I know helicopters aren't the main priority now for the dev team but I'm curious if there is at least any idea as to what Squad's helicopter flight physics will be like? As much as I enjoyed flying choppers in PR, I never really liked the flight model, as it was vastly easier to other games and didn't simulate a few aspects of helicopter's that make them interesting. This was understandable as PR's flight model was based on BF2, a game that is over 10 years old, but now the dev's have way more potential with UE. I'm not expecting a flight model as complex as DCS Huey (and I actually feel that would detrimental to a game like Squad) but I do hope for something with more depth than PR's. Also, the big factor I'm curious about: Vortex Ring State (Settling with power) - Yes or No? If anyone is curious about this; it's, in a VERY basic term, when a helicopter gets caught in its own downwash and starts rapidly descending. It's extremely dangerous and completely changes a virtual pilots whole perceptive when it is or isn't simulated.