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ChanceBrahh

Developer
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About ChanceBrahh

  • Rank
    Take a Chance.

Profile Information

  • Gender
    Male
  • Location
    Sydney, Australia
  • Interests
    Paintball, Movies, Games and Shagging

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  1. ChanceBrahh Videos

  2. Yes it only has the one entrance / exit, the images you posted would of been done via a team mate due to the spawn protection extending past the entrance
  3. Fokke's Battlepics - Highres

    @Fokkehassel give us more!
  4. Al Basrah feels Somewhat Empty?

    I do have plans to add those things later... well antennas, dishes, water barrels and shit like that, i just want to expand the map more before I come to that =]
  5. Al Basrah feels Somewhat Empty?

    When basrah gets put into the sdk i want those of you who want furniture inside the buildings to populate every room, hallway, garage and rooftop with objects and not make it look repetitive then tell me how your frames have gone to shit and that youve wasted your time. Have you play basrah before lol every window overlooks atleast 100 different other windows, so your going to tell me that in those 100 something rooms there wont be objects cause they will be seen?.......your going to have that problem with all windows. So again Objects inside buildings isnt going to happen Im more then happy for yous to waste your time trying tho
  6. Al Basrah feels Somewhat Empty?

    When i created basrah i did so as a map modder, the buildings i out sourced to other modders such as Axton, Assifuah and Stom. We choose to make buildings to the likeness of PRs but our own. We had no idea of performance and such so making them somewhat simple was the best idea, we could of added random objects like aircons and solar panels but again no idea of performance at the time. I could probably go ahead and add those objects to the current version of the map we are playing but would you rather that or the urban area expanded?........ expanded We choose to use textures straight from the SDK itself so the design of the buildings came back to what textures we had access to. I choose to go for a overgrown / abandoned look as it was easier to do with the resources. Squad basrah was never meant to be a 1:1 of PRs basrah, Its my representation of it. As for the ladder comment you do understand that PRs basrah didnt have half as many accessible buildings, would you rather ladders or more accessible buildings?........ buildings When basrah gets put into the SDk youll have all the time in the world to adjust it to your liking.
  7. @rulie you found a lover. Guessing your aussie @Finn55 so ill see you around
  8. Al Basrah feels Somewhat Empty?

    Look at the amount of rooms in each building, then look at how you'd have to make afew different types of interiors for the same building so it didnt just seem repetitive. If are too busy worrying about furniture inside your not paying attention to the gameplay around you, the last thing i think of when on the 6th floor of the highrise building is 'a nice dinner table with 4 chairs would look nice right here over looking this wonderful view' Lets say all the buildings have furniture can you imagine all the people complaining about.... i got stuck on a table or dam chair got in my way and i died blah blah blah ohh and performance..................................................................
  9. Al Basrah feels Somewhat Empty?

    This is squads first taste of 'urban' / 'city' warfare. Its in some ways a testing platform for Narva to see what we can do with this style of mapping. Ive been working on expanding basrah lately and as you can see in the update article i have expanded to the south around the insurgents current main and near those bridges to the west. I do have plans to expand more but doing too much at once can cause issues, so when we release this expanded version id called it V2 and if we performance is all sweet then i will work on expanding to the east opening up a whole new side to the map and perhaps expanded the west alittle along that asphalt road. So far ive added alittle compound there which will be some fun for insurgency I like to think that this map paid respects to the PR version but was never meant to be a 1:1 copy, i wanted it to be mine. Since the very beginning of creating this map ive looked out and listened to community suggestions and such and will continue to do so PS: Buildings will likely never have furniture
  10. Is Al basrah glitched now? (Lighting)

    Whilst i can agree with you about it being abit bright i must say that i have grown to like the new lighting, this wasnt done by me but by oxy. On my old monitor it was super bright but this new ISP monitor the colours look much more natural, hopefully we can adjust it slightly
  11. @MikeDude come over we can play video games Ive use the following 3 links/stores https://www.mwave.com.au/ https://www.pccasegear.com/ https://www.jw.com.au These other 2 links are what mates have used and ive heard good things. http://www.megabuy.com.au/ http://cplonline.com.au/
  12. Al Basrah&Kokan Forum Threads

    @Peerun
  13. Please leave Bugs and Issues here with screenshots attached. Not a place to theory craft or idealize about the map. just help spot bugs only. cheers
  14. Please leave Bugs and Issues here with screenshots attached. Not a place to theory craft or idealize about the map. just help spot bugs only. cheers
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