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About Disco

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    Company Commander

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    Abbott's Flatland

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  1. Alpha 12 Release and Free Weekend

    Amazing update! V12 is really pushing squad further then any update before! Thx developers for all the hard work!!! Much appreciated!!! This is shaping to be really unique and great game!
  2. Thx for all the cool info, Gatzby! Much appreciated!
  3. Looking great! Keep up the good work!
  4. Battlefield Talks About Squad!

    they tried really hard not to mention squad as a game in that text...
  5. Limited Alpha 12 Test Oct 10th

    Didn't try out new playtest but watched some streams... Really liked what they did with map in this one. Maybe i missed something first time, but now, map is not so colorful and distracting. Fireteams colors are now dots instead of full color? That is very cool improvement (unless it was option even the first time but i somehow missed it). It would be cool to be done same way to radio comm signatures (the one that pops out when somebody is talking to you). IE, squad chat is mostly green with one bar of team color at beginning of signature or something like that... or maybe, always green except team letter that is in color.
  6. The Wrench - September 2018

    Great recap! New factions on the way! cool!!!
  7. October Feedback Roundtable

    Great read as always! thx for summary
  8. Turnout from Inside of Vehicle

    yeah, they done it pretty well!
  9. what new suppression? i think it was broken during recent playtest...
  10. Limited Alpha 12 Test Oct 10th

    There is a LOT of new stuff in v12! Everything looks great but, for me, one gameplay feat stand up: limiting gear on vehicles! Congratz to whoever came up with this! Brilliant idea! And wave spawning is very cool! Helps a ton for people staying thogether. On the other hand, persistent ammo is really strange idea. I hope it will not stay in game. Its very confusing since there is no explanation in ui why didnt you spawn in as you would expect, with full ammo. Its not intuitive. It seems more as glitch. Heck, even in this playtest i would hear ocassional comment about why there is only couple of mags on spawn... And these are the people that probably have quite a few hours in game and made some effort to join in. Newcomer will be very confused. Persistent ammo is too much gamey solution for existing problem. Yes, spawning can be abused and ammo should play bigger role then now. It was very cool to think more about ammunition but i feel there should be another way to acheve this. For example: - introduce ammo cost for kits (and clearly visible on role selection) and ammo amount on rally - limit LAT per team, not squad. - make LAT and HAT significantly more costly to rearm - make squad support roles only avaible on ammo crates - limit number of mags And so on... I hope there will be another way for ammo to be more significant.
  11. September 2018 Recap

    Can this be local? For example, its only visible to squad members within 50m of ping maker? That way, you would still have to use comms to report enemy if member is away (and make mistakes which do occur in that process). It would promote squad to stick more thogeter and not to be one man recon squads. Did i miss something, maybe its alredy done?
  12. September 2018 Recap

    Great recap as always! Physmat and manual override for gear box... Brilliant! Can we get physmat system for infantry? If not to affect speed, maybe affect stamina? Also, could we have steepness of landscape to be more significant for infantry movement (there was thread on these forums for that)? Is this planned feature?
  13. Hey, buddy, welcome to community and game! Hope to see u online soon
  14. August 2018 Recap

    Why all the locomotion? You can get 4 ppl in ambras... if u don't want it, you can get away with only 2... no big deal
  15. Very well written! Interesting dissecting of squad mechanics... I hope we might see more useful relationships between commander and squads like this.