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About AnimalMother

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    Fireteam Leader

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    Dorset, UK

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  1. Alpha 14 Patch Notes

    Sweet turn around on the patch release! Hopefully more content and changes in the future too. Really like the TC gamemode, adds a really good dynamic and some tactical thinking rather than just funneling 80 odd players into a tiny flag cap zone. Just a point to note that the SUSAT is zeroed at 300m in real life, that's the lowest setting on the sight. So technically it was fixed before when it read 300m (I initially thought this was good attention to detail).
  2. Alpha 13 Feedback Survey Update

    Cool. Will be interesting to see the results come out. Do we at this stage know the proportion of the playerbase that took part?
  3. Alpha 13.1 Released

    Good to see a quick turnaround to fix some fundamental stability issues with the game. Nerd mode: Love the use of pernicious "having a harmful effect, especially in a gradual or subtle way." Would have hoped for a few extra changelog entries relating to non-insta death on revive and buddy rally. Seeing as suppression and sway got nerfed in 12.1 with minimal feedback. {end cynicism}
  4. Trucks wth cargo cover(tent)

    If you were traveling through territory where you determine that there's a possibility of enemy contact and you were unfortunate enough to be in a transport truck you would travel with the canvas rolled up as to provide situational awareness. Otherwise if you get contacted the guys in the back will have no orientation of their surroundings. For logistics trucks on the other hand... Would easily differentiate the two. From a nerdy point of view I would prefer the trucks to look a little closer to their RL counterparts. You would NEVER travel in the manner that the Brits do on the MAN SV.
  5. Alpha 13 Patch Notes

    A lot of interesting and cool stuff in amongst that list! A hefty set of patch notes indeed, good job. Though I am surprised to see the non-perma death revive stayed in. Seemed most feedback was to have it bought back to v12 standards. Then really gobsmacked to see that buddy rally is still a thing?! Almost what was the point in the public test?
  6. Fall Out 76

    Not really co-operative if there's not another human being that you're working with! That's what everyone is rumouring and I hope they're wrong. Always wondered why there was never any vehicles, especially in FO4 where you could create a city from junk but couldn't repair a car or bike. Though I'm guessing it's to do with the ability to quickly traverse around the wasteland. I did like the implementation of the vertibird taxi in 4.
  7. May 2018 Recap

    No. In the hope that RPs get tweaked to stop the individual squad lemming assault the FOB will become the main respawn mechanism for everyone. 1 FOB per team would negate pretty much the whole support/logistics element of the game.
  8. Fall Out 76

    I'm hoping for a little bit of 2 player coop so me and my mate can play. Failing that I just want a good setting, story and soundtrack. The rumours about it being a battle royale, MMORPG online thing. I just hope they're wrong!
  9. Changing up FOBs a little

    June recap?! Still waiting for Aprils!
  10. Alpha 11.1

    Great that a patch has been pushed out. On the first note reference medics does that include the revived soldier teleporting upwards which often leads to getting stuck in structures or pointlessly exposed to further enemy fire?
  11. I was excited for the change when reading the changenotes. I've often fell victim to being killed by an enemy because the friendly who's dead on the ground is right next to the enemy soldier and their tag is near them, blocking my line of sight. Agree either have the option for how transparent they are or say any friendly name tag beyond 20m get replaced with a green/blue dot/chevron above their head with nothing if they are incapacitated/dead.
  12. February Recap

    Possibly a license issue? Unless they speak directly to Hesco to change it.
  13. February Recap

    All looks very good. With the introduction of the AT-4 to I assume LAT are we going to see player kit customisation to the extent of e.g: taking one AT-4 vs taking 2x M72? Similar to PR's standard and alt kits but more refined?
  14. PR Vets, vote here.

    As long as there's an 'inf' layer with transport helos and minimal armoured assets I'll be happy. Plenty a good round back in the day flying the BH/Cow round picking up inf squads to quickly assault new flags or daring bunker runs. Agree with Fuzzhead that the eastern hill shouldn't be as a pronounced as the original. The sight range with the inclusion of heavy armour would be killer for balance, would make them vital ground in that whoever controls them controls the map essentially and I don't think that would be good for playability.
  15. January 2018 Recap

    Phew, I was slightly triggered when I saw that scrolling through, are they not also going to get the plastic mags? Last time I worked with the infantry they pretty much all had those within the rifle coys. Should just have the ironsight on the smaller aperture throughout, been a while but there isn't a distance zeroing function on the ironsights. Once they're set, they're set. I'm sure after the CGS's comments at the RUSI we'll have those funds soon Excited by the prospect of the Brits coming to Squad. Loved that they were a focus in PR development, shame though they haven't been updated in PR for some time now.