Jump to content

fuzzhead

Developer
  • Content count

    259
  • Joined

  • Last visited

About fuzzhead

  • Rank
    Platoon Leader

Profile Information

  • Gender
    Male
  • Location
    Vancouver Canada

Recent Profile Visitors

1,530 profile views
  1. reduce fall damage

    We could certainly do some things to improve intuitiveness of the falling. Currently its a simple damage value, you start taking damage at about 7 feet, which is quite lenient when it comes to RL. We could consider down the road, along with getting hurt, player could get ragdolled or have a large screenshake when they hit the ground. We dont want to incentive players any more than we already have with the extreme ease of climbing, so we wont be decreasing the amount of damage anytime soon, but having different ways to show the player that jumping has consequences is in the plans but lower priority. One of the most common injuries in military infantry units(especially longer term) is knees, ankles, foot injury. One of our devs just recently sprang into action to rescue someone from drowning here in Vancouver. he had a 12 foot drop - this shattered one ankle and dislocated and broke the other... this was with zero load bearing gear on as well... instantly crippling his ability to weight bear. Falling from any height aint a joke, 2 stories would be absolutely crippling with load bearing gear... you my or may not die instantly depending on what body parts you land on, but you will most definitely not be combat effective or walking for that matter...
  2. Removal of friendly FOB

    Fixed In a16
  3. Ingame voice chat not working for me

    If you haven't already, try contacting support they can walk you thru troubleshooting.
  4. Server List for Squad

    As a serverside option, I'd like to see it but its not on the priority list. I got to see Post Scriptum's implementation and I think its pretty solid. Map Vote at the end of the round like that is ALOT better than those during the round votes IMO.
  5. Yes we do intend to add something like this, hopefully during the polishing phase
  6. Will be checking out TC to see if there is an issue there, I read the message but it's very hard to see exact details in those screenshots as at least for me they are extremely low res. Yes if they anchor point is captured, and the enemy is still able to capture hexes, it's a bug and we will fix. Have not seen that one yet so not sure if it's a rare bug or something as he described (a hex that is being contested while the anchor point is being captured) Thanks for reporting, and I Will reply here if we get more details, and definitely if you see this again post screenshots and video to confirm.
  7. Territory Control Bug: there is no UI indicator for showing cutoff enemy hexes (hexes that are not linked to the anchor point). Friendly cutoff hexes are showing correctly though. More TC tweaks incoming next month!!
  8. Post about Squad’s vision/direction by Merlin

    Considering the author of the mod, I doubt its a genuine mod, and I highly doubt he went thru the proper channels to get permission to use the PR logo like that.
  9. Now Testing Alpha 15

    Not at this time no hoping we can get a toggle to turn CHAT OFF on the HUD. For now, best chat experience is probably on the Command (CAPSLOCK) or Spawn (ENTER) menu to give you full scrolling ability and ability to quickly select All chat, team chat, squad chat.
  10. Air vehicles will come ?

    We do want to fully support joysticks, but wont be able to guarantee that support on initial release of helicopters
  11. Air vehicles will come ?

    Things are moving well on helicopters, but they are quite a big task that involves alot of aspects of squad. A large one is optimisation, when viewing our maps from the angles that helicopters will be in, each map that contains a. Helicopter needs to be highly optimised to allow for smooth flying / gameplay. We are making good progress there, and our flight handling is coming along well. Next major things that are being worked on this month is the collisions damage& destructiin with helicopters/ground. This is a new feature completely since it's absent for ground vehicles.
  12. Just trying to relay information to you here. 1mb png (or under) no size cap, needs to be called Preview.png inside your mod root folder (alongside .mi) Yes it was our mistake, the 'intermediate' folder will need to be deleted, that will be getting fixed on the SDK side
  13. Excited for v15

    Definitely no 3D spotting. Havn't thought about this yet, but yeah it would be interesting. What would you like to see in a "hardcore" mode?
  14. Excited for v15

    Definitely no player radar coming. Survey results confirm we have a mixed community that prefer different playstyles, will do our best to support the variety in the future with full mod support and possibly more server-side options moving forward
×