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About DesmoLocke

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    Battalion Staff

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    North Carolina, USA
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    PC gaming

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  1. Map Idea: Kobani

    Well, Mutaha has pretty much nailed the aesthetic I was planning to go for. So excited to see these new buildings in the SDK.
  2. Squad founders- where are they now?

    I know a few that are still around.
  3. Removed

    Tell me exactly how this is different from the official trailer. Spoiler: it's not. I'm not sure the devs, especially @Lordas, would appreciate you passing this off as fan-made and asking people to subscribe.
  4. Squad sold 1 million copy ?

    Correct according to the Press page. https://joinsquad.com/what-is-squad/press/
  5. Game needs non owned servers

    The point being, a one man locked squad in a game called Squad shouldn't be allowed in any server. I'm disturbed by how acceptable it's become in some servers.
  6. Game needs non owned servers

    Delusional much? I've seen you in your one man locked squads driving around. You're hardly playing the game.
  7. PAX Demo Walkthrough

    It was a great experience! As my first time visiting Boston and attending PAX, I had a blast! Showing off Squad to people that were curious about the experience was so much fun. Getting a full squad of 5 to the end of the demo all alive was rewarding and harder than it sounds. Especially when some weren't even familiar with WASD shooter controls! Can't wait to have this or something similar as a tutorial for the game!
  8. SL command channel comms

    It already lowers the squad VOIP channel and I have to ask my squad mates to say again because an SL across the map called out an enemy bush.
  9. Official Squad Forum Alert Level

    Any moderator can change the level in the first post. I used to change it when I was a mod.
  10. Post Scriptum: The Bloody Seventh

    Another weekend of Post Scriptum! It really reminds me of Squad's closed pre alpha days when I made sure to cut my yard and stock the refrigerator on Thursdays so I could maximize my gaming time during the weekend haha.
  11. But that's kind of the point. Tank squad loses their tank(s) and has to wait 15 minutes for new ones to spawn, so they take smaller support roles while they wait. In PR, they often grabbed a logi from main and did supply runs or took a transport out and mined areas, etc. If you were waiting around for a vehicle to spawn, then you were doing it wrong. Even saw some people get kicked for being AFK.
  12. Project Reality had a really simple and helpful vehicle asset screen that displayed the vehicles for both teams including the quantity and their respawn times. Would you like to see something similar in Squad? Yay or nay? Personally, I think it would be extremely helpful if it was taken one step further and included their ticket value.
  13. 06APR2018 - Developer Twitch Stream

    Courtesy of Battleborn From the stream: -Crew kits are definitely confirmed and will be expanded upon (used for IFV+ at least) -IFVs are coming along really well, they just barely missed the recap -Ammo bags are confirmed and with the public request for them -Ammo will be much more accessible on the battlefield with many vehicles being tested with carrying ammo -Crew members will be able to do basic repairs on their vehicles like they can do in real life - specifically repairing parts of their tracks so they don’t end up sitting for hours waiting for a logi (Track/wheel damage won’t be in for A11 though as far as we know) -Weapon mechanics are being actively worked on by SgtRoss to be more reliable and he specifically had just been working on modifying recoil and weapon handling for various weapons (reducing horizontal recoil on m4s for example) -Suppression mechanics are confirmed to be happening and in active testing, however Ross expressed his dislike over Project Reality’s strategy of completely blinding players screens with every shot and mentioned on how that isn’t realistic to real combat (people become more focused, adrenaline increases, except buffs like that won’t be seen in-game since it would turn everyone into super soldiers). The focus will be on altering player behavior with the “fear of death” via inaccuracy and aimpunch (when hit) ect. but not completely debilitating the players when they get shot at by a couple rounds. -Vehicle comms channel confirmed to be looked at and wanted by Ross -Shotguns are again confirmed to be coming in -As to division of opinions in the community: Squad is not being designed with e-sports style competitive in mind, nor does Ross like the prefer term “milsim”, however the devs do not look down upon those styles of gameplay and both encourage and would like to play those styles of mods and gameplay ect. -Drones are something being looked at, at the least the Commander’s UAV 3
  14. [WIP] Korengal Valley [Vanilla]

    Looking forward to playing this when it's ready!