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About Usgu

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  1. Thanks for the feedback, guys.
  2. We will be redesigning all the map pages on the Squad Wiki and also make them database-driven using Cargo and Lua scripts. We want to know from you if, and why, the "respawn yes/no" for vehicle assets is important or not. You can also look at one example map: Belaya If you want to help us with the layout and design of the new pages, go to the Wiki Map design contest.
  3. Scoreboard - what does it mean

    Have a look at this, @GatorC210: https://squad.gamepedia.com/Score#Scoreboard_during_the_match
  4. We now have both Cargo and Scribunto enabled for the Squad Wiki. I have started experimenting with both of them. Check out our Cargo and Scribunto learning pages. I'll post another status update once I have more progress. We'll try to apply Cargo and Scribunto to the Maps pages first and see how this goes.
  5. July 2018 Recap

    Sweet. Cannot wait for v12.
  6. I'd like to give specific examples of what we are trying to achieve. Below are types of data we want to export from Squad's SDK and then import to the wiki and use it on the following pages/tables/data. Looking at these complex data types and our many tables and infoboxes, I am afraid this will become fairly complicated, so choosing the right tool to do the job is important. I am not sure if Cargo would be up for the job or we need something more powerful like Scribunto. Map data and images Map hi-res images with grids plus showing each layout (with flags and flag names; maybe also with vehicle spawns for BOTH teams) for each game mode, list factions per layout, list of assets per layout, list of flag names per layout, starting tickets for each team per layout). Example: https://squad.gamepedia.com/Gorodok Plenty more: https://squad.gamepedia.com/Maps See also https://squad.gamepedia.com/WP_-_Helpful_info_for_server_admins#Idea_1:_maps_overview_for_map_rotation Vehicle stats List of all vehicles, ideally which faction are using them. Example: https://squad.gamepedia.com/Vehicles Respawn timer, number of passengers, ticket costs, supply capacity, in the future: crewkit required "yes/no"). Example: https://squad.gamepedia.com/Category:Vehicle_infosheets Example: https://squad.gamepedia.com/Tickets#Assets_ticket_costs Weapon stats List of all weapons and their correct names. Example: https://squad.gamepedia.com/Weapons Which weapon is used by which faction and which kit. Not sure if that is easily possible to extract or even automatically generate on the wiki. Example: https://squad.gamepedia.com/British_Army#Kits_and_equipment Weapon magazine capacity. Example: https://squad.gamepedia.com/AK-74M. Plenty of weapons https://squad.gamepedia.com/Category:Weapons. Weapon magazine count and equipment count (e.g. bandages) per kit per faction. Example: https://squad.gamepedia.com/British_Army#Kits_and_equipment Weapon caliber for all weapons. Example: https://squad.gamepedia.com/AK-74M Deployable stats Constructions points for deployables. Example: https://squad.gamepedia.com/Sandbags. Plenty more: https://squad.gamepedia.com/Category:Deployables Kit stats Kit restriction per faction. Not sure if that is easily possible to extract or even automatically generate on the wiki. Example: https://squad.gamepedia.com/Kit_Role_Selection#Faction-based_kit_restrictions Game modes/general stats General ticket costs. Example: https://squad.gamepedia.com/Tickets#Common_ticket_costs Game mode specific ticket costs. Not sure if that is easily possible to extract or even automatically generate on the wiki. Example: https://squad.gamepedia.com/Advance_and_Secure#Mechanics Score. Example: https://squad.gamepedia.com/Score
  7. Also, very cool: http://en.gametactic.org/squad Ideally, we have one tool that could do it all (Map Viewer and interactive Tactical Board).
  8. There is an amazing example of what has been achieved in PR: https://tournament.realitymod.com/mapviewer/ Everything generated automatically from the gamefiles and made available online. Magic! The original PR post about the mapviewer: https://www.realitymod.com/forum/showthread.php?t=139823 And the sources are here: https://github.com/realitymod/PRGallery
  9. I played it quite a bit, during Early Access and now since the release. It is as good as it promises to be. There could not be a better Descent successor. Multiplayer is also a lot of fun. Added link to Reddit AMA.
  10. Overload launches today. This is the launch schedule (taken from their Discord): Thursday 7:30am CDT/12:30pm GMT: (ish, Steam servers pending): Full game goes live! Thursday 8:00am CDT/1:00pm GMT: Review embargo lifted - say what you want and stream what you want! Thursday 9:00am CDT/2:00pm GMT: 12 hour launch day stream begins! Join us at https://www.twitch.tv/revivalproductions for the celebration of the launch! Thursday 3:00pm CDT/7:00pm GMT: Reddit AMA during the live stream When is GMT? https://www.timeanddate.com/time/zones/gmt
  11. Console Commands

    Copy. Understand and thanks for replying again. Just to let you (and other forum readers) know, we won't add it though. Reason: I don't want us to have to maintain all those individual commands on the "server administration" page and 40-ish vehicle pages. Also, I don't think most readers of the vehicle pages are looking for the spawn command but just vehicle information. I don't think it's asking to much for those who look for it, to go to the "server administration" page, same way you found the commands eventually. I'd say, that page is where those commands primarily belong.
  12. Post Scriptum Keys

    You can now get Post Scriptum and access to the playtests by just pre-ordering the game on Steam.
  13. Does this help you? Either way, send an email to support.
  14. Console Commands

    Just let me clarify. You mean if we add a link to the individual vehicle pages from the command list? I did one example here: https://squad.gamepedia.com/Server_Administration#Stryker Is this what you mean?
  15. Console Commands

    Could you please specify exactly what you mean by ID? I don't understand. The wiki lists the spawn IDs as, for example, "/Game/Vehicles/Technical/BP_Technical_Transport_INS.BP_Technical_Transport_INS_c". What else do you need?