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Disco

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About Disco

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    Company Commander

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    Abbott's Flatland

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  1. Alpha 15 Released

    huh... strange decisions about grass patches on maps... don't know what to think about them... yeho and gorodok were my favorites maps, they had very good vibes... I hoped that other maps will get to that standard. Now they simply look plain and outdated. First time i spawned i thought: "...huh, did BF2 maps had more grass then here?" sorry for rant, maybe i need more time to get used to changes... On the other hand, great job with training mission, new vehicle, all new TC setups and more. Great work there! It's nice to see patches coming out more often!
  2. Maybe some of the devs or modders find this useful...
  3. Alpha 14 Patch Notes

    Territory Control gamemode is freaking amazing! More you play it, more you gotta love it! Just had amazing round of it in pub server! This gamemode truly punish reckless gameplay and it's really proper antidote to rush meta that existed for so long. It's gonna get way more better when we get commander role, 50vs50 and randomness as in RAAS (if its even in roadmap, but if not, it should be really considered to be developed before 1.0 version). I really hope this mode will get priority for further developing cause it really shows what this game is all about.
  4. Alpha 14 Patch Notes

    its very deadly on live server, trust me Skropo is wonderful map! Really nice addition to squad! Special in every way! Thank you Zeno for cool ideas and all the hard work done there! Also everyone else that contributed to that awesome map! TC is very f***ing great!!! We need Random TC! Truly epic game mode! Great idea and well executed!
  5. Alpha 14 Patch Notes

    *nobody expects Spanish inquisition!* Shortest three weeks EVER INDEED! Well done, OWI! So many goodies! Thank you for all hard work!
  6. New Wallpaper

    lol, such a nice tease! Challenger? Very cool to see this kind of post on main page Keep up the good work, OWI!
  7. Alpha 13.1 Released

    Hotfix?!? Niceee! Glad to see things getting fixed! Keep up the good work!
  8. Alpha 13 Patch Notes

    This is never-ending discussion, isn't it? Squad is supposed to be middle ground between MilSim and Shooter... there will always be this kind of discussions going on so nobody should be offended or be overly defensive in his/her arguments. That being said... I only hope to get same/similar gaming experience as i got from PR. That gameplay was unique, fun and exciting. I think OWI will greatly benefit if they try to repeat what happen in PR since there isn't anything out there like it. It's gold mine, so to speak, and first one who recreate PR will earn big bucks. And as we see, during development of Squad, it's not an easy task at all. There were many peoples and factors that influenced PR during it's design. They had ups and downs just as we saw in Squad but back then no one knew how great it will be. People who played PR now have expectations (altho this is not PR2). OWI have burden of being a successor (in a way) of one f****** excellent mod. At the moment, Squad seems to be close... but not yet there. I had some PR moments in various versions and playtests but it's still not quite there. As always, time will tell... before any final judgment, wait for full/feature complete release. During that time any feedback is greatly appreciated ofcourse.
  9. Alpha 13 Patch Notes

    After ~4h into v13: I was really skeptical about movement increment and buddy rally system but after initial hours... wow, its actually ok. Not that big of a deal i was excepting altho i would need to spend some more time to really see it how it changes the flow. Actually, biggest and most pleasing thing in V13 is fog of war in RAAS! This is beautiful! Please, in future, bring these sort of things as quickly as you can. Finally, RAAS is much more interesting and unpredictable. There is still that awkward rushing meta (not scouting but rushing). Maybe it will go away once people spend more time in V13. I hope commander role will eradicate that rushing meta for good. I had really great round at Chora where initially, US team was rushing on hemp farm. But then whole team realized they are in wrong place since flags started to be revealed on south lane. Thank you for your all hard work! PS. please, think about including small but significant gameplay changes more often. For example, do we really need to wait next 6-7 months for commander role? Can we have it as separate smaller update?
  10. PAX Demo Walkthrough

    Cool to see Squad on PAX! Keep up the good work, OWI! That demo looks awesome!
  11. February 2019 Recap

    Interesting recap! Keep up the good work! Can't wait to test all these things
  12. Squad founders- where are they now?

    oh, founder skin is working again? I turned mine off since... well... forgot last time i used it
  13. Squad For Linux

    wait, what?! If Microsoft is sponsoring them, they are doing crappy job I think there are few devs in team that would like to have linux version but ain't gonna happen any time soon. At least there is linux server edition if not mistaken. Game is not finished yet... how do u think they would manage to keep two versions of game during developing (when the only one they got isn't easy ride at all)? Linux brings their own set of problems that i don't think they want now... at least not in developing stage of the game. PS. btw what negativity towards Linux users? We are loved here did you read this thread?
  14. Horses for transport for insurgency

    Don't see this happening any time soon...they would need to spend serious amount of time to animate that horse and code it. It would behave very different to other vehicle classes (i don't think you would like to see robotic looking horse/donkey/mule). It seems to me that they could improve current animations for humans before they go to some other animal.
  15. Fokke's Battlepics - Highres

    That is out of engine? I mean, is that background of some map-to-come-soon or u used some pictures and photoshop? Amazing anyway! Very cool pictures!
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