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About Rook

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    Fireteam Leader

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  1. July 2018 Recap

    Great recap. looking forward to those changes. I think we will see a very different Meta soon then. The game keeps getting better. Oh and i love that we will get all of this in only 3 weeks! maybe if we cut a deal with a dragon...
  2. [WIP] Korengal Valley [Vanilla]

    I just thought about this map and I am happy to see you still are working on it. It is one of my favourite maps ever and it will add a very different kind of experience to squad.
  3. Increase penetrative damage for explosive weapons

    This is probably the third time i am all for shrapnels. I had this eye opening run in with mortars in Arma3 with ACE mod once. ACE adds shrapnels to all kind of explosions, and we were in safe distance to the blast, but the shrapnels killed 5 of us 8 guys trying to hide in the treeline. So i would really like to see them, because they make explosions a lot more dangerous and mortars deadly effective. Together with penetration it would vastly improve the effectiveness of such weaponry.
  4. Yeah keep it up to SLs and the team to sort it out, if dedicated IFVs/APCs squads will become a regular thing, because they are more effective so be it. But until MBTs arrive i think we will see a lot of combined squads. Just give us a little more communication options and it will be fine. Like local voice being louder in vehicles, or dedicated inside vehicle channel, or reducing squad comm sounds ingame via a button temporarily without going through the ingame menu.
  5. Quick Note on Helicopters from Merlin

    3 weeks confirmed jokes aside, i cant imagine how people can really think you dont work on these things. and its a good decision to wait a little, with the anim update there was too much waiting and too much people being disappointed by their own imagination.
  6. Defenses

    I think the addition of scoped, fixed HMGs and TOWs will make FOBs more dangerous for inf and vehicles as their effective engagement distance vastly improves. Marksmen and mortars are still a problem of course but i think they should be. Countering both requires teamwork (mortars more on a teamlevel and marksmen more on the squad level) as does the successfull attack on such a FOB. I like the idea of OXOTHNK to add deployable scopes etc. but even without they will be really dangerous with a capable squadleader. Scoped HMGs will be a pain in the ass, mark my words

    I am with Lugo, they feel not really powerfull, only spam makes them so. I would like to see a reduction of spam and a increase in lethality. The addition of a fragment simulation ala ACE 3 in ArmA3 would be wonderfull, but even a raised killzone would make me happy. Make them a little scarce but deadly.
  8. Ego play - what you do ?

    This. If everyone says you are doing something wrong, maybe you just are doing something wrong. It may not be your fault, as you don't know it any better yet so don't take it personal. Lately I have seen a lot of squads fighting over flags that are not cappable, where their SL seemed to have no idea how the basic capture mechanic works. But if you are fighting for objectives or give support they may give you hints how to do it better, but they should not be bashing you.
  9. virtual reality headset

    It used to start up, as soon as you start the game, like many UE4 titles do when developers not deactivate it. But it does not start in VR since many Versions ago.
  10. Funny how i just started Squad the first time after the last a10 test, finally accepting, that i have to go back to a9. Starting game, seeing info, checking forums. Happy man. thx guys!
  11. I like your idea - only problem is of course, it would make it harder to change a squad. You could fix that however if this timelimit would only be active if you were the creator of the squad you left. The timer should also prevent you from creating a new one for 10-15sec.
  12. Rush Meta, NO MORE!

    Well basically its about blocking a cap aka keeping it neutral, until your own team can cap it. This is now way harder as you have to remove all enemies or it will be capped - as far as i remember the article about it in the recap.
  13. Gotta wait for the CoreInventory introduction and with that it will be possible, as far as i understood.