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About r0tzbua

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    Platoon Leader

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  1. Future for helicopters of Squad

    Just to make sure for everyone reading this: This asset is part of the Community Heli Mod, and not an officially produced asset.
  2. New Website Launch

    We A) don't use cPanel, B) are migrating the SSL certificate over to the new server right now and C) are working on the configuration for it. It's more than just doing an automatic redirect to HTTPS with making a website use SSL.
  3. New Website Launch

    I'll look into it, but I'm not really sure it's worth too much because Edge will switch over to Chromium anyways soon: https://thenextweb.com/microsoft/2018/12/06/microsoft-edge-is-officially-switching-to-chromium-in-2019-heres-why-thats-a-good-thing/
  4. New Website Launch

    Ha, thanks for that, wrote redirects for literally every single newspost in existence, but of course forgot the one which was published after I wrote this. This is fixed now, thanks again!
  5. Questions regarding map/mod requirements

    I'll try to answer everything from my current knowledge. It will still be 4.16.3 until Squad itself switches, which may or may not happen, since it's quite a stunt. Folder structure will most likely stay like it is right now, since it's the structure of the game and won't likely change because it can become really annoying. The thing with mods being their own folder and everything happening in there like it is now will stay the same from what I saw, it's also the cleanest way in my opinion. You can create whatever you want yourself and use it inside your mod, just not any code stuff, since all of that must be in Blueprints.
  6. Hi everyone! Now that the V11 SDK is out and hopefully you're all happily working on your new (or old) stuff it's time to let the community see it again! Submit your content over here: https://goo.gl/forms/0O1ry6yqwCLygmp72 Deadline is the 13th of June!
  7. What are you working on?

    Replied on Reddit as well, but in the end it doesn't matter as long as it can export FBX files. I'm using Max 2018, the team is using Max 2016 afaik.
  8. [WIP] Korengal Valley [Vanilla]

    Please don't spam mappers topics guys with useless discussions like that.
  9. What are you working on?

    SpecterDR + AN/PEQ-15 + KAC NT4 = ? No matter what it is, it's Operator AF (As multiple people said the suppressed gun sounds are horrible, yes I know that, I'm not a sound designer, obviously :P)
  10. Can we modify how sound works?

    Sadly showing you everything about UE4 and it's audio system would be a quite complex task. Especially since I'm no sound designer at all. I'd suggest reading into UE4 and sounds. That can best be done in their documentation on that topic: https://docs.unrealengine.com/latest/INT/Engine/Audio/ Also there's quite a lot of tutorials out there on sounds in general in UE4, it's really hard to say "that setting is there, and you do this here".
  11. Can we modify how sound works?

    Yes, you can play around with those, change them, all you want. At least everything that the UE4 Editor has to offer sound-wise. But like I said, right now it's not possible to release it as a mod yet, because the functionality to "overwrite" certain game aspects is not there yet in the modding support. It will some day be though.
  12. What are you working on?

    AN/PEQ-15 still isn't functional, but the SpecterDR works!
  13. Can we modify how sound works?

    Well it's quite a specific topic and a quite unspecific question. What exactly do you want to do? Also how I understand it right now it's possible to make new sounds and change sounds, but it's not possible to publish a sound mod which simply changes sounds that are already in the game, you'd have to link it all to map, for example make a copy of the US faction which uses the new sounds and use them in a map (or a copy of an already existing map). This may change in the future though.
  14. build v9 compatibility on v10 ?

    You should wait until the new SDK version comes out, since there are some changes, especially with vehicle names that may make your map not work right in v10 if built from the v9 SDK.
  15. What are you working on?

    it's a AN/PEQ-15, it has a IR illuminator and infrared as well as a visible aiming laser. No it's not functional (yet).