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Everything posted by Pootin

  1. September 2016 Monthly Recap

    What about that map with those eastern European apartment blocks, will they still come out with V8? Also feels like V8 isnt going to come out as soon as I'd expect which is this month, so will we have another recap with more features before we get it?
  2. First off, I'd like to borrow an idea that Morbo had suggested in another thread, and that is to introduce a medium anitank (MAT) kit. This is all along the lines of making tanks deadly and antitank weapons adequately deadlier while promoting teamwork in taking them out. I'd like to see LAT: dumb-fire - short/medium range - single stage warhead - scoped/unscoped - limited to the maximum number of 6-man squads per team.MAT: dumb-fire - medium range - tandem warhead - scoped - 1 per team.HAT: SACLOS/fire-and-forget (balanced by a long lock-on time) - long range - tandem warhead - thermal sights - 1 per team.Almost all armies deploy those 3 classes of AT weaponry at company or battalion levels, which the game would represent, seeing as each side usually has around 500 tickets. The limitation on the numbers and availability might be unrealistic but must be there for gameplay balance. Now as for vehicles, I know it's too early to talk about tanks and IFVs but here's what I think anyway. Transport/Utility trucks: vulnerable to small arms fire - dies to 1 LATHumvees et al: invulnerable to small arms fire - set on fire by 1 LATAPCs: vulnerable to 12.7mm rounds except on the frontal arc - disabled by 1 LAT - dies to 1 MATIFVs: invulnerable to bullets - tracks vulnerable to LAT - dies to 2 LAT - disabled by 1 MAT - dies to HAT - could have slat armor which would completely disable a single stage LAT warhead/causes MAT to behave as a LAT/causes HAT to behave like MATTanks: optic equipment on top of the turret vulnerable to 12.7 fire - tracks not vulnerable to LAT - has ERA which could detonate by LAT causing no damage but exposing its underlying base armor/penetrated by MAT causing a non-catastrophic hit/penetrated by HAT disabling the tank/if MAT hits a non-protected segment it behaves like HAT/if hat hits a non-protected segment it kills the tank immediately. (all this would add an element of teamwork between AT soldiers)As for the distribution/number of panels of ERA and cages and their behavior when struck, I think that requires some discussion of its own. Comment away.
  3. Op First Light map updates (old Forest map)

    operation balalayka
  4. i dont think we'd need any rules or restrictions on this. just a 5-10 second shovel animation and viola, you have an extra 15-25 cm of dirt in a 90-180° arc for protection and weapon resting while prone. defense 101 really. foxholes are another story.
  5. i'm pretty sure their decision to include russia and britain isnt the end of the world for the game, so no they might still get some ideas for future reference.
  6. why not both? why not zoidberg?
  7. i think this could be used as a realistic alternative to the MEC http://www.arabnews.com/featured/news/752281
  8. Website Launch

    better than i expected, tbh
  9. Idea For Medic Class

    yes, that's what what could make the medic role more interesting, not the unnecessarily complex diagnosis and treatment systems.
  10. Menu Theme Scott Tobin

  11. How Many Shots To Kill A Player?

    the main purpose of helmets (since the 19th century) has been protection against shrapnel, bullets were secondary. most modern helmets (of the last decade or two) offer protect against projectiles travelling at ~650m/s, build from kevlar and aramid and other modern bullet-resistant material and have some built-in blunt trauma reduction systems of pads and straps. the 650m/s helmets do offer great protection against small sized shrapnel and decent protection against some common calibers beyond certain ranges, i dont remember any numbers so i suggest you'd research it yourself if you're interested.
  12. maybe "squad" isnt a bad name after all. and i wouldnt really give much thought to the google search ranking now. i'd wait till the game starts showing up in news and reviews.
  13. idk man, what if team A steamrolls team B and builds fobs around team B's main? it could stay like that for a whole day..
  14. Console (maybe Mobile) Versions.

    i'm not sure i like the idea of a dumbed down mobile commander
  15. I'll say this again. I'm against the reduction of the entire Middle East to one technologically-retarded fictional faction.
  16. Squad For Linux

    waiting for a well-optimised steamOS.
  17. Vehicular Turret Gunner Controls

    good ideas as well, especially the first one (i hate the numpad). wouldnt mind if the end product has a keyboard only control scheme. another idea that has been posted elsewhere on the forums is having a freemoving mouse cursor on the gunner's terminal that the tank turret moves to (either automatically or with a button press), kind of like in RO2 and warthunder. or a combination of that and directional key control for coarse movement.
  18. i want to see an insurgency map in the sinai where egyptian mechanized infantry have been battling islamist (recently isis-affiliated) insurgents for quite some time now. http://en.wikipedia.org/wiki/Sinai_insurgency
  19. Vehicular Turret Gunner Controls

    i'm standing by the idea of combined WASD and mouse control, directional key control being fixed to the maximum realistic turn speed for the turret and mouse control being used for fine tuning, with turn speed capped at half-maximum speed or something.
  20. [image Heavy] Z's Library Of Models

    by the way, what does the Z in your name stand for?
  21. Dynamic Destruction

    it'd be that bullets, frags and HESH rounds do no damage while AP, HE, FAE warheads do, with different damage values of course.