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Psyko

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About Psyko

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  • Gender
    Male
  • Location
    Ireland

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  1. More tickets, longer games

    This If the team is garbage, let it die. Then shuffle.
  2. Please help with looong load time

    windows scans files as they load, you can turn this off. solid state drive helps a lot. have lots of ram, ideally over 8GB total. squad devs are going to start optimizing the game now, so hopefully future loading times will be shorter. and also, what the other guys said. i bought a cheap ssd last week for 40 bucks, i dont have it yet, but the other forum members recommend it.
  3. Why I dont want Helicopters

    what if, if you take the pilot kit, you are bound to the kit for the entire round and you cant drop it? Would that help stop noobs crashing choppers? would it restrain the size of the trans squad?
  4. Degrading Constructions overtime

    When CAS comes in the future, destroying bases will be different. Overhead cover will likely need to be even stronger. Abandoned vehicles due to irresponsibility however maybe should be cycled back into the pool. I wonder will there be AA emplacements? Hmmm?
  5. Complexities

    There's no way to tell the competency level of the people you're supposed to trust.
  6. i got an ssd

    yeah just expanding, cheap 120gig ssd for 30 bucks. and yeah i have two other HDs, now im wondering if i have a spare sata port on my mobo for this, becuase i had to sacrifice my disk drive for the port....yikes.
  7. i got an ssd

    cool thanks dude
  8. i got an ssd

    So, I got an ssd, it's coming on tuesday. is there anything i need to know?" I never put one in before. Do SSDs need to be defragged at all? Do i have to move my entire steam directory to the new drive? or can i have a couple of steam directories on the two drives?
  9. i agree also, there is something fishy about the steepness of some of the roads, the inclines are such that i doubt any road paving vehicle could make it up hill much less a deuce. (mestia outside russian main base.....Kohat toi outside russian main)
  10. General v12 Feedback

    you forgot to mention very slow transport trucks. im gonna keep bringing it up.
  11. Game constantly freezing

    I have the same problem, i'm guessing it's due to low memory. It would require a large degree of game optimization. I get my worst spikes when approaching the front and the enemy team start appearing. Also nearby explosion effects give me a large spike. But the highest and longest spikes are when the game is loading in. That's why i think it's memory related. Turn off super sampling turn off pre-load textures. Turn off any background programs make sure the game isnt running in any compatibility mode. basically free up as much memory as possible. But it mightn't be solely to do with memory.
  12. The trucks could be a bit faster uphill.
  13. SQUAD - The more, the worse

    It's up to good players to run good squads.
  14. this should really be posted in the ticket value section of the ingame map
  15. SHIFTING GEAR

    I'm loosely part of the Irish driving instructor community as i have been training to be one, and while i'm not a mechanic i do know a good bit about how vehicles feel and drive and operate. Driving instructors would agree that second gear is a superpower, even the smallest engines can make a steep hill trivial in 2nd. I'm guessing a 2.5 tonne truck could easily spin it's wheels in 2nd with a full load. 1st is slow but massively strong, its used for only 2 things, taking off, and moving the earth under the wheels with little resistance. But second is the one that you rely on for turning corners, roundabouts, and it has excellent balance between speed and maneuverability. I'm guessing 2nd, is what you would use to get over a significant obstacle in reality. See if i have to make a square turn efficiently?, i have to slow down to where a speed in 2nd is comfortable...not because i'm trying to do a racing turn around the bend at speed, but because its not reasonable for me to expect i can turn the wheel fully for a square turn in the time expected. if im to get around a turn with reasonable efficiency, my wheels need to be "engaged" with the ground, meaning i'm giving it a little gas, but also i have to be able to expect air-brake a little also. But there is also the issue of the reduction in power dropping a gear from 3rd to 2nd and that helps with the air-braking, and of course, you give it a little brake peddle too before going into a turn. I think the gears in squad should be manual. and as you descend through the gears, i think there should be an air-brake mechanic and each gear should have a suitable "moving the earth below the wheels" value, that is not the same as the torque btw, and i expect it's not an easy thing to get right what with all the terrain types (mud, grass, asphalt etc). That being said, the M35A2 Deuce has to hawl a lot of ass to get over some of squad's terrain obstacles, and drivers in the game should manage their expectations. Check out this small video, and bare in mind, that wet mud is the WORST case scenario.
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