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rincewind

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About rincewind

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    Squad Leader

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  1. I think Nerfing Rally Points is a bad idea

    Oh, also regarding your spoiler. If there's no actual need in the transport now (has been mentioned many times already), let's say your idea with points works. Do you expect some guy coming at you in a truck saying: "PSSST, BRUH, WANNA SOME TRANS SOMEWHERE? REAL QUICK"
  2. I think Nerfing Rally Points is a bad idea

    deal with it dude not your fault, you didn't choose it being advertised as PR successor but you'll have to endure the fact that it is totally not it's own niche but still a copy of PR (not very good one at it) now we're back to the point when Zylfrax said it's just best to stagnate all the way to the end. Changes can piss off some part of players and attract another at the same time. We're not sitting on a bomb or something (only part from a bomb is time, the more you wait the less any changes will affect anything)
  3. I think Nerfing Rally Points is a bad idea

    I'd be happy to take my refund for kickstarter that piggybacked on PR tho sadly that's not possible. But you can't say it's pointless because you've never tried, and no one tried, it's just OWI has this weird attempt to not copy PR while still copying like 80% of it and not making it work correctly in the process.
  4. I think Nerfing Rally Points is a bad idea

    That is one stupid and irrelevant question. But there's your short answer: no Somewhat longer one: we have an example of perfectly working and balanced model including both fobs and rp's, and we keep referring to it, how on the earth this question appeared i have no idea
  5. I think Nerfing Rally Points is a bad idea

    idk why do you guys still keep getting back to it, but we don't really need TRANSPORT squads without helis. We need, first of all, the need for transport (which is absent because of OP RP's), then maybe some marker to request APC to location (kind of like in PR) (if you think your average squad SL is incapable of using inter-squad voip), and MAYBE even some score points (again if you think your average squad player wants dem points) for taking your asses on board, that may help to shift that "MUH K/D" mentality of APC crews, and voilà- no one is forced to play transport sitting in a truck at main. But it's all pointless while there's no real need for transport.
  6. I think Nerfing Rally Points is a bad idea

    Is this any different from being forced to wait for SL to respawn, take a truck and poop out a new rally when moving to a different objective? What it should force is more thought out process of preparing logistics and fobs building.
  7. I think Nerfing Rally Points is a bad idea

    There was only one guy saying "DELET THIS" without any further argumentation and yes, i wouldn't consider that worthy to read. But now you're somehow fixed on that idea through the whole discussion and think everyone suggests removing RP's even when they clearly state the opposite. So yes, you're making up things again. Another time was when you picture your opinion as facts like inevitable death of the game with more emphasis on a teamwork. Do i even need to explain that? I'd suggest you to read the whole thread again. Main premise of everyone in favor of _nerfing_ RP's is juts making them secondary, not primary spawns.
  8. I think Nerfing Rally Points is a bad idea

    Can you quote anyone suggested removing RP's or you just made that up again?
  9. I think Nerfing Rally Points is a bad idea

    This you will never know for sure until you try.
  10. I think Nerfing Rally Points is a bad idea

    This universal argument has been passed around so many times, but still is not relevant to this thread. We're discussing one single aspect of the game that needs some tweaking, not 1.0 release of the game. Did I read it right, you're saying it's best to just keep stagnating? I believe devs just need to find courage to experiment and try things, frequently and on live servers, not some internal playtests. Did they dare to advertise the game as PR successor then why not just at least try it? If it does not works roll it back and find another options. Example: Rust devs constantly evolving by implementing game-changing mechanics releasing it to the actual game and looking how it works in a real world. Successfully so far for many years.
  11. I think Nerfing Rally Points is a bad idea

    But jets do that. Like, if you don't have a joystick or a mouse with built-in macros to emulate constant pull up you're doomed to fly out of bounds every couple of seconds, which is very annoying. At least there OWI's decision to not include jets is rational
  12. I think Nerfing Rally Points is a bad idea

    It's not his "point of view", it's experience based facts from the game that gave birth to squad itself. While you can not back your statements about it dying in certain circumstances in any way, that is just your assumption based on your gameplay preferences.
  13. I think Nerfing Rally Points is a bad idea

    Well the only correct part is view distance. Ground vehicles don't have any intentionally lower speed limit (and never had), even jets exceed mach1 which makes them not very enjoyable to operate.
  14. I think Nerfing Rally Points is a bad idea

    i think you need to check again, PR has 18 4x4km maps and falklands is 8x8 https://www.realitymod.com/mapgallery/#!/ Also you guys are missing one important thing - even in PR no one would seriously do transport with just trucks. Instead, APC should prioritize transporting over killing people, but in squad asking apc for trans anywhere except game start is heresy, most common situation is SL respawning at main and taking another truck just to dump it on the way to set up another rally. Thats how deep is typical "teamwork" in squad.
  15. I think Nerfing Rally Points is a bad idea

    What's boggling our mind is how on earth ignoring the experience of this journey is considered a good idea, that's all. @fuzzhead since you're here, i'd like to know your opinion on the following: are you happy with the fact that people think that it is totally OK to have single squads carry the whole team, considering communication and teamwork between different squads destructive to the game?
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