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Everything posted by LaughingJack

  1. [WIP] Black Rock Beach (Vanilla & JO_mod)

    Hi all, Just started on the next Joint Ops themed map. This one is Black Rock Beach, a long time favourite i'm sure. I have just finished painting the terrain and applying the foliage and they are now done unless i have to move things - you never know instance counts at the side if you're interested - and that's not counting all the GrassType foilages either UPDATE BELOW Map: Black Rock Beach Size: 3k x 3k Gameplay: AAS for Squad vanilla and for the JO mod. Plenty of room for mixed forces. Pics @ my flickrz > Cheers! .LJ
  2. [WIP] Mogadishu Map (Black Hawk down scenario)

    looks far more interesting than the original BHD map
  3. [WIP] Black Rock Beach (Vanilla & JO_mod)

    @Psyrus, @Gatzby here's a link to a vid showing the problem. > from left to right i have Scrub Bush, then small-to-large Oak Trees. it looks like shadowing not being applied correctly/evenly. no idea what's causing it or how to fix it. tried but couldn't remove link to you Gatzby, soz.
  4. [WIP] Black Rock Beach (Vanilla & JO_mod)

    i know it sux . can't work out what's going on with them - they're Squad stock. i wouldn't mind so much if they didn't turn so bright. they seem to receive shadows later than the bigger trees behind them. my biggest disappointment with the engine so far is Shadows, particularly when everything else looks so good. i know Oxygencube did that vid on lighting but i think the devs should revisit doing some basic setup stuff for the next iteration of the SDK, particularly around lighting again, but also things like asset-loading in maps versus performance, etc. - a basic set of guidelines/rules we should be following, sort of thing, would be very helpful.
  5. A better tactical map

    @Guan_Yu007: (from my POV) actually it's nearly impossible to tell an elevation using the current map type. all you have is shaded terrain - no actual elevation data. I think what you really mean is that you can see that there are bumps and dips on the map, which helps with locating yourself spatially, but you cannot possibly discern specific elevations, or differences between them - if you can i'd like to know how. also, having contour lines actually shows the true terrain form in a more accurate way that is not at all difficult to learn and requires no estimation or guesswork - if i could learn how to read topo (topographic) maps in Scouts when i was a kid, then it can't be too hard, ay? PS: topo maps can also have 'shaded' terrain, for those who struggle with standard topo. Topo maps would be my preference as well - with a "satellite" view for those that can't/don't read topo.
  6. [WIP] Black Rock Beach (Vanilla & JO_mod)

    UPDATE: Been a while - RL stuffs. So now i've been able to do some more on this map. I still don't like how some foliage is not receiving shadows (bright green) when they clearly should (not distant and in front of other shadowed trees), but i can't work out what's causing it - i'm guessing it's something Asset-related though. I'm getting from about 40, to 70/80 FPS. Vid of the first look at Black Rock Beach >
  7. "Splash Damage" should penetrate, depending on the material - concrete etc., not so much; lightweight materials, absolutely. Damage transferred can be set up per material, just like everything else in the game that deals with per-material decisions (general penetration, squibs, sounds, etc.). no need for physical destruction (until it's technically feasible at least) of structures.
  8. Fob gameplay idea

    They (attackers) only halt the spawn - they don't kill the HAB outright when in range, they still have to dig it up. right? So just defend the HAB (and it's surrounds). < or am i being too simplistic? Most times i see a HAB being over-run (in all the vids iv'e watched) is because the spawning defenders that leave the HAB don't even bother to look around, or up! - it's truly staggering how little spatial awareness many players appear to exhibit. Just my POV from playing a game for a number of years that had virtually the same mechanic and it was never an issue - tho having said that, in that game it was the Caps (only) that were being defended as there was no FOB/HAB/RP in the game.
  9. Super Secret Mission

    oh mate, so many oblivious, too lols! (gold elephant stamp for you )
  10. It's Time To Get Crazy

    The splash page for joinsquad.com contains not one single instance of "Military Simulator" or "Mil-Sim", that i can see. Or are you citing a different page?
  11. Beautiful New Map!

    oh man, totally what i was thinking too.
  12. Hardcore Mode/Suggestions

    these, i like.
  13. The meat grinder is awful

    Weight-Of-Numbers logic for contesting the zone/cap
  14. Beautiful New Map!

    it's amazing what you can achieve with access to enough assets.
  15. Historical accuracy in war games

    it's already that, in all but name.
  16. Error while trying to open the Squad SDK

    1. you don't need to install any UE4 versions - just the launcher, then the SDK *the SDK is a tailored stand-alone version of UE4. 2. are you saying you have installed it on an external drive? anything copied, for backup or what ever reason, to an external-from-Epic-folder, must adhere to folder structures of the original installed version of the SDK - replacing files into the SDK without following the original structure will break things all over the place.
  17. [Suggestion] Dynamic Weather

    would be awesome, we had it in a 2004 game, so i don't see why not, eventually.
  18. graphic settings are getting abused hard

    my point was: don't have a potato and expect to run The Latest Engine/Game on it at even a barely satisfactory framerate. and it's not about "nice things", it's about accepting that your gear is not properly up to the task and if you really cannot possibly play at less than 60fps then you have to upgrade. how about: telling everyone that they need pneumatic-tyred wheels, not those old-style wooden chariot wheels, on their cars, if they wish to travel at more than jogging pace. this is more the point. and the reason i suggested locking out all "Low" settings (ie; Shadows cannot be turned Off - the only thing i ask for) - don't have them and peeps can't take advantage of it. Medium is the new Low.
  19. graphic settings are getting abused hard

    why do peeps have potatos and expect 60fps in anything, new or old? i know you upgraded, thats fine but seriously, for those still insisting on using spuds to play the latest games, try dropping your fps expectations - yes, you can play games at <60fps. my old box for Squad> i7-920, HD4870, 2Gb ram - i could still play above "minimum" (ie: shadows ON) but it did get framey a fair bit, which is why i upgraded to new hardware. i'm sure everyone knows about the benefits of playing at lowest settings - remove the Lowest settings altogheter. also EU4 seems to have a severe and unexpected drop from 'medium'(?) to "low" in the engine quality settings; above Lowest is fine and looks good, considering. Lowest (low) settings revert the engine to some kind of mid-90's look.
  20. graphic settings are getting abused hard

    agreed. i still believe they should be locking out no-shadows (lowest setting), in particular. - if you can only run the game at 'lowest settings' you shouldn't be playing, or upgrade.
  21. Recently made my first Squad video, looking for feedback.

    great vid
  22. The Expanse (syfy series)

    actually a mate told me a few weeks ago, so i can only go by what he has said - something about it being dropped, but the 'community' did some crowdfunding to prop it back up again. i can't watch it any more until i get it copies of it
  23. Little White Helicopter

    this ^ and this > with added "!!!!"
  24. Fix Bullet Physics

    watched the vid three times to be certain (in my mind) first two shots go right, the second one went left, none appear to be headshots, certainly not 'dead-on'.