maps load, cant promise it but I agree with you this would be an optimal way to wait to join your favorite server
  10. September 2018 Recap

    Only RP has Wave spawn, HAB spawn time is standard
  11. September 2018 Recap

    Warrior gets more beefy side and frontal armor protection You can show or hide the FOB radius Ammo rearm cost is calculated on an item to item basis: IE if you only expended one mag, the ammo cost to rearm will only be 2 ammo points HAB spawns will be disabled when 2+ enemy within a set distance to the HAB
  12. September 2018 Recap

    They have an ammo count and will require to rearming like all the other vehicle weapons Fireteams members have this ability.. We can evaluate if it will be too much but with the ability to have Fireteams, the FTL can place their marker on the map now so it will be possible usong FTL marker regardless of having the ping local or not
  13. +RP do not have the spawn time increase, only the HAB (FOB actually) has this in A11 A12 will replace HAB spawn time increase by a new Over run mechanic, which will disable the spawnpoint if 2+ enemy get within X distance to the HAB.
  14. September 2018 Recap

    Fireteam leaders will be able to place their own markers, which only that fireteam can see. the squad leader can see all of his own squads fire team markers. Also potential for a "map ping" that a squad mate can use, which will ping that spot on the map for a few seconds, so the SL can see it No guarantees but some fixes were put in place to hopefully make this occur much less frequently. It is a nagging bug that has not been easy to eradicate.

    Agreed it could use some tweaks. The strange crazy fast smoke that goes in every direction is hopefully fixed. This happens in A11 sometimes when a smoke grenade lands into a tight corner
  16. Recap = September

    i think the sept recap will be out in a day or 2 it has been a very busy/productive sept!!! my first 2 weeks at the vancouver office
  17. What is really going on with Squad?

    hey guys, yes A11 is getting a little long in the tooth, hang in there though more news is on the way, and A12 is shaping up to be pretty badass.. trust me the team has been quite productive since A11 launch, _randombullet check out the monthly recaps: June, July, August. and yes September has alot of stuff not covered yet...
  18. Change the menu music to old rock.

    Brendan I would also like to see faction specific music. Not confirmed but it would be great to have (along with a much more detailed After action report at end of round)
  19. Change the menu music to old rock.

    dionysos cheers man i also like that classic rock!! we do change the background with each version release will see what new tracks scott tobin (the squad composer) has in store, he does play the game and he does listen to feedbacks, some of his earlier stuff has alot of guitar work in it
  20. Seems like an awesome game to me, but ...

    I've seen an issue where servers were not populating on the list... Try checking your filter, perhaps post a screenshot here It's true servers are way more populated on weekends but just about any time of day there should be around 5 full servers and many other partially full
  21. Dragging Players

    Heya bidoh!! Thank you for being an early supporter for the project!! Yes dragging is still a planned feature, although its a complicated one that may take some time implementing, it's currently not a high priority. Currently focused on some other core mechanics that will help with gameplay pacing, so that when dragging of the incapacitated gets introduced, it will be a useful (and fun) feature for Squad!
  22. Thanks for the feedback will respond on greater detail when I got more time (in the middle of moving atm)m)
  23. Global Chat option: ON/OFF

    Agreed Protocol. Also much more important I fo that is lacking, is squad leaders being informed when a player leaves and joins the squad, which is much more relevant than the connect/disconnect messages
  24. Russian Uniform Authenticity - Suggestions

    Thanks for the feedback on the motherland's forces
  25. Global Chat option: ON/OFF

    Yeah I am also not a big fan of All Chat, however it is something that needs customization for each user. Hoping to get these options in the future, exactly how it's implemented, we have discussed various ways. Probably not going the key binding route as there is a limit to how much stuff should be placed on the players keyboard.