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zarenx

Member
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    33
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About zarenx

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Norway
  • Interests
    RNoAF

Recent Profile Visitors

254 profile views
  1. "Ammo FOBs" Promote Unhealthy Gameplay

    this is taken from the kickstarter and it is also the reasons why i actually kickstarted this project: ""Squad was originally envisioned as a way to carry on the legacy of the popular “Project Reality” mod for battlefield 2. Founded by Will “Merlin” Stahl in early 2014, the project has grown to approx 22 developers the vast majority of who have contributed to the original MOD at some point in its long life. Our goal for Squad is to take 10 years worth of experience, testing and research with the original Project Reality formula and apply it to a modern stand-alone engine. We want nothing less than to reclaim the genre of tactical shooters for the creators, modders and players who have waited a generation to get back to intelligent, satisfying gameplay."" Squad is PR and PR will always be the origin of squad. we used years within the community testing diffrent stuff. this type of fob placement was the best option the devs came with and people liked it. offcourse people think it is boring. i promise you that if you play PR for over 7 years you will eventually stop playing for a while
  2. "Ammo FOBs" Promote Unhealthy Gameplay

    well fobs does not spawn with sufficient building material or ammo so you need to use the logi to be able to build a hab or a repair point. 2nd is that helicopters will probably have the ability to also resupply the fob's with ammo and material(just like PR). maybe we will have ammo crates that will despawn after some use in the future to replace the point system. who knows the game is only in it first stages and far from getting fully released.
  3. 5.56 replacement

    we get told in the Norwegian army that our HK416n with the 16.5 inch barrel have the same impact speed and range as the old AG3 that is a 7.62 rifle. so i dont see the need of upgrading from 5.56 to 7.62 cause anything above 200 meters with an assault rifle an normal infantryman gets is hard to hit.
  4. Upgrade My PC Specs

    i have: Motherboard: Asus ROG VIII Ranger. CPU: Intel Core I7-6700k W/ Corsair H75. GPU: MSI Geforce GTX 1070 Gaming X 8GB. RAM: Corsair Vengeance 32GB 2666Mhz DDR4. 1X SSD samsung 850 Pro 1x SSD samsung 850 Evo Monitor: BenQ XL2411 144hz. i run the game smooth on Epic and i get around 80-100fps depending on the map
  5. Upgrade My PC Specs

    Minimum specs are : OS: Windows 7 SP1 (x64) Processor: Intel Core i5-2500K CPU. Memory: 4 GB RAM. Graphics: Geforce GTX 570 or AMD Radeon HD 7850. DirectX: Version 11. Network: Broadband Internet connection. Storage: 18 GB available space. Recommended are: OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64) Processor: Intel Core i7 4790k CPU Minne: 6 GB RAM Graphics: Geforce GTX 970 or AMD Radeon R9 290 DirectX: Version 12 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: A microphone i think if you wanna play the game with medium grapichs then you should be fine on most of the maps.
  6. [M] MUMBLERINES TEAMWORK [ENG ONLY]

    Good server to play on. lots of Teamwork and mostly friendly staff. but i have had bad experience some days ago when we played on Al Basrah. one admin that told me and the rest of the squad leaders to **** off and start playing objective's while my squad( only 4 people in it) did mortars. after that he told me to go and get a logi truck in main and go and build fobs for him... and if i did not do that i would get banned... ( sorry for my bad English, it is not my main language.)
  7. yes and what you have described have worked and been tested since PR was a mini-mod in BF2. that is almost for 12 years. locking squads will be much better than just have lets say 9 people in a tank squad which probably only needs 2-4 people. there are also rules in PR stating at what level you can start locking your squad. for example: you need 6 people in a infantry squad to lock, 4 people in a recon squad to lock and so on. it is up to all the server to decide this them self's and since the admin's and serverowners own and pay for the server they can choose to put what ever rule they want. but of course people are free to come with suggestions.
  8. was admin on the tv2 servers on BF2 for people remembering those. also admin for PRTA and Alwaysbased on PRBF2 yeah, might have been that. im proberbly mixing up the game and the mod
  9. normal bf2, i think i played since the start. cant remember
  10. not rushing the first flag has been a rule since for ever in many servers on BF2 and on PRBF2. it balances the start out abit so the inferior team can have a chance of doing something in the start instead of just getting killed. this rule also prevents servers from being de-populated. i personally thinks it is a great rule and so does by the looks of it 90% of the community aswell.
  11. May 2017 Monthly Recap

    please make it so that the 2nd pilot can take over the controls or can be given controls if the 1st pilot dies. most of the todays military helicopters operate with a 2P system(2 pilots).
  12. Opinion on Duties in game

    Fob's are the most important things ingame! so big respect to the people for actually driving the truck back and forth to give us less walking distance to the flags. as you can see the supplies gives you some points(just look on SH| Aijt.) he also gave us 3 fobs that round aswell, making sure we could out-cap the enemy in no time.
  13. Fobs and HAB's

    this is a game to carry on the legacy, the community have testet out something similiar before in PR and the FOB solution the mod ended up with is the best one. correct me if im wrong. but sure, lets wait and see what the game will end up with.
  14. Fobs and HAB's

    PR,Bf2 does not have a HAB and that worked perfectly. the Devs off this game is trying to make some similar stuff with this game. im just saying that there is no need to re-invent the powder.
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