Helicopters & Rallies in Feedback & Suggestions Posted January 14 All of these rally suggestions have come up on the forums over the last few years and I still think a few of them are good. Back in the day we had a 9 spawn limit on the rally, which just meant an effective squad would keep an eye on it and then let the SL and a squad mate take the last spawns and create a new rally. So the rally was practically infinite unless someone ****ed up. So while it definitely needed a change from that. A timer is the most elegant solution. Giving a life timer of say three minutes, with a cooldown timer of six minutes would dramatically change the way rallies are used. You would need to be more coordinated about placement at the very least. The only worry is that an SL then goes back to being the rally bitch, and not doing much else. The ammo consumption is a great way of stopping the SL just becoming the rally nanny but you would still need the 1-2 additional players with the SL to place to stop lone wolf SLs from running around placing a rally, grabbing ammo from a FOB and repeating while the squad is off fighting. The sapper built separate item is a cool idea for the irregulars. Make it big so it's not easy to hide and have a long spawn timer like a wave every five minutes so it isn't pissing out troops and it would complement the irregular play style quite well.