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    Fireteam Leader

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  1. Kokan AAS v1 RUS vs UK unbalanced vics

    Russia does not have the equivalent, but they could add the BTR-82A. To make it: strong armor/low penetration vs weak armor/high penetration
  2. FDF Mod - Finnish Defence Forces

    The Sisu E11T truck is so useless when the FDF has landrovers and motorcycles. Transport trucks should be removed from this game in a whole, so people start using the APC's as they are intended. And in logistical trucks decrease the troop capacity, so again people use the APC's more. Lets be real... You never see troops moving around in unarmored vehicles on the front line. "Transport trucks" Where you do see troops moving in unarmored transport trucks in large amounts is behind the front line moving to it. Where there are no threats. This is also addressed to logistical trucks that can carry a bunch of troops in the back. All the space in the back of a logistical truck should be for build supplies. Troops should only be able to sit in the front three seats. "This is a front line game"
  3. Kokan AAS v1 RUS vs UK unbalanced vics

    You can visibly see that hes not missing by the sparks, but nothing is broken. Its just the bulldog has far superior armor then the btr because they are different class vehicles making it unfair. "InsanelyOrange" is saying that they should add a vehicle of the same class to make it fair.
  4. [WIP] BMPT "Terminator-2" Tank Support Vehicle Mod

    DEFINITELY NOT... That thing has: 4 x 130mm Ataka-T Anti-Tank Guided Missiles (ATGM) 2 x 30mm 2A42 series auto-cannons 2 x 30mm AG-17D or AGS-30 automatic grenade launchers 1 x 7.62mm PKTM machine gun And its as armored as the T-72. "Don't forget that those dual auto-cannons will easily take down helicopters in seconds from long ranges"
  5. Binoculars, Optics and Sights

    They should add Binoculars with distance finder for Squad Leads and remove the automatic distance finder with the attack markers. To increase communication and realism. Squad Leader - range finder binocular Fire Team Leader - Who ever is assigned fire-team leader get a normal binocular added to their inventory. Sniper - normal binocular Engineer - no binocular In all there will be 4 people with binoculars in a 9 man squad. But who ever is assigned fire team leader will also have a decrease in ammo capacity with the binocular added. Like -1 grenade or -3 mags.
  6. British Helicopter: Puma HC2

    Puma looks cool!
  7. Brainstorming Helicopters and Air Assets in general

    I didn't take on account everything.
  8. Brainstorming Helicopters and Air Assets in general

    I did some more math and got that 1 troop=400 build points. Since 3000+11t=300+18t
  9. Anti-personel Mines

    I'm thinking of something like this where you will place it down like an emplacement and it will only have a 2 meter between distance and the string will be visible enough to see. The sticks will also be visible unless you put them behind an object or in a bush/field. They would be put down around friendly FOB so if an enemy squad tries to sneak up. The friendly troops that are on the FOB will be notified if enemies didn't notice the tripwire. You could also be able to disable tripwires with a knife quietly. Also in real life TK's a lot more often because they don't have a map of friendlies. It goes as far as friendly tanks shooting each other.
  10. Brainstorming Helicopters and Air Assets in general

    And they could strengthen electronic stuff on UH-60 to make it a little more equal to Mi-8.
  11. Brainstorming Helicopters and Air Assets in general

    Maybe they could increase troop capacity or add weapons like S-8 rockets or GSh23 auto cannon to decrease build point capacity on Mi-8.
  12. RAF faction Ideas.

    Add PRO-M "Schmel-M" as an equivalent to the Carl Gustaf for the RGF. Shoots PRO-A(thermobaric) round & PRO-D(smoke) round. Took part in Afghan, Chechen, Syria, Iraq wars.
  13. Brainstorming Helicopters and Air Assets in general

    Mi-8 carries 4,000 kg (8,818 lb) of cargo internally. =2,000 build points +7 troops(not including front seats). UH-60 carries 1,200 kg (2,600 lb) of cargo internally.=600 build points +7 troops(not including front seats). Ural 4320 carries 6,000 kg (13,200 lb)=3,000 build points +7 troops(not including front seats). "for reference" 1500 & 1000 carrying capacity in game is too much for a helicopter. +there is greater difference in weight carrying capacity between UH-60 & Mi-8 not 1.5 to 1 ration but a 3.4 to 1 ratio in real life.
  14. Building is useless

    They should have fortifications be built on their own but slowly with a timer. Digging stuff is something nobody wants to do and makes the game boring.