Mines are Bad for Gameplay in Feedback & Suggestions Posted 8 hours ago 17 hours ago, Trauma said: 2. Don't allow them to be buried into tarmac. totally agree. i think it's hilarious, in a bad way, that you can even do it - can they also be 'dug' into concrete? 13 hours ago, Phoenixstorm said: would still be able to mine the main not the road itself though, if it's concrete/asphalt. 13 hours ago, Phoenixstorm said: An extended 2nd layer of main base protection (prevented area for explosive deployment) 300,500 or 1000m of the main or something similar would be more effective. how? all this would do is push the invisible line out further, so you get to drive futher before being mined on the same route; and means that up to 1000m radius from Mains would be effectively removed from the useful play area for the opposition. what then happens to Caps that then end up too close to or overlap this extended range? the biggest meta i've noticed is all the vehicles heading straight for the nearest river/field, to dodge/avoid the roads (mines) - cannot believe that Water has not been fixed yet - the fact that it allows anything less than an APC to actually drive along rivers is highly ridiculous. can't wait for a propper water volume and bouyancy to be introduced.