Jump to content

Pvt. Lewis

  • Content count

  • Joined

  • Last visited

Everything posted by Pvt. Lewis

  1. M110 - Awfully weak

    Thanks for this topic! I hope the devs read it. Many others also complain that the one issue that has plagued this game in terms of ballistics is how larger rounds cause no sway changes, no slow down... nothing like that. I hoped the new animation system would make that possible but no. Honestly, I agree with you fully that those larger rounds should actually drop a target after one chest shot. It would truly show how lethal these weapons are in comparison to the smaller firearms.
  2. Many have expressed great desire to see these weapons, especially considering the m240 is now more common in units than the m249. However the devs have always found a way to dodge around the answer. Do you believe they will put them in, honestly? And how would thy function? I believe Project Reality handled them well.
  3. Well the devs heard many of our cries and will be adding the m240b and also the pkm! They mentioned that these weapons will have an advantage because they will have increased suppression. That is amazing. However shouldn't they also have significantly increased damage? Right now it takes two chest shots to kill someone with a rifle. Shouldn't the m240 and pkm drop someone in a single chest shot? I hope these weapons will be feared.
  4. That m240B better deal some significant damage!

    Also, is it true the m240 has selectable full auto fire rate like the BAR?
  5. That m240B better deal some significant damage!

    Do you agree that the m60 is still a decent gpmg? And better than pkm?
  6. That m240B better deal some significant damage!

    I agree it should Be big, slow, and cumbersome like in PR. I believe the m240 would drop you in a single shot too and could injure you from splash damage so it was a beast that made up for its limitations. Hopefully the gpmgs will be the same in squad. We will see the m240, pkm and a dev HINTED at possibly the m60! Wow, I could totally foresee the militia with the m60!
  7. That m240B better deal some significant damage!

    Ok perhaps the m240 will have damage values equal to or greater than th SVD? Hope so
  8. That m240B better deal some significant damage!

    Yeah that's my only issue with the game really.. some of these high powered rounds should have more lethality. I've survived THREE SVD shots.
  9. That m240B better deal some significant damage!

    I agree.. I believe project reality handled it well. However we should be able to fire it while standing but just with terrible accuracy.
  10. August 2017 Recap

    So happy to see the m240 will be in the game thank you!! So excited about this!! Wow. Day made!
  11. I am hopeful but one must wonder if the devs are not answering this question because they aren't sure if they will add it.
  12. Well the problem with al basrah is that one of the devs recently made is super bright. When it was first released it had great atmosphere, gamma and shadows. Now a it's ugly right. Change it back devs.
  13. SVD too weak

  14. Alpha 9.6 Released

    This^^^ if I want know if I am standing or crouching I can just look down and see my legs. And if I want to know if I am in prone I'll just see the ground right there! That new icon should totally be optional. Pointless HUD distraction.
  15. Alpha 9.6 Released

    I agree... they could have made it temporary. But a permanent hud item? Really disappointed. But oh wel everything else looks great
  16. Alpha 9.6 Released

    Thanks for the update. The only thing that really bothers me is the new hud icon showing your stance. Seems pretty unnecessary and not worth breaking immersion by having another thing on the hud. The best option would be for us to have the option to toggle all hud aspects via the options screen. Darkest hour/red orchestra did this well. If you wanted you could remove all hud in that game and even select certain hud features to toggle. Thanks for the hard work.
  17. My wish list. US: m240 Insurgent: Pkm Militia: m60 e4 Yours?
  18. May 2017 Monthly Recap

    I second this! PLEASE bring back the old lighting of al Basrah, the new lighting is so bright that i have to lower gamma every time the maps loads, and even then it doesn't look right. The previous lighting was perfect!
  19. After the 9.4 update, I thought I was one of the few here who was blinded by how the lighting on al basrah was increased. After playing in a squad today, turns out most of us alter the gamma setting when we play al basrah so we aren't blinded. Then we drove up on some of the rivers/streams, and the water was discolored ( almost white/greenish)....therefore this has led me to believe some type of glitched occurred. @ChanceBrahh I'm sure you have noticed this difference. The map was perfectly lighted in the previous patch. Do you know what happened?
  20. Is Al basrah glitched now? (Lighting)

    Agreed. Really hope they adjust it. Very blinding compared to the other maps Do you do this for every map?
  21. The new bug is the lighting. Please change it to less bright as it was before. MAny Others have almention that it's just too bright now we always have to change the gamma settingsso mention that it's just too bright now we always have to change the gamma settings
  22. Is Al basrah glitched now? (Lighting)

    Wow you actually agreed! That's a first.
  23. Is Al basrah glitched now? (Lighting)

    Why did @oxygencube change the lighting if people were generally pleased with the look of al basrah in the beginning but now have issues? I wonder what kind of monitor he is using.
  24. Is Al basrah glitched now? (Lighting)

    Yeah really hoping they revert it back to what it was now that we know this was intentional. It just seems the gamma is way too high, and even makes the water look weird. After playing on al basrah now, every map you play afterwards feels like night time in comparison. @ChanceBrahh Thanks for your time and I hope you can revert it to how YOU originally had it.