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About Jeepo

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  1. I think the changes are great, and will likely go even further in upcoming patches as people learn and adapt. Currently I agree with @MultiSquid - there is zero punishment with the current RP system. And zero reward either. Like, you successfully defend an enemy attack? So what, you don't "win" that firefight when they can simple re-spawn 100m away and stream in over and over. PR pacing got this right IMHO - you win a firefight you would usually get some downtime to regroup, rearm and reassess and communicate on a team level as an SL. In Squad its an endless firefight and endless stream of bodies until you push off the flag you are defending and kill their RP.
  2. PR Vets, vote here.

    Then sounds great!
  3. Scope kits dominating gameplay

    What they need to do is simple enough - add the ability for all kits to have either optics or irons. Ideally eventually all will get both on their weapon as standard. Then, properly finish the shooting mechanic and add good suppression - make long range firefights last much much longer. Make optics be at a disadvantage up close. You know, like PR did - it has 12 years of data and proof behind the concept so its well tested and works. No reason to go round and round and round in circles when all of this has already been done.
  4. Hi all - for those of you who missed it, OWI CEO Merlin and Project Lead Drav sat down this week before the Reddit AMA and spoke at length about themselves, their background, what they learnt during the 3 weeks of developing v10, and many other things. Also in response to the formatting issue with the original upload please find a much better version with tracking. Pocket Casts - SquadCast 3 - Merlin & Drav - Also works on mobile in the Pocket Casts app Please feel free to give us more feedback in this thread - we will continue to do more of these as OWI continue to build out the game we all love.
  5. PR Vets, vote here.

    If it is for rush, then no. If it is more true to the PR legacy then absolutely. Rush gameplay can die in a fire, but it is great to finally see some nice big asset centric maps, so bravo to you!
  6. Will Squad introduce airstrikes?

    Just introduce PR style CAS - it was perfect and balanced. Everything had a counter and could be prevented, but was also very powerful if played well. I don't get the argument about map size. PR has 4x4 and 1 8x8 map and it plays GREAT with CAS. Squad can too.
  7. Before and after V10

    Real constructive wasn't it!? I vastly prefer v10 shooting dynamics more than v9, and that seems to be the consensus, apart from the usual vocal minorities who we can safely ignore. Now just add some suppression and a little more sway and we are well on our way to proper ranged firefights without negatively affecting CQB. Keep it up guys!
  8. I personally don't like the name tags, they should either be off entirely, or ideally range dependant. You see them within say 10 m then they fade out. Make people play smarted, PID targets using kit shape, weapons, and sounds. For me, the tags keep getting in the way and are far too bright.
  9. Alpha 10 Public Test

    Try local volume maxed! These are great points that would make using vehicles more realistic and fun.
  10. Little Peeves I Have With Squad

    Here is the newly updated PR map gallery in case you have not had a chance to see it - http://www.realitymod.com/mapgallery/
  11. I respectfully disagree - we have never had issues like this at all. Heck even last night TacticalGamer had a 1:45 round of Sumari of all maps and the server ended with the same amount of people. Longer rounds give more flexibility - people can always leave when they want.
  12. V10 Public Test live again!

    Yes Merlin came and announced the plan is to release the game on the 5th February
  13. At the moment the games seem to last around 45 mins on average, which is much too short. At that point things are really only getting interesting. I would prefer closer to 2 hours, but likely a happy medium exists!
  14. Weapons of the BAF?

    The L129 is after my time, but no one I have spoken to is keen to lose the LMG at the platoon level. It seems crazy to me that it is even suggested but hey, our armed forces have been doing some crazy things of late....
  15. Little Peeves I Have With Squad

    I agree with the medic role needing a revamp. And with your point on death not being punishing enough. Myself personally, I would like to see the death timer be much higher, the wounded state last for 5 minutes, and the punishment for giving up early being bigger. However for that to work the medic system needs redone as currently its just too easy to lose both medics, and as you can not grab kits like in PR you are done for. Same with vehicles, something like a 30mm BTR should have a respawn timer in around 20 minutes. Start to use the crazy abilities this engine brings to the game to modify player behaviour, to stop the zerg and get people to be smarter. Well aware this has been talked about many times, but I am just trying to facilitate some good discussion on these forums, as the reddit page is just a nasty, silly place. I think more indepth, mature discussions can only be a good thing.