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zarenx

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About zarenx

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Norway
  • Interests
    RNoAF

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731 profile views
  1. I cannot speak for the acog. but i used the eclan specterDR 1-4x on my service rifle the hk416n. Having the scope on 4x was a pain in the ass if you where moving around and neede to be quick on target. Its in my point of view unusable in CQ situations( reason to why backup sights was put on scopes). I think that they should add in a system like in PR that punishes aim based on stamina and rate of fire( takes longer time for scope to steady) also they should fix the zoom part so when you look through a 4x zoom it shakes more
  2. Mines are Bad for Gameplay

    Just stay of the road or secure them? Its pretty comman to mine chokepoints and roads that get used often by your foe.. Its a tactical shooter so start doing the tactical part... Also i have never heard of someone that survived a AT mine in an MRAP either peopled died by the shock or got shredded by shrapnel inside. the more we armored the vehicles the more explosives gets put into the IED's by the opposit side.. The MRAP is good as it is now. Its my favorit asset, you just need to position it right and you can basicly use it against everything. I have had several games where we have killed most of the BTR-80's, 80A's, BDRM's without even losing the MRAP. And if you dont belive me come and play with us on CNL.
  3. Camping Main

    to be fair, there are server that have rules against camping the main and others dont. i myself have several times been blown up outside the safezone and im fine with that. its my own fault for not securing or checking if its safe or not to leave. just avoid the roads or make sure you have the area secure before wandering further into the map. its a tactical shooter. so expect the unexpected.
  4. CPU: Intel Core I9-9900k W/ Corsair H150i. GPU: Asus RTX 2080ti ROG Strix OC 11GB. RAM: G.Skill Trident Z 32GB 3200Mhz DDR4. 1X samsung 970 pro 1TB M.2 1440p 110-150 fps with everything on max
  5. PR oldie, Squad newbie

    i totaly agree with you squid, there was allot of hope for the game. i just feel lied to by OWI. the only thing im waiting for now is a PR mod to be made.
  6. https://imgur.com/o0f2xvB this picture is from the kickstarter. it being a spiritual successor was not metioned once under the kickstarter campaign or in any of the meetings that was held on Discord or teamspeak back then.
  7. still though, we paid money for the game and some of us paid 1000 of dollars to get the game funded on a promise of a sequal of Project Reality. im not accepting a mod as a solution!
  8. i really want more people to play this game. but people seem to forget that if it had not been for us in the PR community and our years of backing and donations there would never have been a game called squad. we donated and backed on the promise that this was going to be a follow up on PR with a modern formula. then i excpect them to follow up on their promises. this is from the kickstarter: ""Squad was originally envisioned as a way to carry on the legacy of the popular “Project Reality” mod for battlefield 2. Founded by Will “Merlin” Stahl in early 2014, the project has grown to approx 22 developers the vast majority of who have contributed to the original MOD at some point in its long life. Our goal for Squad is to take 10 years worth of experience, testing and research with the original Project Reality formula and apply it to a modern stand-alone engine. We want nothing less than to reclaim the genre of tactical shooters for the creators, modders and players who have waited a generation to get back to intelligent, satisfying gameplay."
  9. Woha, im not that familiar with the UE4 but that is allot of work
  10. is there a posibillity of getting this fixed too? or atleast consider some changes to it? -Lower sprint speed -More Recoil on guns -More sway if you run and gun -More TOW/ATGM damage -More splash damage on mortars and HE nades (raise the cost of resupplying) -Limit FOB placements to 5 FOB's per team, 2 TOWS, 2 Mortars. to prevent spamming
  11. "Ammo FOBs" Promote Unhealthy Gameplay

    this is taken from the kickstarter and it is also the reasons why i actually kickstarted this project: ""Squad was originally envisioned as a way to carry on the legacy of the popular “Project Reality” mod for battlefield 2. Founded by Will “Merlin” Stahl in early 2014, the project has grown to approx 22 developers the vast majority of who have contributed to the original MOD at some point in its long life. Our goal for Squad is to take 10 years worth of experience, testing and research with the original Project Reality formula and apply it to a modern stand-alone engine. We want nothing less than to reclaim the genre of tactical shooters for the creators, modders and players who have waited a generation to get back to intelligent, satisfying gameplay."" Squad is PR and PR will always be the origin of squad. we used years within the community testing diffrent stuff. this type of fob placement was the best option the devs came with and people liked it. offcourse people think it is boring. i promise you that if you play PR for over 7 years you will eventually stop playing for a while
  12. "Ammo FOBs" Promote Unhealthy Gameplay

    well fobs does not spawn with sufficient building material or ammo so you need to use the logi to be able to build a hab or a repair point. 2nd is that helicopters will probably have the ability to also resupply the fob's with ammo and material(just like PR). maybe we will have ammo crates that will despawn after some use in the future to replace the point system. who knows the game is only in it first stages and far from getting fully released.
  13. 5.56 replacement

    we get told in the Norwegian army that our HK416n with the 16.5 inch barrel have the same impact speed and range as the old AG3 that is a 7.62 rifle. so i dont see the need of upgrading from 5.56 to 7.62 cause anything above 200 meters with an assault rifle an normal infantryman gets is hard to hit.
  14. Upgrade My PC Specs

    i have: Motherboard: Asus ROG VIII Ranger. CPU: Intel Core I7-6700k W/ Corsair H75. GPU: MSI Geforce GTX 1070 Gaming X 8GB. RAM: Corsair Vengeance 32GB 2666Mhz DDR4. 1X SSD samsung 850 Pro 1x SSD samsung 850 Evo Monitor: BenQ XL2411 144hz. i run the game smooth on Epic and i get around 80-100fps depending on the map
  15. Upgrade My PC Specs

    Minimum specs are : OS: Windows 7 SP1 (x64) Processor: Intel Core i5-2500K CPU. Memory: 4 GB RAM. Graphics: Geforce GTX 570 or AMD Radeon HD 7850. DirectX: Version 11. Network: Broadband Internet connection. Storage: 18 GB available space. Recommended are: OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64) Processor: Intel Core i7 4790k CPU Minne: 6 GB RAM Graphics: Geforce GTX 970 or AMD Radeon R9 290 DirectX: Version 12 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: A microphone i think if you wanna play the game with medium grapichs then you should be fine on most of the maps.
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