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About Psyrus

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    Tokyo, Japan
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    Hiking, Snowboarding, Bike riding, Programming

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  1. I'm seeing a lot of these which I haven't seen in other peoples' logs before: [2018.07.18-00.38.06:224][ 21]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again. /*******************/ [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: === Handled ensure: === [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: Ensure condition failed: HasServerFunctionality(this) [File:d:\g\pipelines\release\S\Squad\Plugins\OffworldCore\Core\Source\Squad\Private\Player\SQSoldierNew.cpp] [Line: 3845] [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: ServerLowerWeapon function is only intended to run on the server. [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: Stack: [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADC18826 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADB861FB [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADB94FE6 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B07ECB4D [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B051A7E1 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADCA5292 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADDDF6F0 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AED56F04 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B02CEBC1 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B07DA35D [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B07F9518 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B07F39F4 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AED60460 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AED410BA [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AF49B376 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AF49D12D [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADAF0D2E [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADAF0FAF [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADAFF178 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AF4A5BC5 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AF4A7982 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AF1636C7 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000AF043F1E [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADACED49 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADAC67BC [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADAC681A [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000ADACF631 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: squad.exe!0x00000000B0ADF327 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: KERNEL32.DLL!0x0000000031743034 [2018.07.18-00.58.59:801][356]LogOutputDevice:Error: ntdll.dll!0x0000000031891431 Neither of those chains of errors occurred before you crashed (as the timestamps show that you kept playing) but there seems to have been some issues with your DX11 and the "set full screen" thing. Try playing around with borderless / windowed / fullscreen options, although honestly I don't think that is the cause. This also stood out to me, but I am not sure if that's just normal: [2018.07.18-00.33.30:385][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 3GB' (P:0 D:0) [2018.07.18-00.33.30:385][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.07.18-00.33.30:385][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB [2018.07.18-00.33.30:385][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2018.07.18-00.33.30:385][ 0]LogD3D11RHI: Driver Date: Unknown It means that it can't read or can't identify what driver version you are using. Have you updated your GPU drivers lately? Edit: Try this https://www.geforce.com/drivers/results/135676
  2. Boot up time

    Yeah agreed, it makes a pretty big difference! Defragging is also a good idea, but one thing that I remember we had issues with in PR back in the day was sometimes antivirus programs would get overzealous and try to scan the zip files as they were being extracted for the level loading, and I believe Squad has big PAK files or something that get opened up at start-up, so maybe that could be another potential cause of the slowdown.
  3. How can i see the ingame chat history?

    Pretty sure you can just open the console and then scroll up with your mouse wheel?
  4. Giving the l85A2 new iron-sight

    The same things were said about PR before BUIS was implemented https://youtu.be/m69T1UfOnz4?t=4m40s It worked out fine
  5. Medic progression in Squad

    That's only since very recent versions (where they go grey). Previous versions had the player icon just stop moving and then disappear when they gave up.
  6. Logi truck lacks horse power

    Definitely agree with this one
  7. Server Closed Connection

    There are some references to those Vet skins in the game as @samwiseOrigin mentioned, although they occurred a full 10 minutes before you lost connection. The only things that stood out were the following, but don't offer much to go on: [2018.07.10-08.53.03:631][818]LogNetPlayerMovement:Warning: CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?) [2018.07.10-08.58.06:436][773]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90115907053856776:7788, Name: SteamNetConnection_1, Driver: GameNetDriver SteamNetDriver_1, IsServer: NO, PC: BP_PlayerController_C_0, Owner: BP_PlayerController_C_0, Channels: 411, Time: 2018.07.10-08.58.06 [2018.07.10-08.58.06:436][773]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90115907053856776:7788, Name: SteamNetConnection_1, Driver: GameNetDriver SteamNetDriver_1, IsServer: NO, PC: BP_PlayerController_C_0, Owner: BP_PlayerController_C_0 [2018.07.10-08.58.06:436][773]LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost. [2018.07.10-08.58.06:436][773]LogSquad:Warning: Dropped from server. Reason: Your connection to the host has been lost. [2018.07.10-08.58.06:436][773]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
  8. Removal of marksmen from the game

    Then lead a squad and kick anyone who takes the marksman kit. Easy
  9. June 2018 Recap

    We have even bigger overrun radii in PR and it works perfectly fine, and the rally points are even less forgiving over there. It'll be fine, people will adapt and the game will be better for it
  10. New Revive ability

    @Caliell Are you sure that they are "not allowed"? Rather by policy they generally don't carry fragmentation grenades etc... but there would be nothing in the "rules" that would stop them if they determined they needed/wanted to?
  11. New Revive ability

    I don't think that's right...? http://www.businessinsider.com/military-medic-gear-2014-6
  12. servers not showing (have tried all advice)

    Could you clarify what you mean by this? Do you mean that in your house you have a Desktop PC and a laptop, and when you try to play squad on the laptop, it works just fine (server browser) but has bad performance... but when you try playing on your desktop PC it doesn't show anything in the server browser?
  13. New Revive ability

    Pretty sure that only applies to soldiers who are in the incapacitated state. The new system will have the bandage taking them out of the incapacitated state
  14. New gamemodes

    These kinds of things are great candidates for someone to jump on the SDK and create proof of concept mods.
  15. I do agree it will need to be tweaked so that if people are right up against a window/surface that is getting a lot of suppressive fire, they would get suppressed but if you move away from it a bit, the effect should basically be nullified