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Melbo

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About Melbo

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    Military Advisor

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    Male
  • Location
    UK

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  1. Sniper / Breacher Class

    Keep the thread on topic. Pretty sure some of you are close to getting put on the naughty step.
  2. Modding suggestion

    Best you get into the Squad SDK and get busy if you don't like to play what other people have spent hours creating in their own time for people to play for free.
  3. Feedback on current development.

    Different game modes like Rising Storm 2 has (Realism, Action, Classic, Custom etc) would be possible I imagine but be reasonable and realistic about it...Let the devs finish the actual game and modes first! Makes no sense to be demanding this sort of thing right now.
  4. UE4 Crash Debugging symbols

    https://offworldindustries.zendesk.com/hc/en-us/articles/360022471213-V13-Mod-Issues
  5. Game Crashing all the sudden

    Are you subscribed to any mods? If so then please follow this: https://offworldindustries.zendesk.com/hc/en-us/articles/360022471213-V13-Mod-Issues
  6. UE4 Crash Debugging symbols

    Are you subscribed to any mods? If so then unsubscribe them for now.
  7. We need a new gamemode... HARDCORE

    Sandstorm is pretty much feature complete so NWI have the time to create new modes.
  8. Ban from SteamSquad can't send screenshot

    I believe this amazing thread has ran it's course.
  9. Added the first iteration of a voice command radial menu that allows players to give simple voice-over call-outs. At the moment, only American English is available but more voices will be added in later.
  10. Alpha 13.1 Released

    I imagine that sort of thing will come after 1.0.
  11. V13 weapon accuracy

    We have had backup sights on our optics since the SUSAT.
  12. Bad/gamebreaking features in alpha 13

    That's very debatable.
  13. Bad/gamebreaking features in alpha 13

    Is the run speed really that much of a change? While I think that acceleration and deceleration has room for improvement the speed difference is pretty minor.
  14. These days the weight that is carried is pretty uniform throughout the whole section/squad. Not to mention there's no need to fragment the squad with different run speeds in this game.
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