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Guan_Yu007

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Everything posted by Guan_Yu007

  1. Free weekend / trialkey to try out the game?

    Buy it, play less than 2 hours, see if you like it or not, refund if not.
  2. Alpha 13.1 Released

    I think that there are three camps in Squad's playerbase. Like 5-10% who want it to be more tactical, slower paced, and more punishing but rewarding (like me). Another 5-10% who want the game to go into the other direction. And then the 80-90% who doesn't care much about either and will accept anything that rolls out in the updates.. I'd say the 10-20% who do care are just as, if not more important to listen to than the random 80-90%. Why? Well, that majority will simply leave Squad anyways after a certain amount of time, while the actual core player base will stay around for a long time, you can keep Squad alive longer by actually listening to those who post on the forums i think. People who are actually invested into the game.
  3. Alpha 13 Feedback Survey Update

    I would like the survey results to be public, i want to see what amount of people gave which answers.
  4. SquadChat - 12 - ft. Phil Merricks (Producer)

    I do hope he plays Squad more and changes his mind on making it more arcade. He's obviously not speaking from personal ingame experience yet. Though i do respect his job, sounds like he's got a lot to do on the team!
  5. Fire personal weapon from APC window?

    Would be nice to have tbh, but does that happen irl?
  6. RPG 29 Arming distance seems too long

    I think this is done on purpose. The rpg29 is a longer distance weapon after all, not meant for being used up-close.
  7. Autonomous Squad

    Even if you disagree, there is no need for that. At least you can provide proper counter arguments. A bunch of people seem to agree, so should the devs ignore them all just because you don't agree?
  8. V13 weapon accuracy

    Most modern day soldiers, at least in the west, have optics on their guns. I highly doubt you'll see a standard British footsoldier without an optic very often.
  9. Cant talk ingame

    For some reason, certain headsets just don't seem to work in Squad. I got a friend who's forced to talk to me on discord since the game doesn't let him talk.
  10. V13 weapon accuracy

    Cool mate, instead of trying to adapt like the majority of the players, you complain on the forums. I'm one of the founders aswell, and i can deal with weapons being a tiny bit less accurate compared to all the content added since the closed alpha weekend tests. The weapons are still accurate as hell if you learn how to use them. Besides there are more important things that they should focus on (buddy rally can actually be gamebreaking).
  11. Alpha 13 Released

    The reason why most players behaved nice and like adults in the test, was because they were basically players who've played the game for a while and actively follow it's development. You wouldn't find that happen as well in the main game i think, since the playerbase is just that much larger, with potentional trolls and stuff.
  12. Artillery Jeep removed?

    Yeah it's definitely still in the game.
  13. I'm dissapointed

    Didn't you guys say that you'd only show stuff in a recap when it was close enough to be released? If the Challanger 2 wasn't ready for v13, why show it at all? Creating false expectations is not really a good move imho.
  14. [v13] SMAA removed?

    Yeah i'd like to know what happened aswell, TXAA and SMAA were in the test, and the game looked really sharp, now anything distant looks like a blurry mess.
  15. Alpha 13 Released

    I'm going to abuse it as much as i can. At least if i don't create server rules against it lmao
  16. Alpha 13 Released

    Love V13 overall, except for a two things, buddy rally feature, and perma death removal. These two could really turn out bad for the game, Squad needs to promote smart decisions, not dying because of your misstakes. The buddy rally feature, i can't even imagine why someone thought it was a good idea. This goes against what Squad is, a game where you need to put some effort into everything you want to do. Want a rallypoint? Go there and actively place it. Wanna recover a random vehicle left out on the map? Actively go there and get it. This is why Squad is so good, it rewards effort. You're on the attack cap, and suddenly the defence cap is overrun and the FOB is gone, one squad has it's rally still nearby though. Just die as a squadleader (respawn or get shot by friendly), place that rally there, and there you go! Magically spawn there without any effort whatsoever, do that with the entire team, and swarm that one enemy squad who was working really hard and doing really well to the point they simply can't do anything. Don't get me wrong though, these two things are literally the only things i really don't like about V13, literally all the rest is just fine imo.
  17. Alpha 13 Video Patch Notes

    Love V13 overall, except for a two things, buddy rally feature, and perma death removal. These two could really turn out bad for the game, Squad needs to promote smart decisions, not dying because of your misstakes. The buddy rally feature, i can't even imagine why someone thought it was a good idea. This goes against what Squad is, a game where you need to put some effort into everything you want to do. Want a rallypoint? Go there and actively place it. Wanna recover a random vehicle left out on the map? Actively go there and get it. This is why Squad is so good, it rewards effort. You're on the attack cap, and suddenly the defence cap is overrun and the FOB is gone, one squad has it's rally still nearby though. Just die as a squadleader (respawn or get shot by friendly), place that rally there, and there you go! Magically spawn there without any effort whatsoever, do that with the entire team, and swarm that one enemy squad who was working really hard and doing really well to the point they simply can't do anything. Don't get me wrong though, these two things are literally the only things i really don't like about V13, literally all the rest is just fine imo.
  18. FTL being able to place a rally

    You lol, spawning in other SL's rally points is a 100% no for me no matter the reason for wanting it.
  19. FTL being able to place a rally

    How about no lol
  20. FTL being able to place a rally

    I'd be fine with FTL's being able to create rallies if it were for just their own FT. It'd also need to be a timed rally, for cohesion, wait till everyone can spawn, and then all spawn together in like a 20 second time period before it dissapears. And honestly, it should be placable only when the SL is alive.
  21. car bomb question

    That really depends i think, make the bomb car ticket-free if detonated, and the player in it would be a ticket, if effective, you'd trade 1 ticket against many enemy tickets.
  22. Or maybe blame the people not supplying the fob, why should you be able to get an mg when there's no ammo around?
  23. SQUAD - Anti-Tank Best Kills 2 (v13)

    Really cool man
  24. [WIP] Iron Dawn (Vanilla)

    Maybe in V13 it'll be better. The V13 SDK might help with it.
  25. INVASION > AAS

    Without fog of war Invasion wins for me, though with fog of war, RAAS is more fun imo.
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