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Guan_Yu007

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Everything posted by Guan_Yu007

  1. [v13] SMAA removed?

    Yeah i'd like to know what happened aswell, TXAA and SMAA were in the test, and the game looked really sharp, now anything distant looks like a blurry mess.
  2. Alpha 13 Released

    I'm going to abuse it as much as i can. At least if i don't create server rules against it lmao
  3. Alpha 13 Released

    Love V13 overall, except for a two things, buddy rally feature, and perma death removal. These two could really turn out bad for the game, Squad needs to promote smart decisions, not dying because of your misstakes. The buddy rally feature, i can't even imagine why someone thought it was a good idea. This goes against what Squad is, a game where you need to put some effort into everything you want to do. Want a rallypoint? Go there and actively place it. Wanna recover a random vehicle left out on the map? Actively go there and get it. This is why Squad is so good, it rewards effort. You're on the attack cap, and suddenly the defence cap is overrun and the FOB is gone, one squad has it's rally still nearby though. Just die as a squadleader (respawn or get shot by friendly), place that rally there, and there you go! Magically spawn there without any effort whatsoever, do that with the entire team, and swarm that one enemy squad who was working really hard and doing really well to the point they simply can't do anything. Don't get me wrong though, these two things are literally the only things i really don't like about V13, literally all the rest is just fine imo.
  4. Alpha 13 Video Patch Notes

    Love V13 overall, except for a two things, buddy rally feature, and perma death removal. These two could really turn out bad for the game, Squad needs to promote smart decisions, not dying because of your misstakes. The buddy rally feature, i can't even imagine why someone thought it was a good idea. This goes against what Squad is, a game where you need to put some effort into everything you want to do. Want a rallypoint? Go there and actively place it. Wanna recover a random vehicle left out on the map? Actively go there and get it. This is why Squad is so good, it rewards effort. You're on the attack cap, and suddenly the defence cap is overrun and the FOB is gone, one squad has it's rally still nearby though. Just die as a squadleader (respawn or get shot by friendly), place that rally there, and there you go! Magically spawn there without any effort whatsoever, do that with the entire team, and swarm that one enemy squad who was working really hard and doing really well to the point they simply can't do anything. Don't get me wrong though, these two things are literally the only things i really don't like about V13, literally all the rest is just fine imo.
  5. FTL being able to place a rally

    You lol, spawning in other SL's rally points is a 100% no for me no matter the reason for wanting it.
  6. FTL being able to place a rally

    How about no lol
  7. FTL being able to place a rally

    I'd be fine with FTL's being able to create rallies if it were for just their own FT. It'd also need to be a timed rally, for cohesion, wait till everyone can spawn, and then all spawn together in like a 20 second time period before it dissapears. And honestly, it should be placable only when the SL is alive.
  8. car bomb question

    That really depends i think, make the bomb car ticket-free if detonated, and the player in it would be a ticket, if effective, you'd trade 1 ticket against many enemy tickets.
  9. Or maybe blame the people not supplying the fob, why should you be able to get an mg when there's no ammo around?
  10. SQUAD - Anti-Tank Best Kills 2 (v13)

    Really cool man
  11. [WIP] Iron Dawn (Vanilla)

    Maybe in V13 it'll be better. The V13 SDK might help with it.
  12. INVASION > AAS

    Without fog of war Invasion wins for me, though with fog of war, RAAS is more fun imo.
  13. ticket count in AAS too high

    In V13 ticket bleed is brought back, so rounds will go quicker.
  14. What FOV are you using

    90 is best for me.
  15. WHATS YOUR FAVORITE MAP & GAME TYPE ???

    Talil and Yeho RAAS. I usually lead a mechanized infantry squad, sometimes i work with another squad, and one of us takes infantry while the other takes the apc's, and we go in together.
  16. Issues STILL persist since v12 update

    Sorry but this is not a bug that can be recreated by the devs, so they can't easily fix it. I have the same gpu, and no issues. This is most likely an issue somewhere on your end, not the game's end.
  17. V13 Optics

    Squad's balance works in different ways than most games. It's supposed to be kind of unbalanced, balanced out by ticket count, speed, different tactics etc... On Al Basrah, the insurgents can lock down all bridges, and cut off supply lines by blowing up logistics trucks behind the lines. This is their best way to win against the OP British forces, who mostly have optics, and heavy vehicles.
  18. V13 Optics

    There are plenty of ways to counter optics with iron sights. While they might have the advantage in longer ranges, iron sights are better at close quarter combat, which is what a lot of the objectives have plenty of.
  19. Alpha 13 Public Test, Round 1

    Sorry but no, it does have it's advantages, but it's a litteral cheat, it's so exploitable it's ridiculous. There's literally no effort involved on your squad's end for placing it. Fobs become barely useful at all, except when you're out of ammo, but with riflemen or an apc nearby, ammo isn't an issue either, making fobs useless most of the times. This rally system breaks the game, a whole team can instantly respawn around a single squad leader's rallypoint out of nowhere, instantly overwhelming the opposing squad without any planning, effort, even playing the game inbetween. For me personally there's not a single reason to even consider having it in.
  20. V13 Test Crash

    Clearing your cache file closes your game, so that's normal.
  21. V13 Test Crash

    Cleared your cache?
  22. Alpha 13 Public Test, Round 1

    A Fog-of-War element has been added to all RAAS layers. I love you guys for finally implementing this, this is something i've been wanting even for regular AAS since like 2016. Random AAS now has Lanes added to all RAAS_v1 map layers. Seems legit. Ticket bleed has been added back to all AAS and RAAS gameplay layers. I know a big group of people who wanted this, i myself don't care too much, but this might bring back some of the old competetive community (who keep whining that they want V9 back). The opposing team will start bleeding tickets if you will successfully capture at least one objective on the enemy side of the flag lattice. For each objective on the enemy part of the map, controlled by your team, the enemy will lose 1 ticket per minute. Seems good, not too excessive like it was back in V9. Added the ability for Squad Leaders to place rally points remotely next to other squad’s Rally Points. This one i really don't like the sound of. I understand the waiting time between combat moments can be a bit boring, but it makes the actual combat more exciting. I honestly do not believe this is a good thing. REMOVAL OF THE INSTA-DEATH PENALTY TIMER ON REVIVE Will have to wait and see how this goes tbh. The FTL markers will have their Rangefinding function removed. Thank you. Removed the ‘Map Pinging’ feature that squad mates could use to send their SL a ping by right clicking on the map I kind of like the feature, but i can see why it didn't exactly encourage the proper teamwork Squad wants to have. MORTAR / 30MM / 120MM HE DAMAGE RANGE INCREASE Thank you, finally! BTR-82A & BTR-80 Thank you. Increased non-ADS standing movement speeds by 10% Will have to wait and see how this one plays out, 10% isn't all that notable tbh, so it might just be fine. Increased visual ‘z-axis’ recoil animation, increasing the visual kick back towards the camera. Does this do anything for the player?
  23. latest update keeps crashing

    This is never how it's supposed to be, most people can just play. Any crash logs or anything to show?
  24. Doing this will result in players not using the ingame voip and just talk over discord.
  25. Solving the v12 Logistics Nightmare

    No way, that would make cutting off supplylines nearly useless. Afaik it's been tried and people didn't like it.
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