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Melbo

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About Melbo

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  1. It's known. It's the 1st iteration of helicopters. Expect more in depth controls in future patches. For now you can edit the ini file somewhat to make it to your liking.
  2. Should implement for everyone’s sake

    Ah yes. If only it were that simple.
  3. Should implement for everyone’s sake

    Go ask UE4 Devs if that works with 80+ players.
  4. Strange. What country are you from? I know some ISP's in some countries have issues in the past.
  5. http://forums.joinsquad.com/topic/37502-get-your-helicopter-control-binds-here/
  6. You should be able to edit the .ini file to fix this. Do clear the controls you can just wipe the ini file.
  7. The team know about it
  8. No one is making you use this
  9. Yup or just putting // before the line should do the trick.
  10. What have you actually tried to do to fix the issue so far?
  11. So I have quickly knocked up a few binds to make those of us who are used to flying helicopters with the mouse and keyboard like in the Arma series. Copy the text below and place in the input.ini which is located in X:\Users\userName\AppData\Local\SquadGame\Saved\Config\WindowsNoEditor Mine looks like this: Currently the keys are set up like this: Q+E = YAW Left + Right A+D = ROLL Left + Right W+S = Pitch Up and Down Shift = Collective Up Control = Collective Down Mouse movement will also control Pitch and Roll. All keys can be rebound to whatever keys you wish. I imagine controls can be bound to joysticks too but I am unable to test. Any problems then please post here. Hope you enjoy the flight [/Script/Engine.InputSettings] AxisMappings=(AxisName="Aileron",Scale=1.000000,Key=Joystick_Axis0) AxisMappings=(AxisName="AircraftUp",Scale=-1.000000,Key=LeftControl) AxisMappings=(AxisName="AircraftUp",Scale=1.000000,Key=SpaceBar) AxisMappings=(AxisName="Collective",Scale=1.000000,Key=Joystick_Axis3) AxisMappings=(AxisName="Elevator",Scale=-1.000000,Key=Joystick_Axis1) AxisMappings=(AxisName="HelicopterRight",Scale=1.000000,Key=E) AxisMappings=(AxisName="HelicopterRight",Scale=1.000000,Key=Joystick_Axis2) AxisMappings=(AxisName="HelicopterRight",Scale=-1.000000,Key=Q) AxisMappings=(AxisName="HelicopterUp",Scale=-1.000000,Key=LeftControl) AxisMappings=(AxisName="HelicopterUp",Scale=1.000000,Key=LeftShift) AxisMappings=(AxisName="HelicopterUp",Scale=-1.000000,Key=None) AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) AxisMappings=(AxisName="MoveAileron",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveAileron",Scale=1.000000,Key=D) AxisMappings=(AxisName="MoveAileron",Scale=1.000000,Key=Joystick_Axis0) AxisMappings=(AxisName="MoveAileron",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="MoveElevator",Scale=-1.000000,Key=Joystick_Axis1) AxisMappings=(AxisName="MoveElevator",Scale=1.000000,Key=MouseY) AxisMappings=(AxisName="MoveElevator",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveElevator",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="Rudder",Scale=1.000000,Key=Joystick_Axis2) AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) AxisMappings=(AxisName="VehicleHeadLookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="VehicleHeadTurn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="VehicleMoveBothTracks",Scale=-1.000000,Key=S) AxisMappings=(AxisName="VehicleMoveBothTracks",Scale=1.000000,Key=W) AxisMappings=(AxisName="VehicleMoveForward",Scale=1.000000,Key=Gamepad_LeftStick_Up) AxisMappings=(AxisName="VehicleMoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="VehicleMoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="VehicleMoveLeftTrack",Scale=-1.000000,Key=A) AxisMappings=(AxisName="VehicleMoveLeftTrack",Scale=1.000000,Key=Gamepad_LeftStick_Up) AxisMappings=(AxisName="VehicleMoveLeftTrack",Scale=1.000000,Key=Q) AxisMappings=(AxisName="VehicleMoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="VehicleMoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="VehicleMoveRight",Scale=1.000000,Key=Gamepad_LeftStick_Right) AxisMappings=(AxisName="VehicleMoveRightTrack",Scale=-1.000000,Key=D) AxisMappings=(AxisName="VehicleMoveRightTrack",Scale=1.000000,Key=E) AxisMappings=(AxisName="VehicleMoveRightTrack",Scale=1.000000,Key=Gamepad_RightStick_Up) AxisMappings=(AxisName="VehicleZoom",Scale=1.000000,Key=LeftControl) AxisMappings=(AxisName="VehicleZoom",Scale=-1.000000,Key=None)
  12. Squad and PR (Project Reality)

    A. You can start and make progress on this already. B and C. Either should be doable eventually but I doubt we'll be seeing those until after 1.0. Constantly demanding those before the game is even fully finished is a little silly.
  13. It's certainly a challenge trying to adjust when coming from games such as the Arma series and RS2 with their AFM. Rest assured the team knows about it (I've been quite vocal about the need for individual binds for helicopter controls) and I've no doubt it will make an appearance down the line. Hopefully before the full release of a16.
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