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About LaughingJack

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  1. SDK: updates and issues

    and so handsome and informative too! (now i kno furry-russian-hat is Ushanka) yeah that lighting is wrong somehow - looks like the gun is being lit by "hard" light, whereas the rest of the scene looks "soft" lit. there is no shadows on the rock (It looks cel-rendered) to your left ?! looks like the gun has no ambient light applied and the scene looks almost only ambient lit
  2. The Wrench - September 2017 Edition

    hi guys, sorry for my hissyfit yesterday. i think the problem was a combination of missing cookie and my frustration levels - appologies. yeah, i don't do social media from my phone. yep. hence the missing cookie. i'd just prefer that the forums not be left out, as seems to be the case since discord was started.
  3. The Wrench - September 2017 Edition

    i get that many people use Discord because it's the latest cool thing for kids to do but i don't have the time to waste wading through a social chat program when i can find what interests me in here(official forums) in seconds. i thought the modding forum was actually up before Discord. yeah i'm sure they are, that's not the issue. the issue is discord itself. i use it only when being ignored in the forums. it's a chat stream, nothing more, almost impossible to collate anything into any reasonable order, and wastes so much time trawling through the different streams to find anything interesting or relevant, i get frustrated or bored and leave. i'm not asking for a miracle here, simply a link to the discord for the sub form - otherwise you are actively ignoring the part of the community that resides on the officail forums, wether you mean to or not. EDIT: ok, so i just went to discord again, to trawl, and blow-me-down it's broken, again. it came up saying i had to register (again!? omg! 3rd f'ing time), of course it said the account was already in use - yeah, coz my account, stupid program, just let me use my account and .... ah whats the point complaining - now i have no access again to even post a 'help me'.
  4. The Wrench - September 2017 Edition

    Cheers @Psyrus much appreciated @Gatzby: you need to provide links on the forum as well - Discord-only is not adequate - oh, and the fact that Psyrus had to alert me.
  5. agreed. in JO we could ghosty any vehicle into peeps or objects simply by exiting at speed - it was a thing we did all the time because it was easy. i still think @15kph or so you should still be allowed to exit but with the fall-down-get-up-again animation as a penalty.
  6. The Wrench - September 2017 Edition

    is content for these updates only being pulled from Discord?
  7. Loot

    hahah! nice one
  8. SDK: updates and issues

    Hey Fisho, yeah i agree, i miss them too. oh man!, that Texture2d thing, iv'e seen that before! you just reminded me - can't remember where tho, and it was before the latest update. lighting issues? lols! so many instances of offset shadows (CSM = rubbish) in nearly all the maps i see played (youtubes). i've given up even worrying about them now - maybe one day Epic will give us a proper solution for Dunamic Lighting.
  9. sounds like a good idea (time pause/delay) for seat swapping. what exactly would constitute "stopped" for a vehicle? i really think a maximum speed/velocity to stop you getting out would be better - say over 20kph? otherwise you could have issues of when the game engine decides that the vehicle is "stopped" and not shuffling/shimmying on objects or rolling after stopped. i also think the "fall over and get up" thing is fine for exiting at speed - it forces a pause on you so you cannot exit from a vehicle and shoot at the same time.
  10. Disable ALL chat! PLEASE!

    never was a big problem in the old days even with trouble makers - they'd just be ignored or punted. these days however there does seem to be a prevalance to Trolling by the latest generations of younger humans. it's all about socially acceptable attitudes and respect for others - something sorely lacking in-general in the last 10-15 yrs (aka: Manners).
  11. too blurry

    not in-game but in the SDK i have to disable all AA, entirely. now this is my preference but if i don't then anything beyond say 50 meters (guessing) looks not "blurry" but "smoothed" like an up-sampled 80%-render-scale screen, causing a loss of detail across the board and particularly at distances, where it is more obvious. i thought somebody sauggested that disabling all Squad/UE4 AA and using only your vid card to AA is better - could be entirely wrong tho
  12. [Assets] JointOperations themed

    I know, right? ... heheh ... p.s. some textures look wrong because i've not yet gone through and changed/adjusted them.
  13. [Assets] JointOperations themed

    Update 15/10/17. Pix. there's more in My Photostream and Album, including LW screens and reference pix. CammoNet1: Hut2:
  14. Meanwhile in isis

    lols! needs some music
  15. How I Squad Lead (hints & tips)

    good vid Ani it's all fairly basic logical thinking at the end of the day, isn't it. as iv'e only SL'd once and not played for donkeys', i think you(or someone) needs to explain more about placement of things in relation to the machanics of the game - as these are the things that are not 'obvious' from the start and seem to cause consternation amongst some - like, why do you think that the mortar was placed incorrectly. i know you gave noise as a factor but if the local squad does their job properly and defends, then what is the problem with mortars so close?