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steffenbk1

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    74
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About steffenbk1

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Norway

Recent Profile Visitors

995 profile views
  1. Vehicle Suggestion

    Bumping, would be nice to have a manual option, it would make driving a little less boring.
  2. Help with making a vehicle

    I've bin trying to make a vehicle in squad for sometime now, but im having a hard time since i cant find any tutorial on it. Is there any good tutorials on Unreal tutorial on vehicle making that is relevant for making them in squad?
  3. Easter egg in v15

    Praise the sphere
  4. I've bin trying this for a while, my goal is to make a mod where i make the gunner and driver in tankts(working on m1a2)into one seat. Is there any way to do this? becuase i've bin looking at it all weekend and cant figure out where to edit this.
  5. Founder skins

    Founder is just one of the teir's you could pick during the kickstarter.
  6. Tanks mechanics error and M1A2 errors

    you have to draw the line on realism and whats fun to play, and they've done that.
  7. Founder skins

    I just saw that a few of the skins are back in V12, really nice to see. But i was looking back on the pledge from kickstarter where it says "Alternate Primary weapon skins (AK and M4) ". is there plans to make any more skins for the AK and M4 variants?(not all of curse but some). And now there is no point in having the ak74 tribal squad leader skin since the only ak74 the squad leader can have is the one with optics.. and could the skins that are already made for the M4 be added to the kits in the insurgent classes that already is using M4's? i know this is low priority thing with the skins and all, but would be nice to know whats planned for it.
  8. +1 would like to have that yes i dont think it will be an issue after we get tanks an such. Since then we get deticated tank squads, apc squads, so there wont be any fighting. Since you either gotta join one of the two squads if you want to do armor, or you'll get kicked for trying to take one and not being in the designated squad. Like PR .
  9. Post Scriptum Keys

    i got the code, but it says it is invalid when i try to activate it on steam.. edit: never mind worked now.
  10. "Create Squad" Needs Tweaked

    No it is still a problem. They dont leave the squad. So they do keep their kit.
  11. "Create Squad" Needs Tweaked

    there is also a problem where people create squds, then lets the squad fill up and giving the squad lead to someone else, so they can pick their desired kit(mostly sniper). It has happens from time to time. Maybe a timer on giving another member of the squad, squadlead after the squad is created.
  12. New update

    well its is the only live version it should happen automatically. And you know it is v10 when you see the background of the homepage has changed from the previous one.
  13. V10 weapon muzzle control

    So i have to know all the map names to be able to speak about my opinions? it is the equivalent as to say if you can name all the capture points then on all the maps then? i dont see any relevance knowing the map name has to do with speaking about game mechanics of the game. But the "meta" is the same as before, depending on the map and game mode it is just to rush the middle flag(if its not invasion) or the next flag after that, holding it to prevent them from capping it. But seriously you have no point other than having more hours or knowing all the map names? it is really stupid.
  14. V10 weapon muzzle control

    There was not as great of a aim skill compared to now, i'll rephrase it. Compared to v10 there is a huge difference. With v9 there was easier to shoot since you didnt have gun sway, or stamina didnt effect your aim as much as now. v9 was muce more of arcade ish feeling gunplay wise. As someone said earlier, the gunplay now is much closer to something like red orchestra.
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