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About Disco

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    Company Commander

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    Abbott's Flatland

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  1. The Wrench, February 2020

    Wow! That Hardened by battle mod looks awesome! Looking promising!
  2. Nice! There you go! I have asus turbo 1070gtx and I can recommend this one. Stock fan is silent but i went to custom one (arctic cooling). It wasn't really worth it but i like to keep my hardware cool and silent. If I brought it again, I wouldn't do anything to it. Sorry to hear that Xx-RAGING-DEATH-xX
  3. Hi, just a suggestion: you might want to consider used 1070 GTX if you can get decent deal. These card are still good. 1660 series might have better bandwidth but fillrate is still high on 1070. You can compare specs here: https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units#GeForce_16_series I have one and it performs very good in squad. You can't go wrong with 1660 but check out also local used market for GPU cards.
  4. Beta 17 Notes from Game Design

    Quality read thx for your time writing this detailed post!
  5. Didn't play public test but by others videos didn't see anyone use it. Is there any such system as title said or is it planned? Can commander set move and/or checkpoint markers for other squads? Seems as basic stuff for commander to do?
  6. Squad and PR (Project Reality)

    did this guy just described that he want PR expiriance? squad is there... just need some tweaking... Com'n guys stay true to your vision and you will be rewarded!
  7. RX 5700XT

    It wasn't about GPU but CPU. AMD FX series chips had low IPS and some issues with sound causing them to have stutters in this game. You are probably better off with 2070 anyway. I have 1070 and it's amazing card. 1080p, everything on high and still 60 fps most of the time.
  8. Squad and PR (Project Reality)

    We were very enthusiastic and we did fund the game. That game is called Squad. With every new iterations after V11, it gets us more and more aggravated. We feel tricked and betrayed. Future is not very bright since, as player base is getting bigger, PR fans are getting to be minority. And there is no one that is representing our voice. OWI Squad Championship? Sorry to say, but its a joke. There is a clean lean to arcade side of stuff... Take a look how PR Tournament was made. It's same competitive scene, but with structural organisation, "divisions", planning, training... more meaningful and rewarding gameplay. Wining or loosing a fight had influence on struggle between two factions. Point is: gameplay was richer, deeper and way more funnier. OISC? Dumb down to cater masses. You feel okay with this? Fine, maybe you don't know for any better... but some of us played PR and we are pissed off cause we believe this game could be pure gem... as PR was once. And future for PR is not going to get any better. Making of Squad made a discontinuation with PR development, in some way. Some of developers of PR became developers of Squad. Community split. But above all... Project Reality is simply a modification built upon game from 2005. PR devs made miracles with that (not free source!) engine... but there is only so much that you can do out of ~15 year old engine. People that helped OWI to start business is now getting marginalized... and getting ridiculed by persons like you. Which brings me to next thought... why do you pop up in these conversations and put people down? You bring nothing to conversion nor show any interest about issues we are talking here. Do you feel better as person by doing these things? Seriously, what's in it for you? @fuzzhead , please bring this game back on the track! Be our voice!!!
  9. A15 Survey Review

    +1 I'm also very sad to see current trend in Squad. Looks like they are pushing for arcade style of gameplay. I feel like big opportunity is slipping away and this game is going to be just another average fps... I hope at least we will have PR-like mod. But that fact makes me kinda disappointed...
  10. Same here... Do roundtables with community is still a thing? Maybe i missed something... Congrats to Gatzby! Every new SquadChat looks better and better. Can't wait for tomorrow to happen
  11. New to Squad

    Hi and welcome to squad and community! Cy around, buddy!
  12. Alpha 15.4 Released

    I hope i will not start an endless flame rant to each other... There is skill involved in PR but not down to twitch reflexes... There is also that but also something more... in a way, you need to outhink your opponent. Let me give you example: In Squad: you are rushing to to flag. You spotted enemy down the road, some 100m out. You would go into ADS and start shooting. Why wouldn't you, unless your stamina is very low since as soon as you go ADS, you will get shots that will go where you aim your barrel. You can also go for cover but then, you are at risk that he will start to shoot first. So, you are better off to start shooting on sight. There is no point to just send some bullets his way... as single rifleman, i don't think suppression kicks in. So you you need to be precise and quick. What can other guy hope for? If he runs for cover, he is just moving target. His best bet, especially if he's on road (open ground) is to start shooting back. It's down to who will aim pixels better with his mouse... ok. In PR: same situation. You spotted enemy down the road, some 100m out. Now, what you quickly learn in PR is about deviation system. If you don't, you will not hit anything You need some 2-5 seconds to stay still before bullets go where you aim (HAT, AT, higher caliber needs more time). And when you think about this, it makes sense. What that system is simulating is lack of solder readiness as in, he needs to ready a gun, get into fire position, take a breath/focus/aim before he press the trigger. Since there is no fear of loosing your life in game, all of this is pretty hard to simulate but it's cleverly done so in PR. All of this is missing in squad currently. And this system is ingenious as in it doesn't take any new key presses or anything else (as in ARMA for example). You just need to wait a bit before you start to shoot. This little thing have a big impact on how firefights are resolved in PR. Let's get back to our two guys on the road. If he starts to shoot immediately as he would in Squad, he can be sure that he will not hit that guy on the other end of barrel. What is best for him is to rush for cover and report target/contact. If squad he's in is any good, they will respond to threat... start base of fire/bounding overwatch/rush enemy/flank/whatever but do together. If he start to shoot down the road, he will do so to suppress enemy and buy some time for teammates to get ready. In PR, suppression is very effective (another great system). Point here is that in PR you need to be more 'tacticool' because of all the systems they put in. In Squad currently, you can role play it but essentially just for fun cause twitch aim is just more effective. PR also require to aim properly but also have another layer to gunplay that makes things more fun.
  13. Alpha 15.4 Released

    oh wait... i think u are right! That's kinda lame... i fear that once new players see icon going low, they will rush to downed player... who is already dead and his position is probably not secured. We will see how it will play out after couple of weeks. yeah... hate when that happens...
  14. Alpha 15.4 Released

    it is... i don't think u can finish bandaging animation, even as medic... it's just that they want to convey info to player that he's been shot by heavy caliber weapon. I mean, in insta-death as before, you couldn't hear audio (or just a start of it if i recall correctly)... you would immediately go to black screen and away from place where u died. Now u can hear chaos few seconds after u die... and hopefully learn to stay away from it next time... kinda cool thing to have it this way
  15. Alpha 15.4 Released

    Step in right direction! Very cool idea! Just a thought: We might see new medics/players start to rush players downed by 50cal/IEDs/30mm. Could be nice addition to have three states of incapacitated icons: bright red: when medic have enough time to revive downed player flashing red(dark/bright): when medic is left 15 seconds or so to revive dark red: when medic doesn't have enough time to revive