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About Psyrus

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    Junior Member

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  • Gender
  • Location
    Tokyo, Japan
  • Interests
    Hiking, Snowboarding, Bike riding, Programming

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  1. Disappered russian servers

    If you can see that there are people playing on the server, it's not 10.x's fault or they wouldn't be able to play... would they? That being said I do sympathize with you, I hope you figure out what is strange in your networking that is stopping the game packets from reaching or being received from the master server.
  2. I think you should use google

    Since they started allowing supplies to be loaded back into the logistics trucks, I've started experimenting with the idea of supply routes where you drop intermediary radios on the way to the fight (on larger maps) and use one truck to refill supply points, and one to deliver supplies from the intermediary points to the front lines. Until v10 I would have agreed with you, but now I really like the separation
  4. What is a milsim server?

    Well if you're seeing it in the main server browser, it's definitely not running a mod (or it'll be shut down pretty soon ) so the only logical conclusion is that the admin team focuses on running the server in a very strict manner, with chain of command and teamplay as required, not just suggested.
  5. Yes but the CPU headers for example have PWM and thus can scale down the noise when the PC isn't doing something particularly intense https://www.ekwb.com/blog/what-is-pwm-and-how-does-it-work/
  6. Sorry I was unaware that newer motherboards even had a special header for pumps these days. http://www.tomshardware.com/answers/id-3332687/aio-pump-header-cpu-header.html Seems like the way you're doing it is fine.
  7. http://www.tomshardware.com/answers/id-3143407/connect-fans-liquid-cpu-cooler.html
  8. Decent-ish rig, massive FPS problems

    I don't think so. I run a 7600k at stock speeds with a 1060 6gb and with most settings on high I'm running 60+ fps average on most maps. Basrah is quite a rough one and I think on full servers I also dip down into the 40s sometimes, but nothing like under 20
  9. I would seriously recommend refunding the game if you haven't passed the two hour mark, due to your PC specs and that at least in the near future there won't be enough optimizations to make it playable for you in my opinion. Optimizations will come, but I suspect the minimum (2500k) single threaded performance numbers won't change significantly in the long term. If you ever upgrade your PC down the line, check out squad again because it can be a lot of fun when you have a PC powerful enough to run it at decent frames.
  10. We see it, but none of us can do anything if we're not a dev Edit: I just got used to it to be honest, it doesn't affect me enough to care about, I just pretend my guy has some kind of twitching disability
  11. Interesting question, no idea but I assume no... Even at 1280x720 the IGP did not fair well in the majority of games: https://www.pcgamer.com/gaming-without-a-dedicated-graphics-chip-on-i7-7700k/ Edit: This may be a situation where higher spec (faster) ram would be appropriate as it has more of an impact on both CPU and GPU performance at this point. If you could test it out and report back about what kind of FPS you get in full servers that would be awesome so we can answer directly to any other people who ask the question in the future
  12. Review ?

    Nah, it's all true
  13. Ego play - what you do ?

    If a server uses assholes as their admins and I get kicked as a result of that, I'll simply take myself and my crew elsewhere. It's not like PR where only one or two servers are populated .
  14. Ego play - what you do ?

    It's possible to mute individual players through the scoreboard... So I just mute anyone who is being a dickhead
  15. minecraft 2018

    Well it's logical that it would be as such... The radio has a range of functions embedded within it, the biggest being the radius being checked for friendlies/enemies, as well as supply levels and probably a heap of things I'm forgetting about. Those all take computation cycles both on the server and the client side. When you stack 400 of the radios or whatever on top of each other, the tiny bits of computation start to add up and it hurts performance. Sand bags/walls etc simply sit there as what are essentially static objects/actors. They incur little to no computational cost unless something is interacting with them (doing damage/digging) and as such can be placed until you hit memory limits.