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Guan_Yu007

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Everything posted by Guan_Yu007

  1. Trainyard

    Looks really good!
  2. MAP DETAIL

    HLL's maps are way smaller, and atm they have way less other things that they needed to work on. Their dev team just had different priorities than the Squad devs in the earliest stages.
  3. We need it and we need it now!

    Honestly i really do want bad drivers to get punished, unlike in PS where you can just flip it back with a button. Though are some issues at times when the driver can't really do much about getting flipped for no reason. So yeah, i'm in favour of towing.
  4. View distance would indeed be an issue, helicopters would easily give away where you are.
  5. Yeah supply crates need to become a thing.
  6. Alpha 14 Released

    Yeah that's only on the range.
  7. Surrender Role

    This very class was in the A13 tests and didn't make it then, it might just be a funny thing for the devs to have in their test builds idk.
  8. Russian Ground forces

    Yeah giving the Russians the BMP-1 as a placeholder sounds perfect to me honestly, just a bit more firepower to spice them up. The BMP-2 is going to Russia, and will go to Militia once the BMP-2M is done afaik (not 100% sure, i read something like this on the discord).
  9. Buddy rally improvement

    That seems like a good idea yeah. Although, overall the buddy rally, and rallies themselves, would be a lot better gameplay-wise, if they were 30 second spawns. Having a rallypoint being an actual rallypoint and not a permanent spawn, would force players to think their timing and actions through a bit more. It would probably also force smarter usage of APC's and transports. And lastly, it would fix basically all of my issues with the current buddy rally system.
  10. Buddy rally improvement

    So, now it's very likely for the buddy rally to stay, as much as i want it gone, i had an idea to at least improve it from what it is right now. Instead of just being able to place it on any random squad's rallypoint, how about adding a requirement to have a logi truck within 30 metres from the rally you want to place it on? This would at least require a bit of effort on your team's side, making the feature itself less of a cheat. It would also add a better counter to it, kill the logi before it arrives and the other team won't be able to have their entire team spawn out of nowhere on another squad's rally. Thoughts on this? I would love to hear suggestions and ideas from other players in the community on how to improve the current buddy rally system.
  11. Prta is in squad, we have a server and are looking for players and admins.
  12. Voice Lines?

    They'll add voice lines in different languages. Also why wouldn't it make the game better? At least it doesn't make it worse. There are players who have headsets that simply don't work in Squad somehow, this is better than nothing.
  13. The AK iron sights

    They work fine for me, as for the iron sights, idk, i like em i guess.
  14. Destruction of vegetation

    Yeah it will be a long time before Squad can even think about having that level of destruction, it's simply not possible atm. Any game that has this type of destruction was built from the ground up with that in mind, even the engine itself (frostbite for battlefield) needs to have it implemented into it's core for it to go smoothly.
  15. Random Invasion (fog of war)

    I disagree in every way that Invasion is boring. Fog of war would be great imo, the completely outclassed defenders could then prepare much more effectively to deal with the invaders' heavy assets.
  16. Random Invasion (fog of war)

    Will that include fog of war too?
  17. How do I quick fire with the Spandrel?

    Might have been from the test?
  18. Random Invasion (fog of war)

    Agreed
  19. Alpha 13.1 Released

    Best we can hope for is a hardcore mode option for servers. -No buddy rally -permadeath added back -vehicles cost more tickets -rallypoint being timed to stay for 30 seconds, and taking 5 or 10 minutes to re-arm Just a few suggestions for it.
  20. Feedback: Current Run and Gun Meta

    Again, official server options, the only possible solution to satisfy most players. I honestly feel like there is no other way to keep the three different groups in Squad.
  21. Feedback: Current Run and Gun Meta

    This seems about right.
  22. Feedback: Current Run and Gun Meta

    Rallypoints are a good thing to have, as long as they are... Rallypoints. Not the current permanent spawn that they are. I honestly just want them to stay for 30 seconds, and be deployable again in like 10 minutes. This will make smart usage of them much more important. But again, we need better methods of transportation first.
  23. Feedback: Current Run and Gun Meta

    I guess taking away rallies is a bad thing. But they do need to be nerfed imo. They should never become the main, and most used, spawn point of a squad. Rather the FOB and main base should be spawned on much more often, which might just happen once helicopters are in, and dedicated players will fly all round long transporting people around.
  24. PLEASE! Support SMAA

    I don't get it though, the options were available in the V13 public test, and it looked much better than TAA and FXAA. How did it break with the engine update? It worked clearly.
  25. GunPlay and Damage Rework?

    I must say i have noticed that sometimes headshots don't seem to instantly kill someone anymore.. I wonder what's up with that.
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