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Dufflespud

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About Dufflespud

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    Fireteam Leader

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    Male
  1. The current keybind for command chat is G. The problem with this is that most squad leaders go straight to that key to speak to other squads, even if information they are broadcasting is irrelevant to all but one other squad. I suggest changing the default keybind for command chat to "/" or "*" on the numpad. Having the command channel closer to the direct squad to squad channels would remind players that they can speak directly to other squad leads, rather than muddying up comms for everyone who doesn't need to hear what they're saying.
  2. Command voice chat/channel

    I'm waiting for people to start using the direct SL chat from the numpad. Currently it seems like most SLs don't even know to use it unless I ask them to. It's likely what people have become accustomed to since it's a lot easier to reach the G key than to hit any of your numpad keys.
  3. How Armored Combat Feels

    This is what I'm worried about. But now that I think about it, it would be less of a burden if able to override driver controls from the command seat, as opposed to switching back and forth. You've convinced me.
  4. How Armored Combat Feels

    @40mmrain Oh baby I agree with you so hard. Just about every point you made is exactly how I feel. Spot on. I usually add good crewman on Steam because it makes such a glaring difference when you have someone driving that knows what he's doing. Hmmmmmmm I'm not sure about this. I think that would just negate the need for a driver entirely. I think the current model works, but it's difficult to get a 3-man crew on servers right now. Maybe once we get 100-player servers it will be easier to get the manpower needed. I'd rather see some kind of party system implemented into the game that lets us queue up with friends so it's easier to get onto the same team.
  5. How Armored Combat Feels

    I think armored combat is actually very well balanced right now. I lead tank/IFV squads very often, and I find that almost all of my deaths are my own fault. I can only think of a couple of instances that sheer bad luck or "unfairness" caused me to lose a tank or another armored asset. Most of the time I lose an asset because I get too aggressive and get surrounded by enemy infantry, either that or we just lose a head-to-head MBT gunfight. ATGM missiles taking out my tank are almost always the same problem, getting too aggressive and pushing the tank into the line of sight of a Spandrel, TOW emplacement etc. There are too many things in game right now that can kill your vehicle to play fast and loose... Which is amazing! There is this constant fear that if you mess up, you will lose a valuable asset and put the enemy team at an advantage, which makes using armor much more thrilling than infantry combat at the moment. This also means that in order to use armor effectively, you must coordinate with your team. I think armor is balanced because there are plenty of options to help a team deal with it, but superior intel and coordination always wins the day. Two days ago on Tallil Outskirts I was commanding a Challenger II against the Russians. We destroyed 4 T-72s, 2 BMP-2s and over a dozen light vehicles without ever losing our tank. It was the best round I ever played in armor because I had a good crew and a good stream of intel. We kept good positioning and played it safe the entire round. We didn't push past the frontline, we were the frontline. I had constant updates from other SL/Commander and good FOBs with repair stations. I presume that the other team wasn't doing half as much in terms of communication and teamwork. That's what Squad is all about. Communication and teamwork. Coming together with 40-50 other people and proving you can coordinate better than the other team. Skillful shooting, driving, etc. are all only parts of the bigger whole, and I feel that the state of armored combat is currently where these aspects shine the most. I'd like to hear what other people think about armored combat vs. infantry combat in V17 as well as any fun/interesting stories from matches playing in a tank/armor squad. Also feel free to refute any points I've made or elaborate on them!
  6. Free look / TrackIR Support

    I can't even believe we're still talking about TrackIR implementation. TrackIR support will be added when it's appropriate. Now there's choppers it's a no-brainer to keep developing the core gameplay (100 player servers, optimization, etc.) before adding less important features like TrackIR support. Of course, people who are toxic will be selfishly arguing that a nonexistent group of people don't want TrackIR support with some BS argument. TrackIR makes games immersive and Squad should implement it when it's appropriate like they have previously stated. The toxic players who come up with invalid reasons to complain and spread discord will of course continue to act like children and name-call even when TrackIR is released. Please act civil and be patient. We all love this game and all of us can be critics, but I'd like to do so constructively and positively.
  7. Zylfrax I think you have a valid point but see the posts above by Geebus and Rawfoss. Having specific people in your squad isn't the issue we're discussing. I've personally done exactly what you've described and I agree that the system works perfectly in that regard.
  8. Hello all, I'm relatively new here on the forums. I have roughly 40 hours in Squad and I've played Project Reality BF2 off and on since 2012. I'm from Texas so I play on NA servers, generally in the evenings. I'm almost always leading a squad and I'm glad to help new players out.
  9. +1 for a very good idea. As a frequent squad lead it would be nice to have a little more time to organize before people spawn in an start grabbing kits/vehicles. It can be chaotic at times.
  10. Some New Nations Idea

    +1
  11. Cyber Monday is Coming... Time to Upgrade GPU

    @Disco I'm definitely going to look into that. I've seen a few 1070s going for less than $150 so thanks for the tip!
  12. Cyber Monday is Coming... Time to Upgrade GPU

    @SCG_ErwinP CPU: AMD Ryzen 5 2600 3.4 GHz 6-core GPU: Gigabyte Geforce GTX 1050 2GB OC RAM: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3000 I run squad off of an M.2 SSD I'm thinking about overclocking my CPU at some point as well, it can get to around 4.1GHz IIRC.
  13. FPS: 40-50 CPU: AMD Ryzen 5 2600 3.4 GHz 6-core GPU: Gigabyte Geforce GTX 1050 2GB OC RAM: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3000 Res: Medium on everything @ 1080p Different maps have different framerates. Heavy action drops things down to around 30-40 fps. I'm confident that once the game is optimized that this rig will easily achieve 60fps with my current settings, maybe a little higher. Currently looking to upgrade my GPU to a 1660ti with 6GB VRAM. Edit: I should also mention I'm running Squad off of a Samsung 970 Evo M.2-2280 NVME SSD
  14. Playing Squad has given me a good reason to upgrade my graphics card, and since Cyber Monday is next week, I figured now would be the perfect time to start looking. This is the card I've currently set my sights on: https://pcpartpicker.com/product/Z8fhP6/gigabyte-geforce-gtx-1660-ti-6-gb-windforce-oc-video-card-gv-n166twf2oc-6gd I figured that this was a quality card for the price, but I wanted to see if anyone had any suggestions. I'm on a very tight budget and this is actually a little more than I'd like to spend, but I figured since Cyber Monday is coming up I could probably find a good deal. I'm not a big shopper, so I wanted to ask around and see if anyone knew where I could get a good bang for my buck.
  15. v16 HAT vs Russian Helo

    This is actually something I hope they keep in the game for technicals. During the Chadian-Libyan Conflict (aka The Toyota War) Chadian troops discovered that driving a techie through a minefield at high speed actually would not detonate any mines.
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