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  1. When I stand without moving, look in the distance
  2. Devs, why did you bring this thread in suggestions and ignore me ?
  3. https://www.youtube.com/watch?v=b8140aMerGU pls help to fix it It has been began after Alfa 9 release
  4. Arma has really a lot of useful things and I hope Devs will add them to make gameplay more hardcore
  5. How should I add AO,normal, base, metallic,roughness etc in 3ds max's material editor that it will looks like in substance ??? How to us this maps in max ?
  6. indeed, but how..... is that mean in game engine it wll be looks like in Substance Painter anyway?
  7. When I try to export my final Base_color texture, it exports not correctly, but in viewport all is ok. I have tried to use any formats(png, targa), but it didn't help. Pls help me to fix it.
  8. Anyway I think barrel of pistol should jump a little higher. For example this video https://www.youtube.com/watch?v=mkStTA8sOig&t=144s
  9. 1. I suggest to change reload animation for DSHKm/Browning, cuz we are as if screwed to the ground, make it so that we can see that not only the hands moving, but also the body, the head 2. Recoil from pistol shooting is too inconspicuous, please make it stronger.
  10. Ofcourse not, but may do some of bullets will ignite, 5-10% may be it would be remind like in reality
  11. You need to study this question, all tracers are burning
  12. Would be awesome if after hit of bullets with tracers some materials start to ignit as it happen in real life, this would give more meaning for DSHKm, Browning etc, would be have sence to shoot from big distance in enemy fortifications, civilian cars etc
  13. Yes, historical accuaracy it is good, but I hope you will add some changes in map, make it more unique : I mean add some funnel after artillery rounds, some unique buildings like school, hospital, pig farm etc make holes in walls of houses for MG-42 - snipers, barbed wires and some fortificatins which soldier can make by his shovel also small wishes: suggest mute birds during shooting and some time after, this shortcomming I see in almost all games, agree, when you walking in forest and there is no fire , sounds of birds pertinent, but not being in village/city with shooting
  14. I suggest you guys copy PR maps like Merville-Carentan and move in a postscript as possible, Heelsum looks really realistic, but when 70-100 ppl will fight on him , which flags they will should defend or storming, will be it Soccer field with small shack or big system of bunkers and trenches ? second variant will be more interesting, your mode really promissing, anyway I hope you will succed
  15. yet it seemed to me a boring, think you need to make some bunkers,trenches other fortifications, cuz big part of fights was in 2-3 empty houses. In my opinion fight for some fortifications when we shuold use our armour, granade launchers etc for storming will be much more interesting