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MVPiet13

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About MVPiet13

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    Company XO

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    Male
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    Belgium

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  1. Full Access to Optics on US Army vs Russia Maps

    I personally very much prefer the principle of each class being unique, having advantages and disadvantages.
  2. British Faction: Optics and Ironsights

    these questions have been asked constantly, and the answer is always the same: SQUAD is built around the importance of different roles. The game is made so that every squad member has his own specialties, advantages and disadvantages. If everyone can have scopes, the entire game concept goes down the drain. Gameplay will always come before realism (quote used multiple times by the devs themselves) We might see optics being revised throughout alpha, but I would not count on every squadmember being able to have a scope, just because you're playing the british faction
  3. Assets and FOB Costs

    Yup, seems pretty logical to me. You going to FOB up an entire defense? Fine, but you'll have more to lose then...
  4. How/Where did you discover Squad?

    unpopular opinion around here nowadays, but he's the one who got me in
  5. The clan community regulates itself. 99% of participants all come together with the same goal: top-quality rounds of Squad. People who damage that goal in any way whatsoever, quickly get dealt with and have a reputation to rebuild. Competitions/events that don't have a streamlined organisation, eventually die out. Others, that are capable of keeping everything objective, fun, competitive: they live on and quickly draw attention. ISKT, for example, has been doing really well. The most competitive minded people all thrown together, and they make it work...
  6. GTX 1060 i7 3820

    I'm affraid you are limited by your CPU, because of the unoptimized multi-core usage of the game If i compare it to my own: http://cpuboss.com/cpus/Intel-Core-i7-3820-vs-Intel-Core-i5-4570 I have a GTX 970 and get inbetween 40-50
  7. Community Clan Fight Night

    Community Clan Fight Night - Week 72 Teams ‘Thou Shalt Not pAAS’ Sunday 21 March 2017 @ 1740 UTC Servers: Community Clan Fight Night - CCFN #1 & #2 & #3 Map: OP First Light AAS v1 Password: via discord #the_lightroom SERVER ONE: CCFN 72 #1 - Community Clan Fight Night (server host: magmag and the voices in his head) Team 1 Slovenian Special Forces Indies SpecOps Echo Team 2 Husaria Seranian Vanguard Squad Beans SERVER TWO: CCFN 72 #2 - Community Clan Fight Night (server host: Dogsbody ) Team 1 Full Contact Rusty In Places Zulu X-ray Delta Team 2 303rd Tiger Battalion Red Bears Queen’s Fighting Force SERVER THREE: CCFN 72 #3 - Community Clan Fight Night (server host: Toneslin) Team 1 Squad Ops Exacted FireStorm Team 2 Opposing Force Those Other Guys We Love Squad Reserve Clans: Exodus Tactical Combat Division Fighting Honey Badgers *** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call *** *** ADVISORY - Daylight Time Saving has ended and is now - Please use UTC standard *** *** ADVISORY - Games will begin at hosts discretion between 1800 - 1810 UTC *** Community Clan Fight Night event breakdown: (timings in UTC format) 1740: Join your server 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics 1800: Change to map game LIVE - round one Halftime: Five minute break / server changes map twice Halftime: Break finished / Change back to map LIVE - round two Finish: Round two ends Games usually start at 1800 UTC. Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played. Use this time to warm up and discuss team tactics. The event will go LIVE on the change to the chosen map and LIVE will be announced. Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members. HOLD IN MAIN / UNCAP you will be asked to hold in your main base / uncap at round start. Please be patient, don't discharge weapons, don't enter vehicles, and wait for live to be announced. NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam. Please do not allow your squad members to post messages in global chat during game live. We are playing OP First Light AAS v1 “Thou Shalt not pAAS”. As always teamwork will win the day. It’s going to be a battle, make sure you come prepared. ***v9.4*** See you on the servers. Game on! Community Clan Fight Night on Discord Community Clan Fight Night YT Community Clan Fight Night Twitch Squad-Up for Stack-Up
  8. Fokke's Battlepics - Highres

    Nice work man!
  9. Community Clan Fight Night

    Hey man! As Lee said, the best thing to do would be to go to the CCFN Discord (https://discord.gg/bVjXuu4) and introduce yourself and your clan in the #new_to_ccfn channel. One of the admins will contact you afterwards, for a little chat.
  10. Community Clan Fight Night

    Community Clan Fight Night - Week 71 Teams ‘Here Comes the Cavalry’ Sunday 14 March 2017 @ 1740 UTC Servers: Community Clan Fight Night - CCFN #1 & #2 & #3 & #4 Map: Kohat AAS v1 Password: via discord #the_lightroom SERVER ONE: CCFN 71 #1 - Community Clan Fight Night (server host: Nordic) Team 1 Squad Beans Fear Academy Exacted Mumblerines #2 Team 2 ParadiSe Finnish Suad #1 Release The Hounds SpecOps Echo SERVER TWO: CCFN 71 #2 - Community Clan Fight Night (server host: Dogsbody ) Team 1 Exodus Mumblerines #1 303rd Tiger Battalion Division Asteryks Team 2 Fighting Honey Badgers Indies Husaria Opposing Force SERVER THREE: CCFN 71 #3 - Community Clan Fight Night (server host: Toneslin) Team 1 Finnish Squad #2 We Love Squad Queen’s Fighting Force Clandestine Operations Group Team 2 Tactical Combat Division Sigma Tactical Zulu X-ray Delta FireStorm SERVER FOUR: CCFN 71 #4 - Community Clan Fight Night (server host: t.b.d.) Team 1 Rusty In Places Squad Ops Seranian vanguard Special Reconnaissance Regiment Team 2 Red Bears Full Contact Fire/Team Those Other Guys *** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call *** *** ADVISORY - Daylight Time Saving has ended and is now - Please use UTC standard *** *** ADVISORY - Games will begin at hosts discretion between 1800 - 1810 UTC *** Community Clan Fight Night event breakdown: (timings in UTC format) 1740: Join your server 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics 1800: Change to map game LIVE - round one Halftime: Five minute break / server changes map twice Halftime: Break finished / Change back to map LIVE - round two Finish: Round two ends Games usually start at 1800 UTC. Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played. Use this time to warm up and discuss team tactics. The event will go LIVE on the change to the chosen map and LIVE will be announced. Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members. HOLD IN MAIN / UNCAP you will be asked to hold in your main base / uncap at round start. Please be patient, don't discharge weapons, don't enter vehicles, and wait for live to be announced. NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam. Please do not allow your squad members to post messages in global chat during game live. We are playing Kohat AAS v1 “Here Comes the Cavalry”. As always teamwork will win the day. It’s going to be a battle, make sure you come prepared. ***v9.4*** See you on the servers. Game on! Community Clan Fight Night on Discord Community Clan Fight Night YT Community Clan Fight Night Twitch Squad-Up for Stack-Up
  11. New Player shopping for computer!

    It is true that it would be a bad idea to build a new PC with the only goal being that it runs Squad well. Because the game is unoptimized and therefore might perform a bit 'unpredictable' in some ways. That does not mean however that some people on these forums can't help OP build a PC that is generally considered to be a good computer for the pricerange that he desires. There's no denying that there is an insane amount of combined knowledge going around here when it comes to hardware So Kevin, if you would like to get help: - Indicate what budget you have available - Let us know what the general purpose of the system would be (only gaming, video editing, whatever,...), because it's a bad idea to start building a rig with only Squad in mind.
  12. Need FPS Boost

    The .ini files have been locked ever since a recent update (i think it was with v9), as performance is now relatively decent enough, for a game as demanding as this one. I'm pretty sure the majority of the community is willing to offer their firstborn child to achieve a steady 90 fps, which in all honesty is moooooore than enough. As multiple people have stated before, there really is no problem if you're able to achieve that.
  13. Community Clan Fight Night

    COMMUNITY CLAN FIGHT NIGHT - Week 71 - ‘Here Comes the Cavalry’ Sunday 14 April 2017 1740 / 1800 UTC Servers: Community Clan Fight Night - CCFN 71 Maps: See below Password: TBA - One map, two rounds - - Post to confirm attendance - - First come first serve sign-up - - Maximum 1 squad per a clan - - Nine players per a squad, per a sign-up - - Confirm squad internally before signing - - Each squad signed requires its own sign-up post - - One map vote per clan - One map vote per a clan. Edited posts will not count toward the map vote. If you or your clan is interested in aiding the staff in facilitating the event, please don't hesitate to contact the staff directly through Discord. (Server and host volunteers appreciated) Sumari AAS v1 / OP First Light AAS v1 / Kohat AAS v1
  14. Community Clan Fight Night

    Community Clan Fight Night - Week 70 Teams ‘Invader or Insurgent’ Sunday 7 March 2017 @ 1740 UTC Servers: Community Clan Fight Night - CCFN #1 & #2 & #3 Map: Gorodok Invasion Password: via discord #the_lightroom SERVER ONE: CCFN 70 #1 - Community Clan Fight Night (server host: magmag the touchable) Team 1 RedCoats Special Reconnaissance Regiment Sigma Tactical Rusty In Places Team 2 Squad Ops FireStorm Squad Beans Division Asteryks SERVER TWO: CCFN 70 #2 - Community Clan Fight Night (server host: Synopsy ) Team 1 Indies Queen’s Fighting Force Seranian Vanguard Red Bears Team 2 Exacted Those Other Guys Husaria Exodus SERVER THREE: CCFN 70 #3 - Community Clan Fight Night (server host: Toneslin) Team 1 Zulu X-Ray Delta 21st Mechanized Infantry Division ESPS E-Sports Tactical Combat Division Team 2 Full Contact We Love Squad Clandestine Operations Group 303rd Tiger Battalion Reserve Clans: Fear Academy *** ADVISORY - All signed clans need to confirm attendance and numbers in discord at the 1600 UTC final call *** *** ADVISORY - Daylight Time Saving has ended and is now - Please use UTC standard *** *** ADVISORY - Games will begin at hosts discretion between 1800 - 1810 UTC *** Community Clan Fight Night event breakdown: (timings in UTC format) 1740: Join your server 1740 - 1800: Team up / Squad up / Warm up / Discuss tactics 1800: Change to map game LIVE - round one Halftime: Five minute break / server changes map twice Halftime: Break finished / Change back to map LIVE - round two Finish: Round two ends Games usually start at 1800 UTC. Make sure your team is on the server and on the correct side by 1750 UTC. We begin the twenty minute period before LIVE on the game map to be played. Use this time to warm up and discuss team tactics. The event will go LIVE on the change to the chosen map and LIVE will be announced. Same again at half time, five minute break, two maps changes to swap the teams, then LIVE will be announced. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions NO TEAM KILLING prior to the start of the rounds or at any time. Use the time to squad up, warm up, discuss team tactics and brief your squad. Be sensible, formulate your team strategy and disperse it to your squad members. HOLD IN MAIN / UNCAP you will be asked to hold in your main base / uncap at round start. Please be patient, don't discharge weapons, don't enter vehicles, and wait for live to be announced. NO GLOBAL SIDE CHAT DURING LIVE if you have any issues during the game, inform your clan rep or squad leader who should contact the server host via steam. Please do not allow your squad members to post messages in global chat during game live. We are playing Gorodok Invasion “Invader or Insurgent”. As always teamwork will win the day. It’s going to be a battle, make sure you come prepared. ***v9.4*** See you on the servers. Game on! Community Clan Fight Night on Discord Community Clan Fight Night YT Community Clan Fight Night Twitch Squad-Up for Stack-Up
  15. you can do it manually if you find the appdata folder or in the game settings: "remove cached user data"
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