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Guan_Yu007

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Everything posted by Guan_Yu007

  1. Vehicle Match-Up Problem

    Yeah, exactly. Drive the warrior close to a cap, dismount infantry, stay behind em as longer-range support. That's how i usually play in Basrah, barely ever lose the IFV.
  2. I think Nerfing Rally Points is a bad idea

    I personally still think that rallies should be a 30-second spawn beacon for the Squad to rally up to, with a cooldown for around 5 minutes at least. But i am very eager to see how the new system in V12 will play out, it seems good.
  3. Limited Alpha 12 Test Oct 10th

    The export version of the Abrams has much worse protection compared to the USA version. And yeah, those countries are not known for their smart military tactics in recent history...
  4. Game needs more maps ...

    V12 will have a new map, aswell as two reworked maps. The play area in Yeho will be much larger, and changed, and Belaya basically got a rework to be a better map for infantry. Falludjah is on it's way eventually, there's a map that was on the workshop once, but was removed soon after made by a guy who turned into a dev i think (not sure). So that's a possible new map for the future. Now, games like Battlefield usually come with around 7-9 maps, Squad in V12 already has 15, and i'm confident that at least two more are coming. Randomised AAS should also greatly help. I would be a big fan of new urban maps too tho, Falludjah making it into V13 would be a dream of mine. A few eastern European urban maps would be cool aswell, but probably a massive pain to optimize..
  5. Screenshots pls so people can actually know how bad it is?
  6. Could you post a couple of screenshots?
  7. Main Battle Tank Optics Ranging?

    I personally hope it's intentionally left out. Realism-wise it makes no sense yeah, but this is a game. It would be both boring and OP as hell to have such automated systems. Manually aiming the gun makes for more fun gameplay, and requires players to have some skill while gunning in a tank.
  8. New variants for current vehicles?

    I wasn't asking you to provide proof. I was asking wether it was still in service. I knew it had been on active service in several places around the world. But afaik they were being brought back and replaced with other variants.
  9. 10 meters = 32.80839895 feet apparently..
  10. September 2018 Recap

    I'd think so, since the timer starts from the moment you place the rally.
  11. the speed of animations

    Sorry but that would make Squad.. Not Squad. The slower animations are to force people to play more carefully instead of sprinting all over the place like it's some kind of twitch shooter. Teamplay and actions with thought behind them is what sets Squad apart from other random shooters.
  12. New variants for current vehicles?

    Is it still actively in service then? I talked with some people who were or still are in the US army and marines, they said it was pretty much ruled out because of some issues, like the one i mentioned earlier.
  13. Supressors (silencers don't really exist unless the shot fired is slower than the speed of sound) aren't really used by regular army units afaik.
  14. the speed of animations

    Ooh yeah i remember that, in V12 you can quickly drop down to the ground again while sprinting, but not shoot instantly.
  15. the speed of animations

    Removed what? Dropping down quick while sprinting? If that's what you mean then it's added in V12. You can't shoot while in these animations ofcourse. And yeah i like Squad because of those reasons aswell.
  16. fps on pc? low or high?

    Minimum specs: Vereist een 64-bit processor en besturingssysteem Besturingssysteem: Windows 7 SP1 (x64) Processor: Intel Core i5-2500K CPU Geheugen: 8 GB RAM Grafische kaart: Geforce GTX 770 or AMD Radeon HD 7870 DirectX: Versie 11 Netwerk: Breedband internetverbinding Opslagruimte: 35 GB beschikbare ruimte Aanvullende opmerkingen: A teamwork oriented mindset Recommended specs: Vereist een 64-bit processor en besturingssysteem Besturingssysteem: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64) Processor: Intel Core i7 4790k CPU Geheugen: 16 GB RAM Grafische kaart: Geforce GTX 970 or AMD Radeon R9 290 DirectX: Versie 12 Netwerk: Breedband internetverbinding Opslagruimte: 35 GB beschikbare ruimte Aanvullende opmerkingen: A microphone I think you should be somewhat safe, tho the cpu might be a bit low.. Idk try it out, if it doesn't work like how you want it to, either just get a refund or wait till the beta stage, where most optimization should take place.
  17. Yeah alright i agree there, they could've mentioned it at least. But i think we're lucky that the issue tied in directly with the possibility of having larger than 4x4km maps. Who knows if they'd have fixed it otherwise, maybe they would've left it for the beta, which would have been... Unfortunate.
  18. The Wrench - August 2018

    Nah, it needs to tell you what it's about within a second, and nothing more or less, that is all. And currently it does that.
  19. Reload Animation Ejection Port Checking (WHY)

    Well that's just the thing, Squad is not trying to be realistic with everything. It has some realistic feeling to the gameplay yes, but overall it's still just a shooter made for fun. Squad has a pretty big competetive community, if you'd add stuff like random malfunctions, slip ups and varied reload times, it could alienate a portion of it's current playerbase who don't want it to be too realistic. Now, again, for me the current reload animation is fine, even though i know it's not realistic, or doesn't make sense. It works for me, i like knowing exactly how long an animation takes, it allows me to prepare better, and be better aware of my situation (is it smart to reload now or are they too close etc..). Never been to a firing range, or fired a gun in general, it shouldn't matter, it's just a game. Anyways, just my opinion on the matter.
  20. The Wrench - August 2018

    I feel like it's a bit too complicated, the best logos are often the most simplistic ones imo, like the current wrench logo, it does all it needs to do.
  21. Agreed, i think it would make it all a bit too easy for the gunner. Aswell as it being kind of unrealistic.
  22. Can't blame the developers for your buying into a risky early access product. The jittery aim was probably a mystery to the devs aswell for a long while. They usually state, or show off things that are close enough to being completed, or are almost certain solutions to issues. Usually they say that they're just looking into it, which is all they can say at that point. The jittery aim was annoying at times, but far from gamebreaking for me. Every player had it so it's not like you were at a disadvantage compared to your enemies. More important stuff like core features should always come first in an alpha build, it's not meant to be a perfect gameplay experience yet, that should be the focus of the beta.
  23. Chatroom while waiting in queue

    You know, this is one of the best ideas i've seen for months.
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