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About Disco

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    Abbott's Flatland ")

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  1. Try this! Northern edge of Al Basrah town. Done in full server. No firing range stuff of 1-man server situations.
  2. Isn't on Kohat waterfall effect that could be copied and scaled here? That map is looking better and better!
  3. ^Exactly! I don't think there is some sort of decline here... opposite, we progress with every update. I actually started to see dedicated squads for logistics and mortar. That is very cool! Logi trucks are there for quite some time, but lately ppl are starting to get them more seriously. Why? Because there is more to do with FOBs like mortar, spg, HAB and so on. Half of planned assets/feats are not done yet and we only have sort of half gameplay... Think about how air, tanks, other inf roles will influence gameplay. It will be wicked
  4. Looks very interesting! This is shaping to be great map!
  5. OP is completely right! At first i thought it was bug that will be sorted out soon trough hotfix... yet it's still here. Previous lighting was perfect.
  6. Yep, night and day, right? And things are only going to get better!
  7. You won't enjoy the game with that spec. I had 760 GTX and is struggled in situations with heavy firefight. It's G3D score is around 5000. I also had 7850 (desktop version) and it was ok but had some design flaws so I changed to 760GTX.
  8. I really hope so too. I think it's next step for G3 Probably will be done down the road... just not priority right now.
  9. mortar

    Just had a great round with couple of cool squaddies using calculator in pub game! I was acting as forward observer and gave back info of hits. It was very team oriented with nice communications going on. Good times! So I would say that these things add more to communication, not less. At first, i tried to adjust fire by giving relative correction. Tried with mils/bearings and later on, 50m increment. It wasn't useful and we couldn't cooperate. Squad member (SilentKiwi) suggested just to send new whole coords as correction with added subkey to existing one on map. It was great. Clean and quick in public round. Great addition to squad. Thanks to everyone involved for these things. Hope it will get into squad as official tool to use ingame.
  10. Voting system is good suggestion. Definitely among squad members (like mutiny worked in BF2). Among SLs? That's interesting thought. Yeah, what Socrates wrote could happened but sometimes it's better to make a plan and stick to it even if it's not the best one. It would need to be unison vote of all SLs. Once implemented, it would make more sense to give that kind of power to commander than SLs.
  11. nvm, just seen the thread about cinematic
  12. Welcome to forum and game, buddy! Yep, great bunch of really cool people here Cy around!
  13. Nice!
  14. Just to add: 1920x1200 here, scoreboard at the end of round is not displayed correctly. Can't see right part of scoreboard (the one with enemy squads is cropped a little bit). Not a problem but if you correct this issue, please check also 1920x1200 resolution. Thx
  15. HDU

    I think they are quite generous about information that is there... In game map is very self explanatory and packed of info. As mentioned, would love to see some kind of info about height. It would be nice to give us some more realistic topographical map? What would you like to see in future? What kind of HUD beside what we already have?