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Jeepo

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About Jeepo

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    Fireteam Leader

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    Northern Ireland

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    www.tacticalgamer.com

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  1. Scrim roster is full - however if you would like to be placed on the reserves list do still register. As with most of these events there are usually one or two drop outs and no shows. Planning and training, as well as commander and teams to be announced soon.
  2. Then try this - https://www.reddit.com/r/nvidia/comments/ag6a9f/how_to_enable_adaptivesync_freesync_if_you_have/
  3. Is your monitor one of the 12 that is supported? That would be the first thing you need to check: Acer XFA240 Acer XG270HU Acer XV273K Acer XZ321Q Agon AG241QG4 AOC G2590FX Asus MG278Q Asus VG258Q Asus VG278Q Asus XG248 Asus XG258 BenQ XL2740
  4. Feedback from old PR dev :)

    Fantastic post - former PR Mod here so I am used to seeing posts like this in discussion - nice to see it here. This essentially sums up my apprehension about mod tools and modding in general in Squad. I am all for it in theory, but the some things may need limiting, and the details will need to be made explicit when players are joining servers otherwise it will be a crazy messy experience. Kinda like ArmA was, and how fractured it became. That said, the game is still developing now, gameplay chances since V12 have been fantastic, notwithstanding the terrible sway nerf in 12.1 that will hopefully be fixed going forward. I understand the devs want to keep this game as appealing to the masses as they can, and so they should. But they also need to realise that the majority of players are not in the competitive scene, and IMO they should make a base game, and then give the competitive guys the ability to mod the game how they want. That way the vast majority of the player base gets the game that was intended when announced - a PR successor - and the competitives get their more rushing run and gun gameplay.
  5. New TG Scrim announced: Visit our forums HERE to find out how to sign up. Be sure to check out the video above to understand the standard of play - see you on the field.
  6. The result of our recent TG Scrim from just before Christmas: Hopefully you will recognise some of those names. Stand by for news on the next Scrim - and be prepared to sign up early, as the last one was full.
  7. Why I dont want Helicopters

    Play PR. Realise how it was implemented and understand that Helo's are a good thing, a necessary thing. Then realise that Squad will take that which worked and probably refine it even further. And play on better servers if you are finding armour whores are rife on the servers you frequent.
  8. Can't Run the game anymore

    Actually that CPU will likely be just fine in the short-mid term. Until a few weeks ago I was still running my i5 4670k and it was totally fine. My GPU however is a 1070 and it was maxing out at 100% but still giving me 70-90fps at 1440 resolution. I JUST upgraded my CPU to an i7 9700k and see essentially no difference, but the upgrade wasn't needed for Squad anyways. I use a combination of highest and some mid settings. That 1050 is your biggest issue.
  9. L85A2 Recoil (British bullpup)

    I don't think this particular gunplay issue is high on peoples list of things to care about when you consider how much they broke sway in 12.1 and 12.2, unfortunately. Hopefully this game-play gets fixed soon and essentially at worst, gunplay gets reverted back to v12 where sway and suppression work in conjunction for better fire fights, or ideally it gets made EVEN BETTER with more sway and suppression, particularly when low on stamina. The current implementation saw sway nerfed by probably 65-80% I reckon over the previous v12 values, to a point that there is almost no sway and the lazer beam accuracy has essentially made suppression moot, destroying team based gameplay in favour of a run and gun fast pace style of play. IMO.
  10. I think the changes are great, and will likely go even further in upcoming patches as people learn and adapt. Currently I agree with @MultiSquid - there is zero punishment with the current RP system. And zero reward either. Like, you successfully defend an enemy attack? So what, you don't "win" that firefight when they can simple re-spawn 100m away and stream in over and over. PR pacing got this right IMHO - you win a firefight you would usually get some downtime to regroup, rearm and reassess and communicate on a team level as an SL. In Squad its an endless firefight and endless stream of bodies until you push off the flag you are defending and kill their RP.
  11. PR Vets, vote here.

    Then sounds great!
  12. Scope kits dominating gameplay

    What they need to do is simple enough - add the ability for all kits to have either optics or irons. Ideally eventually all will get both on their weapon as standard. Then, properly finish the shooting mechanic and add good suppression - make long range firefights last much much longer. Make optics be at a disadvantage up close. You know, like PR did - it has 12 years of data and proof behind the concept so its well tested and works. No reason to go round and round and round in circles when all of this has already been done.
  13. Hi all - for those of you who missed it, OWI CEO Merlin and Project Lead Drav sat down this week before the Reddit AMA and spoke at length about themselves, their background, what they learnt during the 3 weeks of developing v10, and many other things. Also in response to the formatting issue with the original upload please find a much better version with tracking. Pocket Casts - SquadCast 3 - Merlin & Drav - Also works on mobile in the Pocket Casts app Please feel free to give us more feedback in this thread - we will continue to do more of these as OWI continue to build out the game we all love.
  14. PR Vets, vote here.

    If it is for rush, then no. If it is more true to the PR legacy then absolutely. Rush gameplay can die in a fire, but it is great to finally see some nice big asset centric maps, so bravo to you!
  15. Will Squad introduce airstrikes?

    Just introduce PR style CAS - it was perfect and balanced. Everything had a counter and could be prevented, but was also very powerful if played well. I don't get the argument about map size. PR has 4x4 and 1 8x8 map and it plays GREAT with CAS. Squad can too.
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