Just some quick questions about the choice to go to unreal 4...1.) What are your plans concerning destructible meshes with buildings or objects in the environment?2.) What is the state of hit detection in regards to net code and client side functionality?3.) What are you guys doing with deviation?4.) In regards to server overhead, will the game be taxing in regards to size and assets used (if its a large map with combined arms elements, would this create a problem)? Also, just a side note, are you planning on implementing a ranging system (with ironsights or leaflets) with small arms and weapons such as those found in games like Red Orchestra 2?