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OXOTHNK

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About OXOTHNK

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  1. That would be great if in future we see ARF (african resistance forces) faction like in Project reality. They could be equiped with FN FALs, AKs, some old variants of M16A2, FAMAS, Browning Hi-Power etc.
  2. Defenses

    "Deployables are useless" That is not truth because better to have some shield than not have. As in real defences dont save against snipers/marksmans. I created a thread may be 1 year ago, where was asking to introduce in gane some static Scopes emplacements. That is really simple to make and add in game and that would help to spectate area and find snipers. And yes, those sandbags can be destroyed by mortar fire, unfortunately this is the truth of life with which you have to put up. But you can use barrels, wooden logs, Hesco etc What about barbwire that is the most usefull thing to slow enemy's advancing, and they would waste granades or time to destroy it. HMGs, especcially, DShkms are really vulnerable. I would advice to devs to refresh defences set for Militia and Insurgent. If you would see at some fortifications in Syraa, Ukraine war, they provide more safe for defenders.
  3. Ranging for rocket techi

    I often use rocket techi, and it is mor useful in some cases than mortars, because it can cover bigger square than mortars when you are shooting all rockets. The only one problem is that is very dificult to aim correctly. If devs add ranging as I wrote above it would be more useful. I would also suggest to decrease time of reloading from repair station.
  4. Ranging for rocket techi

    I am not saying about perfectly accurate angle. I am saying about aproximate ranging. So, slopes here does not matter in any way. I remember when long ago in 2015 I wrote that in the game we need to enter Free Look feature, amazingly, but find those who said that it is not necessary and does not need to resemble on Arma.
  5. I think in real life it is possible to count approximate range. At this moment Rocket car is not so popular, because few people know how to use it. So, I suggest to introduce that opportunity in game. For example 200-500-800-1200 meters.
  6. "Believability" of maps, realism

    I like big maps, such as Kohat, Gorodok, Mestia where you feel big spaces, and heightmaps of these maps are really organic. I dont like Fools Road, since it really bothers to climb steep hills and descend from them. I dont like sumari bala, logar since that maps are too small and vehicles are useless there that is like a scirmish mod in PR. I see two big problems with maps at this moment: 1.The game needs more static objects like buildings etc, to make gameplay more interesting. Some more unique large buildingsin full size like Airport, Airbase, Hospitals etc 2. Also needs more variable plants, bushes etc. Since now PS's vegetation looks more organic than Squad's.
  7. I would change animation of medic's healing animation and 3p animation of bandaging sometimes looks strange, but mostly I like those new animations. Also, I would advice to devs to return an old animation of 1p running with rifle. Cuz now when you run you see full rifle on screen, that old animatiton when you are running and your rifle lowered down was really organic. I would also pay more attention to 1p driving, cuz now when you are driving vehicle, you feel uncomfortable, needs to add some shakeness, more sounds and generally change vehicle's dynemic. What about this thread, I think the length of animations is correct, people who appreciates bunny-jumping, prone-to-shooting, fast animations of reloading, bandaging etc would feel better themselfs in some CS GO, CoD etc
  8. 1.Some servers do not appear in server list. Only after 2-5 times of refreshing they appear in list. 2.Also I did not find opportunity to add the server in Favorites, although that section exists. 3.When I am waiting for connection in a queue, position went to 0/0 and then nothing happens or just message "disconnected from a queue". That is really annoying, since sometimes that requires to wait 15-20 minuts for connection. 4.When I have just refreshed server list and click on some sections such as "game mode", " server name" etc to sort server list in a few seconds server list is mixed again. That is annoying as well. 5. That is impossible to connect to any server first 15-20 seconds after joining in game main menu, always message "disconnected from the queue" appears.
  9. The modding branch has been abandoned for a long time, so I duplicate my questions here. Hi, everyone. I work now on some characters for Squad, but have a few questions: 1.Which Polycount is acceptable for the character of the Squad ? For Lod0, Lod1, Lod2 etc 2. What is the best and fastest way to create LowPoly mesh from HighPoly? I use Mudbox and 3ds max. Now I have HighPoly meshes of 2 characters, but I had not experience of creating LowPoly mesh. I have watched some tutorials, but there are several ways, what would you advice me.
  10. Hi, everyone. I work now on some characters for Squad, but have a few questions: 1.Which Polycount is acceptable for the character of the Squad ? For Lod0, Lod1, Lod2 etc 2. What is the best and fastest way to create LowPoly mesh from HighPoly? I use Mudbox and 3ds max. Now I have HighPoly meshes of 2 characters, but I had not experience of creating LowPoly mesh. I have watched some tutorials, but there are several ways, what would you advice me.
  11. I did not say anithing about armor penetration, I meant damage on infantry
  12. bipod for sniper fusil, please

    SVD rifle always has a bipod in irl, but in game it has been cut for no reason
  13. I have oftenly noticed that when I shoot only 1 bullet, my friend hears that I shoot burst sound(several bullets) in 3p. This is especially noticeable during shooting from static HMGs, M249 etc. Also, I noticed, that sometimes, when someone shoots from AK, I dont see the shooting animation and flame from rifle barrel, but only hear sound.
  14. Perma-death on headshots?

    Perma-death after headshot by 50-cal(12.7 mm) bullet is currently realised in the game. I would also suggest to realise perma-death after headshots by SVD's, M110's bullets, not AKM or M4.
  15. Bolt sniper role?

    Ofcourse, this role is needed if this game claims a realism of military action. But this role at the moment will be meaningless. Since many maps have this foolish fog (yes I know that it is needed for performance), which kills all the gameplay. Also, such maps as Sumari, Logar, do not have a realistic landscape, or they represent a dense building, so on such maps this role will be completely useless. Although, on such maps as Kohat, Yehorivka this role would be very useful. I would like to believe that in the future, maps less than 4 x 4 km will go to the past, then we can talk about entering this role.
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