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Everything posted by Guan_Yu007

  1. commander?

    Could even have a gamemode surrounding the commander. Basically find the enemy commander and kill him, no respawns would make it a quick match compared to AAS, and main base of both teams would open up after like 5 minutes forcing both commanders out.
  2. January 2019 Recap

    True, these were their goals for the game at the time, which can change for every single game in the development process. Reality hits you in the face, and you realise that you might have wanted a bit too much before you knew what you were really getting yourself into.
  3. commander?

    So i take that killing the commander will have plenty of benefits? Also for stuff like UAV and CAS, does the commander need to be close-ish to the action?
  4. January 2019 Recap

    And this is where it goes wrong with some people, Squad is the spiritual successor to PR, but in no way is it meant to be a PR 2.
  5. January 2019 Recap

  6. Because there is nothing to test atm i guess.
  7. Vehicle damage in the future

    Pretty sure Squad was already slowly adding this type of stuff to the game. Except for the bouncing off thing.
  8. Return of the HUMVEE's under a different name

    Well i think the T-90 simply hasn't been made yet, at the very least i hope it makes it into Squad. Tho it's estimated that only around 350 T-90's are in Russian service, while the amount of T-72's would be over 2000, so the T-72 is most likely not going to go for a while yet.
  9. squad lead is MEH

    "The community" is vastly different per server in my experience. On NA servers i usually dislike squad leading, since everyone apparently knows how to do it better than me, except they don't want to do it when i offer it to them. On EU servers i'm mostly having a lot of fun, people seem more polite towards eachother. This is just my experience tho, not just Squad, but some other games aswell..
  10. Return of the HUMVEE's under a different name

    Not sure if it would be good to bring them back, other than nostalgia. Aren't they pretty much all replaced irl at this point?
  11. We need more maps!

    I don't think you'd do well here on these forums, or anywhere in general, with that way of handling things.
  12. SquadChat - 10 - ft. Drav

    Tbh squadleading becomes pretty easy with fireteams, i just have to manage two or three players rather than nine.
  13. New nations

    You mean something like the monthly recaps?
  14. Al-Basrah Rework.

    I think expanding Basrah wouldn't be an issue, different layers can create new and different experiences.
  15. Al-Basrah Rework.

    I feel like the main issue with the current buildings is their quality, just improve that and then there would be almost no need to replace them, tho mixing in a few Talil buildings wouldn't hurt either imo.
  16. Al-Basrah Rework.

    I think a few more bridges and more city across the river also wouldn't hurt. An actual harbour with shipping containers and stuff would also be welcome. And more outskirts maybe..
  17. squad lead is MEH

    Yeah, usually i try to form a rough plan (not asking anyone what to do but at least have an idea of how the start will go). Usually i suggest for the tanks to stay back untill we know what the enemy is doing with theirs for example. And it often works out, i always ask of every squad leader to share info, and i often ask how they're doing with their objectives. This alone creates a good atmosphere between the squads, making it a lot more fun.
  18. squad lead is MEH

    Squadleading can be tiring for me aswell tbh, but not because the community is bad or anything lol.
  19. So new

    Not sure what you're on about, i literally just asked if that guy was who i thought he was, and replied to his answer.
  20. So new

    Nah i'm fine, thanks tho. I have a different server to help seed.
  21. Alpha 12.2 Released

    They will update their game to a newer version of the game engine, performance should be a part of that. But full focus on optimization probably wont happen untill the beta.
  22. Future plan of expanding team size?

    It does hurt the gameplay experience yeah, but a good fix for me is to just join servers where it's not allowed, with some exceptions ofcourse (tank squad on Belaya only needs three players).
  23. RU is still relatively underpowered.

    No clue tbh, i prefer optics, tho i understand that in CQC it can be a pain (we need dem secondary sights like in PR tbh).
  24. Didn't say it was bad, i love the new UI and it's definitely better than V11, but it's not perfect yet.
  25. RU is still relatively underpowered.

    A lot of people prefer iron sights over optics anyways, i personally don't agree with their views, but it works for them. Russia is not underpowered, it's my favourite faction in the game right now, and has a lot of ways to just completely roll over any other faction. In the end what decides the match is how you use what you have, not what you have on it's own.