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JarryHead

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About JarryHead

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    Squad Leader

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    Male
  • Location
    South Africa

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    http://steamcommunity.com/id/jarryhead/

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  1. October 2017 Recap

    Man, the wait for V10 is getting intense... but a few goodies before then will much appreciated
  2. The End of Humvees? :(

    Uh... isn't the problem just the licensing of the specific model that they might have bought from somewhere? Or did they make the humvee model themselves? In other words, the creator of the model wants more money, nothing to do with the real-world humvee manufacturers doing licensing, that makes absolutely no sense...
  3. The Road to Fallujah, Part 1

    It's looking bloody fantastic! Can't wait to play it
  4. @Kendo I read the entire thread and completely agree with all your points, you explained it really well. CQ combat is almost perfect in Squad right now, except for snap proning, but we already know that it's fixed in V10. Sight misalignment, as far as I can tell, was implemented from the very start. I'm very interested to see how much it's going to be affected by the new animation system in V10. I have a feeling accuracy at long range will be harder, I'm sure the devs want to make it more realistic than it is now. I also don't like that weapons fire like lasers (except for bullet drop), weapons are too precise. At long ranges, wind and other environmental factors affects the precision of any projectile. So just having a very small random deviation is a way of simulating that, without making it complex. If they eventually can simulate something like wind, it would be awesome, especially with mortars and snipers, making it so much more rewarding to land hits. It's a matter of balancing accuracy versus precision: http://cdn.antarcticglaciers.org/wp-content/uploads/2013/11/precision_accuracy.png
  5. Animation System Update

    Yes! Optics are finally going to work correctly!!! With zeroing!!! Can't wait!
  6. FPS tweak for GTX 9xx users

    I got around to testing the 368.81 drivers on my GTX 1070 this weekend, and to my surprise it also gave me 15 - 20 FPS more in all cases I tested versus 372.90 and the latest 384.94 drivers. On full servers playing maps like Fool's Road/Gorodok/Narva, it really makes a huge difference. FPS would previously drop below 40 at times, but with 368.81 it stays above 50, which makes it much more enjoyable to play. I wonder if any devs are aware of this and whether they could say what is causing this large difference? I think either something isn't being rendered properly with 368.81, although I haven't noticed any difference, or stuff off screen are unnecessary rendered with newer drivers, or there is some other overhead that is causing a bottleneck with the older UE 4 engine version Squad is still using? Hopefully with V10 newer drivers will work as well as 368.81.
  7. FPS tweak for GTX 9xx users

    Yesterday I tested 372.90 versus the latest 384.94 on my GTX 1070. In the same scenes on Fool's Road and Gorodok on local, 372.90 only gave 1-3 FPS more, but that might as well just be because I did a clean install and cleared my game cache. After playing a bit on a full server, I would say it made no difference. I'm on the fence about trying 368.81, as that was released just a month after the GTX 1070, so I doubt it will make a difference. I'm glad it's helping Maxwell owners though.
  8. Need new PC screen

    Just to check, have you at least tried another cable?
  9. Cookers

    Choppers people! When we one day get helos in the game it will be much faster and fun for people to do logistics with them. Since most maps aren't really that large (yet), logistics with trucks are fine for now. The only issue for me is ammunition. I think it would be good if other vehicles could drop smaller amounts of only ammunition points at FOBs, such as humvees and normal transport trucks.Hopefully they'll consider letting soldiers get ammo from vehicles directly later on with the core inventory system, much like Arma.
  10. Yes, I approve. Your C++ implementation will have minimal performance impact compared to silly UE4 blueprints. Bravo!
  11. Road Blocking

    It's the type of thing that is definitely unreasonable to do, but you can't punish or blame people for doing it, except if server admins make it an explicit rule. It's a game play issue that needs to be addressed by the devs.
  12. Any ETA on V10?

    I love all these guesses of what content we might get before V10
  13. a mild way to soften down the rushes

    It's not a bad idea, but the penalty would have to be pretty severe in order for it to make people change their mind about rushing. It's definitely better than trying to get people to listen to server rules. One problem I foresee is how it would differ with vastly different sized maps.
  14. Mortars, IEDs, Mine low blast range

    It's clear mortars and IEDs need a buff. It shouldn't necessarily have a bigger "kill" radius, but definitely do damage further out, even if it's just enough to make you bleed. This would make mortars much more effective at suppressing enemies in an area. You'll think twice about staying in the open then. The current IED is just two smallish mortars rounds strapped together, so it should do more damage, but not really in a larger radius than a mortar round I would say.
  15. Gaz Tiger-M / Arbalet-DM - HI poly

    Very nice! I hope this will be added to Squad? Would be so awesome!
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