What SPECIFICALLY is your problem? in General Discussion Posted yesterday at 09:48 AM On 6/11/2019 at 7:05 AM, Zylfrax791 said: Honestly, the version before vehicles was probably was the best playing iteration regarding being "punishing" because you had to play smart. totally agree. On 6/11/2019 at 9:27 PM, Zylfrax791 said: Joint Operations invented AAS and the consequences for dying were negligible as well as it was an instantaneous respawn. You could either spawn at any of the previous flags you had taken or main you could spawn kinda-instantly (if you were lucky) but only if the queue was empty and the spawn timer happened to be at 1 second, otherwise you had to wait up to 10 seconds if the timer had restarted (10 sec. between spawning players) or another 10 seconds per-person in the queue ahead of you - fast re-spawning, in my experience at least, happened probably only about 10% of the time; most of the time i spent waiting for the timer to tick down some seconds or so, or stuck in a queue (of course being stuck in a queue was not always bad as you could, as you say, elect to spawn at a previous/adjacent cap or at main). so i can't agree fully to "consequences for dying were negligible"; also, there was a lot of running in JO as well if I recall correctly, so another reason dying was not always cheap.