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About dewi316

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    Fireteam Leader

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  1. Bullet and Target Reaction

    Go to 1:17 for the hit animations. I've posted this before and the bullet hit reactions in RED RIVER are the best I've seen and are believable for a video game. Remember this is just a third person animation you can see here, in game you lower your rifle once hit, and can't shoot for the duration of the animation in first person as well, the animation in first person also copies what you can see here in third person. This combined with a slight blurring effect on screen would in my opinion be ideal, and the standard you would want to achieve.
  2. How old are Squaddies? - Questionnaire

    v 5.1 don't cheek your elders kids.
  3. Free look / TrackIR Support

    anyone working on freelook, Track IR now that v10 is here.
  4. Gotta say this whole V10 has been a PR disaster for them, they obviously showcased it far too early. My question is if they knew it was so far off why do it? Also the coding C++ was not ready so why didn't they employ a dedicated coder for this? With all the money they've made surely this was a must. There intentions and promise are great, but there execution is poor, these are my feelings on this only because Squad is such a fantastic game and I love the game. Let the flaming begin...... PS. another Month goes by and no V10! just saying. and by this I mean the animation overhaul which is the core of V10, ( not the Demo weekend ) which was showcased and said was almost there back in August 2017...... = disaster. Too all the fanboys out there don't tell me this hasn't been a car crash, it has.
  5. Alpha 10 Public Test

    THREE WEEKS CONFIRMED That joke isn't funny anymore!
  6. Alpha 10 Public Test

    Just my two cents, it would be Professional suicide to drag this back now to version v9, the vaulting and other animations take this where it should be. Yes there are glitches, but that's where testing comes in. My opinion is leave it where it is and fix the bugs, run with this and sort it out as we progress, to switch now will piss a lot of people off................... Hell Let Loose anyone?, it's the tail that wags the dog sometimes.
  7. The Wrench - October 2017 Edition

    A few thoughts for you Modders out there, would like too see on night maps, dusk dawn working lights on vehicles. Switch on / off yourself. Blood splatter up walls and directional, hitting your camera view depending on how close you may be standing to the victim, pools of blood, blood dripping from wounded soldiers, body part dismemberment? I'm not blood thirsty honest!
  8. Alpha 9.8 Release

    Could this mean body reactions to bullet hits, flinching and stumbling effects?
  9. Alpha 9.8 Release

    Would something like this be included in the new animation update? https://youtu.be/qiiOU_fhex0 If so wondered if we could get a sneak peak! this could also be used for bullet impacts on different body parts, making you flinch and stumble depending where you get shot?
  10. June 2017 Monthly Recap

    Just a small critic suggestion, could we get some street signs and stop signs, chevrons on roundabouts, barriers on roundabouts, speed limits, traffic lights, bus stops pull ins, bus shelters along the roads, if these maps are to represent a war torn city, would also like to see more abandoned vehicles, destroyed vehicles and buses, lorry's and cars, just more general road clutter they look a little clinical.
  11. Al Basrah feels Somewhat Empty?

    https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj1187hrLHUAhUqLsAKHRJHABMQjRwIBw&url=http%3A%2F%2Furbanshit.de%2F5-questions-to-graffiti-artist-shamsia-hassani-from-kabul%2F&psig=AFQjCNGVBZzO6zsl7XRye1E8rZY-VufAXw&ust=1497117787465701 Personally I would like too see more graffiti and wall art aswell
  12. Free look / TrackIR Support

    Any news or DEV response to the FREELOOK being compatible with Track IR or any of the other head tracking devices? I personally would like to see the option for this to be implemented. Using a head tracking device would be so much easier than anything else.
  13. Go to 1:17 for the hit animations, no game has done this better than Red River, not only in third person but also in first person view your weapon dropped forward as you flinched and you could not aim for 1 second as your rifle re-centered. This is needed in Squad.
  14. Restricted uniform customization

    Midget said it well. Just like too say with the same models in each class, it spoils the immersion for me when you see two exactly the same character models fighting for your team, the Insurgents with there distinctive beards and look are the worst for this. Medic =x2 per squad, Rifleman=x2 per squad, Auto rifleman=x2 per squad, Light Anti Tank=x2 per squad. Looks like a bunch of clones running round the Battlefield, could we just have a second model for each duplicate class and remodel the heads, the Motorbike video highlights this very well, with multiple looky likeys terrorizing the neighborhood. Looks like a Saturday Night on a council estate in England. vroom vroom.