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  1. The next tank added should be T-55

    I doubt that they very happy to do both t55 and t62 for opfors. Since they add only 1 asset per month. Thus, choosing between t55 and t62, definetely it should be t55.
  2. Why have we not had anti-personnel mines in game? it's quite easy to create this asset, but that would change the gameplay for the better. For example, letting for a raider class have 2 such mines, this would not lead to a meat grinder, but would help protect the FOBs. Is there ethical reason as with VBIED trucks or what?
  3. The next tank added should be T-55

    T-55 and T-62 are equally common at Irregular armies but I think T-55 would be better because this more corresponds to the insurgents, since the T62 is a too modern tank even for them.
  4. The next tank added should be T-55

    Ofcourse, he will not have any chance against challenger, as well as BRDM-2 has not against Warrior, but if we want realistic game and variety, Insurgents should have their own tank
  5. There are several annoying bugs that still have not been fixed: 1. Static SPG's Lod bug. When you hop in the static SPG, you can see a grey LOD that interferes with the aim. 2. SPG's scope bug. When you are stopping aiming by SPG scope then this scope's net does not disappears and you need to rejoin to a server or find another SPG to aim and hope that bug disappears. 3. Rocket techi bug. After V11 it is impossible to use Rocket Techi at all. When you are trying to shoot there are only visual effects of shooting but no rockets. I dont know why after 2 months of V11 those bugs still have not been fixed, is there some really big problem with the code or just nobody cares? 4. After V11 the server ping is increased. 40 mbps Internet from UK and I have best case 100-120 on UK servers. 140-180 German servers, 250-350 North American servers.Does anybody know what is wrong? It had happened after V11, It was 50% lower before V11.
  6. Hi, all. In my honest opinion, the next tank added should be T-55 because it perfectly fits to Militia and Insurgents. It is found in many modern conflicts like a Syria, Ukraine, African civil wars as the simpliest using tank. Also it would be unfair to leave Irregular factions without any tank. Also, It has a simple shape. There are lots of blueprints on Internet and it would be easier to create by 3D Artist than T-90 with a lots of small details. Definitely, It will bring more realism to the gameplay
  7. Increase penetrative damage for explosive weapons

    All fragmentation shells such as 30mm, SPG, RPG damage too low. Just yesterday, I shoot in a guy with SPG by Fragmentation shell and the shell fell not more than 3 metres from the guy but he was not killed and continued firing in me. Such game defects really kill gameplay
  8. SPG-9 Rotable Tripod

    Such factions as Militia and Insurgents should have their own ATGMs. Such as an old soviet 9K113 Konkurs or even older Malutka. We can see that it is widely using in a modern conflicts. Also, small note: TOW's wire that following a rocket is too thick, it looks like it has a 2cm diameter whilst in real life it is thin, about 0.3cm
  9. A few suggestions

    I want to share with you my thoughts and suggest a several changes: 1. Introduce the HotKey for a knife. Because a selecting and take-off animation take too much time. It would be nice to have some Hotkey for fast taking out of a knife. 2. Reduce a cost of one static SPG shot. Now it is 100 ammunition points. So, 3-4 shots are wasting almost half of all ammunition. Especially for Insurgents that dont have a big supply truck. Reduce a build cost for barrels for Insurgents/Militia. Now it costs 200 points that is too much. When I play as SL it is really hard to find a guy who will just to carry whole round ammunition/build materials that wasting like a water. 3. Add some new fortifications like a bunkers. Those bunkers that we have now dont allow to protect fully players and sometimes dont give a good overview. It would also nice to add an opportunity to dig some holes and trenches, I am not sure that is possible in Unreal Engine 4, if yes, that would change a gameplay really in better side. 4. Add an antipersonnel mine. I suggest do it in two defferent ways. For example to add on some kit such as raider or add opportunity for SLs to plant mine-fields. For example 10x10 quad field with antipersonnel mines. That would really change gameplay in better side, especially during protection of a FOB. 5. Those new armory techi are not popular because their speed has been reduced too much. I dont think that in real life car wastes 30-40% of a starting speed because of several metal sheets. 6. Sound and visual effects from hitting 30mm shells do not work correctly. For example sometimes I can not even understand that 30mm cannon is shooting in you because because you do not hear and do not see it.
  10. Personally, I think the next faction should be China

    Germany or France would be better.
  11. ??? if there is anything to say on the merits, then I listen carefully Perhaps that is something you do not understand, since I used Google translator. Once again, the main idea is what I said. At a distance of more than 1000 m, all objects disappear.
  12. With the release of the a11 version, the FPS has indeed grown somewhat. However, at what price? When I played the game on Kohat, we put the fob about 1000-1100 meters from FOB Connelly. What was my surprise when I looked through binoculars on the FOB Connelly I did not see any objects at all. Even Hesco. Only the bare ground and small points of the players. This is absolutely unacceptable. Apparently, the developers have simply deleted all object LODs at a distance of more than 1000 meters. If you think that this is a reasonable price for raising 10-15% of the FPS, then you are very wrong. Also, instead of making new LODs of static objects on the Albasrah map, the developers simply reduced the fog distance. This is one of the most stupid methods of raising FPS, which kills gameplay. I hope that you acknowledge that this is all a mistake. And people who play on computers of the 2010-2012 release and are constantly whining about poor optimization, I want to say shut up, or spend $ 500 more, no one because of you should not suffer.
  13. For example, in game menu, when I see server with current map Narva AAS v2, there is no any information about what are factions on that map. There are factions that I like, some factions I dont like. So why must I connect to server to check which factions at current map ? Is it really so difficult to implement this technically? Just write info about factions in game preview menu in server list. Even in prehistoric BF2 such simple things had been implemented.
  14. That would be great if in future we see ARF (african resistance forces) faction like in Project reality. They could be equiped with FN FALs, AKs, some old variants of M16A2, FAMAS, Browning Hi-Power etc.