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About AnimalMother

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    Fireteam Leader

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    Yeovilton, Somerset

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  1. Fall Out 76

    Not really co-operative if there's not another human being that you're working with! That's what everyone is rumouring and I hope they're wrong. Always wondered why there was never any vehicles, especially in FO4 where you could create a city from junk but couldn't repair a car or bike. Though I'm guessing it's to do with the ability to quickly traverse around the wasteland. I did like the implementation of the vertibird taxi in 4.
  2. May 2018 Recap

    No. In the hope that RPs get tweaked to stop the individual squad lemming assault the FOB will become the main respawn mechanism for everyone. 1 FOB per team would negate pretty much the whole support/logistics element of the game.
  3. Fall Out 76

    I'm hoping for a little bit of 2 player coop so me and my mate can play. Failing that I just want a good setting, story and soundtrack. The rumours about it being a battle royale, MMORPG online thing. I just hope they're wrong!
  4. Changing up FOBs a little

    June recap?! Still waiting for Aprils!
  5. Alpha 11.1

    Great that a patch has been pushed out. On the first note reference medics does that include the revived soldier teleporting upwards which often leads to getting stuck in structures or pointlessly exposed to further enemy fire?
  6. I was excited for the change when reading the changenotes. I've often fell victim to being killed by an enemy because the friendly who's dead on the ground is right next to the enemy soldier and their tag is near them, blocking my line of sight. Agree either have the option for how transparent they are or say any friendly name tag beyond 20m get replaced with a green/blue dot/chevron above their head with nothing if they are incapacitated/dead.
  7. February Recap

    Possibly a license issue? Unless they speak directly to Hesco to change it.
  8. February Recap

    All looks very good. With the introduction of the AT-4 to I assume LAT are we going to see player kit customisation to the extent of e.g: taking one AT-4 vs taking 2x M72? Similar to PR's standard and alt kits but more refined?
  9. PR Vets, vote here.

    As long as there's an 'inf' layer with transport helos and minimal armoured assets I'll be happy. Plenty a good round back in the day flying the BH/Cow round picking up inf squads to quickly assault new flags or daring bunker runs. Agree with Fuzzhead that the eastern hill shouldn't be as a pronounced as the original. The sight range with the inclusion of heavy armour would be killer for balance, would make them vital ground in that whoever controls them controls the map essentially and I don't think that would be good for playability.
  10. January 2018 Recap

    Phew, I was slightly triggered when I saw that scrolling through, are they not also going to get the plastic mags? Last time I worked with the infantry they pretty much all had those within the rifle coys. Should just have the ironsight on the smaller aperture throughout, been a while but there isn't a distance zeroing function on the ironsights. Once they're set, they're set. I'm sure after the CGS's comments at the RUSI we'll have those funds soon Excited by the prospect of the Brits coming to Squad. Loved that they were a focus in PR development, shame though they haven't been updated in PR for some time now.
  11. Nmmr , no more magical rallys

    In PR the enemy get close to your RP within the prescribed distances *poof* its gone and you wait the 5mins before placing another. Similar mechanic for FOB spawns where 2-3 enemy near your FOB and you can no longer spawn there (it doesn't however disappear, only when destroyed with C4 or small explosives pack, which are squad limited kits)
  12. Locked squads for IFV

    Personally I'd much rather not see bespoke APC/IFV squads ala PR, with people just cruising around like a scaled down tank. They should first and foremost be integrated into infantry squads, the clues in their titles. Hopefully the devs can come up with ways to make Armd/Mech/Motor inf squads work well.
  13. Potential British Faction Vehicles

    I too am excited for the introduction of the Brits to squad. What would really be good to see is if the Devs tailor map vehicle layouts to represent specific Battle Group (BG) arrangements. So we could see an Armd BG against the Russians but then a Lt Role Inf BG or PM BG against militia or ins. Reflecting the A2020R doctrine.
  14. Release: Alpha Version 9

    Looking good! Been getting back into PR and will be starting to dabble with Squad when I have the time.
  15. Backer Tag Redeem!

    Long time coming to see if this has worked or not. Only a little late to the party. Appears to have not worked, checked on kickstarter and definitely got squad leader.