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LugNut

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About LugNut

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  1. What SPECIFICALLY is your problem?

    That seems to be the implementation. I haven't heard that it affects server performance, or noticed any adverse effects. It works great actually, it's seamless, I hope OWI borrows the code and brings it over.
  2. Alpha 13 Patch Notes

    I'm not giving up on Squad, I'm excited by what the future might bring, but I'm also not playing it currently. I stopped because I was tired of non stop rushing, and non stop AAS. The meta was moving towards less in the moment strategy and trying to out think your opponent, and more of whoever can out blitzkrieg the other team using the same formula from layer to layer. I like having a game environment that rewards cooperation, creative thinking, and staying alive, while it punishes those who think they can shoot their way out of any situation. Players only value their virtual life when dying is painful. Once they don't, then they can afford to be reckless, and winning a battle is reduced to nothing more than who can outshoot the other. Which gets boring imo.
  3. Alpha 13 Patch Notes

    This patch has made me less interested in playing Squad than anything else they've ever done. Faster movement, easier/more rallies and revives? No thanks.
  4. Deployable truck/rally

    PS has slightly different mechanics for spawning, so the MSP plays a bigger role there. For teamwide spawns, there's a limit of 2 FOBs per side in AAS (no MSPs), and only attackers get FOBs in their version of Invasion, but both sides MSPs. So, the MSPs are critical in providing a spawnpoint. In order of distance from a cap, FOBs are usually farther out in a more conservative position, MSPs are closer in, they are somewhat disposable with a short cooldown at main. If your SL is decent, rallies are always available, and usually the closest spawn. Since they are easier to spot, and would therefore likely would be placed in a more conservative position, it would be interesting to have them act differently than a rally. Unlimited squad spawns on a MSP and limited on a rally for example. Use the MSP like you would a rally now, and use the Rally as only a limited regroup call. Rally dies, regroup on the MSP, MSP dies, regroup at the FOB.
  5. Deployable truck/rally

    You mean an MSP? Code already exists for that.... https://gameplay.tips/guides/2726-post-scriptum.html
  6. The Wrench, March 2019

    Can we map pedals and joysticks for the helo mod?
  7. What is Squad? Director's Cut

    The admin cam shots make it look like that's the HUD you'll be seeing.......
  8. Squad founders- where are they now?

    I'm playing Post Scriptum, waiting on Squad to come out with more appealing gamemodes.
  9. commander?

    Players are still happy to walk into friendly artillery, and mortars as is evidenced in PS, which has a similar PL/CO setup. It would be best to have some way to forgive TKs.
  10. Redeploy From Main Base

    Without a spawn penalty at main, everyone facing a long respawn wait at a forward spawn point, would spawn main, then immediately spawn again forward. I've made the suggestion before, if you're driving a vehicle for a minimum of say 45 seconds, and you return it to main, you, and only you, can then respawn forward without penalty. This would eliminate the time penalty for returning vehicles, and hopefully, reduce the amount abandoned.
  11. commander?

    Actually, they just need to be near a radio. So, at main, command vic, FOB, or Squad level radioman. At least in PS, the Platoon Leader is often roaming about on the edges of the fight, since without a UAV, it's helpful to be able to see to call in off map support. The best PLs aren't sitting at a radio all match, which I hope in the case of Squad, there's also enough flexibility to be out in the field.
  12. SquadChat - 10 - ft. Drav

    I don't enjoy being SL in Squad, I do in PS since there is less to deal with.
  13. Teleport from main base?

    I think once off map assets become available, superfobbing will become less popular since arty/airstrikes will blow them to smithereens. The guys who spend 30 minutes creating the alamo will all have sad faces when their creations are wrecked in 15 seconds and everyone inside is in small pieces. A change for the better IMO. I agree, once trans helos are in, a review of the spawning meta is called for. Maybe limit the number of FOBs up at one time. I could see having some way to respawn on orphan vics being useful if it was limited in some way. Either only a specific role could do it, or each vehicle would need a "repair" to make it more vulnerable. You can't just spawn on a vic in the middle of a firefight and drive off. I've always advocated for a free respawn to anyone who drives a vehicle into main to encourage returning them. For example, if you were driving a vic for 45 seconds, and are now in main, you can jump out and respawn at a forward spawnpoint without a ticket or time penalty. This would eliminate people spawning at main, driving a vic out and back in in 10 seconds and then insta-respawning.
  14. Fuel, Food & Water

    You get 7 drinky-poos with a canteen in PS. Sometimes it refills when you rearm at an ammo crate, sometimes not, so you do have to manage it. I'd prefer less than 7 tbh, I've rarely ever gone through all of them in one life. I thought it was pretty silly at first, but I've gotten used to it, and it adds a small strategic element because you're obviously vulnerable while you have a canteen in your hand. It's really not much different than going prone before an assault in Squad to up your stam, its just faster and used in the same situations. PS has slightly different amounts of sway and stamina, I think you have less stamina than Squad IIRC, so the canteen is there to help you manage it. I think adding in a new type of supply points for logi to haul around is unnecessarily complicated.
  15. Feedback from old PR dev :)

    I don't buy the argument that if there were simplistic gamemodes that the existing playerbase would fracture. I think they'd be used for seeding, it'd be great to have TDM or some basic mode for small layers on existing maps, the community essentially tries to ad hoc this now. "Everyone fight over mosque until 20 v 20. No Armor". And if there was enough interest to have servers running other gamemodes 24/7? Fine by me. They'd be filled with the people who wanted to play it, who would most likely be new. The people playing Sqaud now, are the people who like the present style of play, they'd still play like that.
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