Jump to content

Overwatch

Member
  • Content count

    35
  • Joined

  • Last visited

About Overwatch

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Everett, WA

Contact Methods

  • Yahoo
    teachdj@yahoo.com

Recent Profile Visitors

993 profile views
  1. As a BRIT, I fired a HAT at and hit a Russian helo as it landed and was deploying troops. The HAT round hit the helo just below the rotor and above the cockpit in the engine intake. The helo lifted off and flew away with barely any smoke trail. Is this normal or otherwise as expected in v16?
  2. Taking a .50 to the head should be instadead/dead dead. The fact that its not now with the small patch today is a crappy idea to me. Taking a rifle round to the head should be instadead and maaaaaaybe .30 timer. Seems like it should also be dead dead. Also, I think you should be to frag downed players or shoot downed players in the head to make them dead dead. I dislike how you can say cap a bunch of enemy and they will all revive if you control the area but have to move on. Why not give me the option (certainly as a terrorist faction) to walk up and pop players in the head to make them dead dead. Seems fair to me!
  3. Propose for consideration and debate the following: Supply dump. A supply dump would take a tremendous amount to build: say 1500ammo/1500const (or more?) Benefit: a remote structure that slowly replenishes AMMO and CONST automatically over time. 1) This would allow logi trucks a mid point to collect resources once those resources have accumulated at the supply dump and deliver them deep into enemy territory. 2) It would be a big prize for the enemy to locate and destroy (especially once air power is implemented) 3) It would allow for the construction of true super FOBS 4) Would prevent the tedious job afforded to players to make never ending logi runs (or at least diminish them). 5) Really helpful on large maps with much area to cover.
  4. The addition of the CALL MEDIC button is a nice one IMHO however, having it always in English is an immersion breaker when one is not playing US. Here are two possibilities: Have it say MEDIC (or whatever) in the native language of the team you are. Rather quickly, players would learn what that simple term is; what is being yelled maybe not what is actually said (unless there are future plans for more canned ingame call outs). Or, if the devs dont want to use the native language, have the downed soldier simply yell out in pain (different per faction) when that CALL MEDIC button is pressed. Lastly, what about making this CALL MEDIC audio heard by all in proximity regardless of team? That would make its use challenging.
  5. A12.1 broke game

    me too
  6. Vehicles vs AT infantry in V12

    I shot a logi truck in the rear with a HAT and it drove on. It def hit it. Is this by design? I hit the rear equipment boxes. If thats modeled to take a shot like that there than thats fine. Otherwise, hmmmm.....
  7. REWORK THE AMMO BS

    I love the new ammo model!
  8. I love the new suppression system. GREAT STUFF!!!
  9. performance issues

    This version runs great for me....better than any other version. Turn of preload textures. I did. Smooth and high FPS.
  10. V12 no ammo

    I have been around for years since 0.1 Project Reality..allllll the way through to its current state. I am also a Kickstarter founder supporter of this gem. While the ammo problem can be frustrating at first, its genius. I love it!! Give it time. It really adds to the gameplay for me. Wonderful job devs! Keep it!!
  11. As a kickstart supporter and Project Reality player way back to PR 0.01, while I understand the need for nametags, why do they show up through walls, bushes, and other objects that block vision? This is, Im sorry, ridiculous. Why is it if I am sneaking up on someone, are they granted the psychic ability to know Im an enemy? Conversely, why if while I am holed up somewhere, can I determine friend or foe through a wall when I turn to address incoming footsteps by looking for and seeing a nametag???
  12. Hello All, I searched and didnt get a hit on this. I was playing in a match as the US grenadier. I noticed when switching to my GL that the gun texture switched from desert tan to black. Here is a short video. Thank you.
  13. Hello All, Quick question (and I searched "sounds of rounds overhead" with no hits) so please forgive me if this has been talked about. Is there going to be the addition of the sounds of heavy rounds in particular flying overhead? So say an APC is firing from one side of a field and its cannon rounds are passing over your position, is there going to be a sound for each round as it flies by in a directional sense? I think I am hearing this for rockets from the rocket techie but asking for .50 rounds/cannon rounds. Thoughts? This is something I recall for the first time with dramatic effect in BF2 Desert Combat mod and really added to the battlescape and immersion. Thank you.
  14. Able to hide your teammate's tag

    So, to clarify my poorly worded post.... Seeing nametags through walls as it is now, hurts gameplay. If I hear enemy creeping up or activity just outside a building or on the other side of a wall, I can see a nametag by mousing over. No nametag? Enemy. Id love to see this changed to no nametags unless you mouse on them AND have line of sight.
  15. Able to hide your teammate's tag

    Are we going to have to keep seeing nametags through walls and essentially outside of visually range? I hope not. Also, as I posted elsewhere here, Id like to see nametags show USA, INS, RUS, instead of player names when that player is too far off for you to see their "face" and ID them. Once they are close, then you see their nametag. How could you know that blob out at 500 yards is "JOEBOB"? Just show USA etc.
×