El Pube

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    22
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About El Pube

  • Rank
    Fireteam Leader
  • Birthday 03/25/1972

Profile Information

  • Gender
    Male
  • Location
    ITALY
  1. Rush is the s.hit , is the only way codders can play SQUAD: flat, easy and fast.
  2. That's not "mature way" or "common sense" that's the "I do what i want" childish attitude. During game while there's already an oversaturated leader channel, while guys mix local and squad channel communications like "enemy near the treeEEE, argh that son of a b.. got me, KILL HIM! KILL HIM !" (in a ****ing forest) and the ever present "...meeediiiccc.....MEEEEDICc...."(read with a zombie voice), and bang-bang-BOOOOOOM --RATATATATA -BOOOOM ... in the middle of all this do you really think people would thank you for your SHA-LA-LA-LA-DING-DONG ?!? Really ? It's not "because you think it shouldnt be allowed" it's common sense to not be allowed. I have a great idea : instead of play music over comms and wait others to tell you to stop why dont' you wait for people to ask you for saturating comms with funny music ?
  3. Nope. Noise/music/otherbullshit over voip is extremely annoying, a lot less funny than noisemaker think to be.
  4. You're OT . Fishman I like your idea but there's already a discussion about it :
  5. The reason to care about winning is ... to win . While trying maybe have some fun .
  6. +1 As I play squad leader very often I find very frustrating I can't recognize on the map who's following orders and who can't because he's down. Blincster proposal is interesting, if for many reasons is not applicable I'd rather prefer don't see down soldiers at all than to see them green like the others.
  7. Sorry mate but I disagree : I'm not here for a fast paced run 'n gun game, neither for a simulator, I'm here for a "slow" paced tactical game . A lot of players think SQUAD has to be Project Reality with new graphic and new possibilities like no other game out there, that's the game I would like. But I understand your point about the number of players, the developers (many coming from PR dev team) have to find the way to maintain the interest of youngbloods and oldfarts, not an easy task.
  8. There's plenty of fast paced fps, not only this kind of games will become boring when you'll grow up, but most important thing we are on this game beacause we think it will be a lot different from CoD, isnt' it ?
  9. Add time penalty to the respawn and players will slow down. Anyway I suppose devs are keeping the game faster than other tactical games because they're trying to keep interested the players new to this kind of games : remember that also PR had a long transformation from BF2 , every patch making the game less BF2 and more PR.
  10. RTFM is the answer.
  11. Meaningless.