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Everything posted by LugNut

  1. Hatch closed, all tucked inside, hatch open with your head out exposed. Think of the commander of a tank.
  2. Squad Mod France: OPEX SERVAL

    I like what you've done with the shipping containers! I'm fond of the glitched version too
  3. Warning before squad kick

    I'd second a menu function that visually warns of an impending kick from the squad, mainly because I commonly find myself in situations where I can't hear the SL due to noise in game, being under heavy fire or in a vehicle. I don't think it needs to be mandatory, but it'd be nice to have the option.
  4. "Give Up" Timer

    I don't think you should be able to give up at all. Wiping a squad, medics included, is commonly only a minor inconvenience to them in game now, since they can respawn on a rally if they have one, or FOB if they have one and be quickly back in the fight, leading to non stop conveyor belt battles. I'd rather there be lulls in the fighting where you have enough time to do something strategically after you clear out a point, or if you wipe a squad you come across out in the field. Make that be damaging to the other side. If players paid a stiffer penalty for dying, they'd play smarter and with more caution. And, as a medic, I find it endlessly annoying to have people give up on you for no reason.
  5. Vehicles: Controls - steering.

  6. The suggestion for individual ADS and movement sensitivity has been made several times in the past, since we've gotten our hands on the game actually. I would support it and I'm sure the devs are aware that it's been requested. I haven't heard if they have plans to change it, or to leave it as is, but I don't know much.
  7. The long awaited "monthly recap hype thread"

    I just want to see more of those sweet mocap dance moves
  8. [Free Assets] Puddle Decal Material

    Bravo, very nice. This will be a nice touch in excavated areas and wetlands.
  9. Yamalo 8km [WiP]

    Very nice
  10. To be clear, it's a standalone game and while they're getting help from OWI, it's not an OWI or "Squad" project. I'm still looking forward to it. http://postscriptumgame.com/
  11. View on kids playing?

    Pretty much this
  12. AASv(*)

    Randomly spawned caps that are hidden until you cap the current point, would make rushing riskier. It would still make controlling territory important, so you would still have fluid, non linear fighting to destroy the enemy's supply chain and movement more than sitting in an empty cap waiting for it to become active. I find the current rushing meta uninteresting gameplay except for the first 5 minutes. You either wipe or get wiped.
  13. I think having a few preset squad types would be a good idea, instead of turning an inf squad into a armor squad. Within those, there could easily be some flexibility. You could lock it and have a 2 man squad running a single btr, or a 6 man squad running 2. And, totally agree with being able to claim vehicles in the ready up period instead of all plans going into the trash when the wrong squads take the wrong vehicles. It'd be nice if the squad could see their preclaimed vehicle as well on the map, so we don't have to mill around like idiots trying to get to the right truck.
  14. It happens for sure, I don't feel compelled to stick out a round with a SL providing a bad experience anymore, I'll just leave. It's a game, it's about having fun, don't waste your time on idiots when there are so many good people to play with.
  15. I would support this, mainly because even though it's a gamey tool, I find having to keep bouncing around trying to get the right offset in tight maps even more silly. "Ok guys, I'm going to drop a fob here. Nope, lets try this compound. Nope, maybe on the other side of the street...." Having a toggled layer would be ideal.
  16. WTF with the cheating over?

    I encountered a hacker last week who was able to move and shoot through the surface of the map. He sat under an enemy radio in a compound that had been cleared and wiped everyone who came in to shovel. There was other weirdness too along those same lines. He was the first legit hacker I've seen in a good long while, since the UGL hacking days I think. The admins weren't able to pick him up in the end.
  17. Most of the FOB issues go away if you treat them as spawn points only and if they need constant resupply like Tartanyco's ticket system. You don't need as many teamwide spawn points on a small map since with rallys, you can still easily move about. I'd love to play Sumari with FOBs and Defences being tied to individual supplies instead of each other. Would you then try to wall off the map? Create roadblocks that you can't now because you have to place a radio somewhere safe? Try to create firing emplacements covering the main roads? With destroyable defenses, would it be worth it? Who knows really, but it would provide more opportunities for different strategy and gameplay, instead of knowing there's a HAB up there in the north fields because there always is. Or one behind Palace because they have it all sandbagged up.
  18. Improving the vehicle interior

    Hahahahahaa Yeah, the real easy way is to just show the computer the picture of what you want and tell it to make it. I'm a CAD monkey for a living, and yes people do believe this is how it works.
  19. Community content WIP thread!

    Ah, MOI, I haven't seen that in a while, its a pretty clever piece of software, I'm not sure how well it handles mesh conversions.
  20. I don't think it's a huge issue, and I also don't think the devs are blind to it, however, I agree with your idea in premise. Yeah, you can make someone a steam friend, but honestly, I don't really care to see them popup when they are playing other games that I don't have and tabbing out is a minor annoyance. It would be nice to have an easy to add to friends list and server favorites list, I wouldn't be surprised if it wasn't on the devs to-do list either. Something simple like a pull down on the scoreboard would work for me.
  21. If there is going to be a commander class, I'd guess they will either be a separate role that is tied to a command post/vehicle, in which case, they'd better be sitting somewhere safe and never die, or, they are just going to be one of the SL's with access to intel like a UAV or something that the other SL's don't have. It's not going to be spy vs spy sneaking around the battlefield trying to off each other. Which, isn't what happens on battlefields like we have in Squad anyway. You'd be better off making a Special Ops mod, where a small team has to accomplish several goals while sneaking around. Any capturing would negated by "~ respawn", who would want to sit around and be debriefed?
  22. I try to join squads that have a SL with clan tags, that works for me.
  23. Conveyor belting would be stopped by wave respawns, I'd support this.
  24. Gun placing on cover

    You must be the only one, since you're the first one I've heard of to be able to play as a sniper. Use the search bar or just scroll down a bit, there's a thread there already.
  25. Are you a good shot?

    I'm you OP, as an old guy, I can't compete with young guns in twitch shooters, but in games like RO/RO2, I'm a smart player and very competent shot, one where I feel confident trying to clear a house by myself or facing off in a shootout with someone at any distance and coming out alive. In Squad though, I'm mostly a spaz where half of the time I line up on an unsuspecting player, I'm the one who ends up dead. Where if I take down someone at range, it was a lucky shot and not one I congratulate myself on. I've got a year in game and a bunch of hours, I've trained on the range and while those things have all helped, for the most part, the gunplay for me just feels like I'm hungover and akward. Now, to be fair, my rig sucks, so my fps is often in the 20/30s which is partly to blame, and I honestly like how sometimes when you find yourself in a firefight with someone and you're both blazing away while in your head you're going "ohshitohshitohshit" unlike in other games where snapping off a kill shot is numbingly routine. I like to blame my gear and I play support roles for the most part, if I'm at the tip of the spear, I'm wasting everyone's time. I'm hoping optimization will help me out.