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ChanceBrahh

Developer
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About ChanceBrahh

  • Rank
    Take a Chance.

Profile Information

  • Gender
    Male
  • Location
    Sydney, Australia
  • Interests
    Paintball, Movies, Games and Shagging

Recent Profile Visitors

6,020 profile views
  1. Why, Get Rid of First Light ?

    I do have plans for a OPFL but its got nothing to do with official work, way too busy with official stuff and the Australian faction, some signage may be required
  2. Why, Get Rid of First Light ?

    I love OPFL and miss it every day, was such a good map to chuck in rotation to change things up every once in a while Come on someone make OPSL. bigger and better!
  3. Al-Basrah Rework.

    We have afew different plans for basrah but its just a matter of deciding and finding the time for it, these are some of the possible option: * Expand to the West side of the map, relocating the Blufor main further away and adding afew more villages so it becomes much more of an invasion style map... fighting towards the city. * Expand to the eastern side of the map across the harbour with more villages and expansion of the city. * Take the basic measurements of the current buildings and spice them up to the quality of the newer buildings seen on tallil (and replace all fences with walls.) I personally believe that replacing all the buildings currently with the tallil ones will take a massive factor away from what makes basrah basrah.... highrises, multiple rooms and windows to watch.... not to mention straight up swapping them for the tallil ones requires a complete reworking of the road network within the city... Along with some of those possible changes we'd really want to upgrade all the landscape materials on it aswell. Basrah is one of our most popular maps and we dont want to see it fall behind due to age / quality and as the creator of it id love to see it get a new lease on life with some or all of those changes mentioned without losing what makes it so wonderful to play.
  4. Can I be of help?

    Axton, Zeno and myself are all originally modders, we've all worked on different mod projects which were picked up by the devs and us few were lucky enough to also get brought onto the team as well as have our mod content made officially part of the game. Others have also had their modded work implement into the base game, im cant remember exact names (sorry guys) which they were reimbursed for, i believe afew of the things that were added were more seat options for the techies and Russian ammobox / ammo crates. Axton: Mestia Zeno: Skorpo (Yet to be officially released) Myself: Kokan & Al Basrah Assifuah: Russian Reddot scope. Id suggest looking around, joining the modding discord https://discord.gg/a9f4FvW as people are always after things there and as you go by posting images of your work maybe a dev might compliment your work or even contact you in regards to possibly making it official. There's always the chance........ (make a Australian faction, weapons / vehicles)
  5. We need more maps!

    There has been discussions as to reduxing kamdesh (yes including the roads) there's multiple things id like to adjust with that map. We also have afew new maps in the process which will either be released soon or shown in future recaps. And the possibility of making some modded maps official. When we create a new map we look at what is it, what purpose does it have and even why are we fighting here.. We need to cater for choppers / tanks / inf with most if not all our future maps, we cant focus on just making a map centered purely around just one of those... it can favor one tho.
  6. Heli flight models

    As a level designer all i can tell you is that it flies
  7. October 2018 Recap

    yeh boi!
  8. September 2018 Recap

    I dont really understand the point of a feature like this to be honest, like whats the difference between making a squad for 3 and having 6 empty slots and locking it to making a squad only for 3 members? If you had this feature would you be able to up the number of available spaces within the squad whenever or are stuck with whatever youve set it to when you created it.
  9. in case you missed it, we released these not too long ago, https://imgur.com/a/CfZxJue Four different sizes: 1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
  10. Official Wallpapers

    in case you missed it, we released these not too long ago, https://imgur.com/a/CfZxJue Four different sizes: 1920 x 1080 2560 x 1440 3440 x 1440 3840 x 2160
  11. Vehicles Constantly Getting Stuck

    kamdesh is not vehicle friendly off road......
  12. Alpha 11

    bring it on
  13. Kamdesh map and map UI in general

    rocks are fixed and just waiting on next hotfix. as for road network, i know its abit crazy but its got a reason behind its madness and unlike belaya 90% of the roads lead to some sort of village where as roads on belaya are just different routes to the same location.
  14. BLACKHAWK DOWN in SQUAD

    *raises pimp hand* Ive always wanted to do a ramiel inspired map, even came up with a basic concept. We do plan on making more middle eastern maps... personally id love to do a mix of sbeneh outskirts and ramiel.... But you'll just have to wait and see
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