rincewind

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About rincewind

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  1. and it still does just nothing (3570K)
  2. You see, I actually don't like most of the things devs did. And i'm going to make my own (things), using photogrammetry and stuff, having lots of fun with it. Not sure how far I can go about it but I see the reason why they didn't make 100% accurate model, its not Lada Racing Club after all.
  3. There will be your open squad so people can join, or someone's else. Or you can ask in chat if there are REALLY no other spots, someone will open IF you ask. You did not pay me to be let in, I do not owe you or anyone else anything, I bought this game to enjoy it with friends, I do not care if you think this is wrong. If I want my squad to be locked right now, on a licensed servers I have a right to kick anyone for any reason as it's stated in guidelines for admins who have a license, so be it, I'll do just that and that will cause a lot more damage than just some locked squads.
  4. wow I see a lot of people enjoy getting kicked and lose their kit being left with 2 mags
  5. yeah that's the point, might as well just get another used cheap monitor just to have that minimap constantly open. helps a lot if you're an SL
  6. "we don't want it but it's there anyway" ok
  7. but it is how it is, you can have that "minimap" on the other display while still being 100% combat effective, only difference is you need 2 more displays for that. so if you don't want that much information readily available at a glance, shooting\aiming should be blocked with map open
  8. but how about people with 3 displays who can have that already? not saying we need it on hud but either remove that for everyone or give others something similar http://forums.joinsquad.com/topic/5372-triple-monitor-support/?page=2#comment-259834
  9. why not try some extreme temporal solution, let them turn off the animation (only static stances like standing\crouching\prone), will that help amd users?
  10. i think ppl with 2 displays could use an external map (like in war thunder)
  11. at least add 3rd crew seat (like commander seat in arma) to armored vehicles
  12. 72p (sumari) 64p (yehorivka INF w\o vehicles) (low) performance is similar to A6 45p chora with vehicles (low and epic) 72p chora chora with vehicles i5 3570K + GTX 1070
  13. yep. dx12\vulkan would help a little in a really heavy spots (like at the edges of chora) and i would expect that 1070 itself will go above 70 everything else is up to squad devs
  14. I think the only way to go below 60 fps (epic preset, 1080p) is to get on the mountain at chora to observe the whole map, ofc on empty server. Couldn't test it because that area is now blocked out. Ranges from 60 (@blocking wall looking at the map center) to 120 everywhere else. But anyway no point benchmarking it with full servers since it's bound to cpu and everyone gets about the same result and tbh i've lost my faith in that will ever be optimized good enough