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GUNNERBOMB69

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    47
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About GUNNERBOMB69

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    United States
  • Interests
    Military stuff

Recent Profile Visitors

113 profile views
  1. Binoculars, Optics and Sights

    They should add Binoculars with distance finder for Squad Leads and remove the automatic distance finder with the attack markers. To increase communication and realism. Squad Leader - range finder binocular Fire Team Leader - Who ever is assigned fire-team leader get a normal binocular added to their inventory. Sniper - normal binocular Engineer - no binocular In all there will be 4 people with binoculars in a 9 man squad. But who ever is assigned fire team leader will also have a decrease in ammo capacity with the binocular added. Like -1 grenade or -3 mags.
  2. British Helicopter: Puma HC2

    Puma looks cool!
  3. Brainstorming Helicopters and Air Assets in general

    I didn't take on account everything.
  4. Brainstorming Helicopters and Air Assets in general

    I did some more math and got that 1 troop=400 build points. Since 3000+11t=300+18t
  5. Anti-personel Mines

    I'm thinking of something like this where you will place it down like an emplacement and it will only have a 2 meter between distance and the string will be visible enough to see. The sticks will also be visible unless you put them behind an object or in a bush/field. They would be put down around friendly FOB so if an enemy squad tries to sneak up. The friendly troops that are on the FOB will be notified if enemies didn't notice the tripwire. You could also be able to disable tripwires with a knife quietly. Also in real life TK's a lot more often because they don't have a map of friendlies. It goes as far as friendly tanks shooting each other.
  6. Brainstorming Helicopters and Air Assets in general

    And they could strengthen electronic stuff on UH-60 to make it a little more equal to Mi-8.
  7. Brainstorming Helicopters and Air Assets in general

    Maybe they could increase troop capacity or add weapons like S-8 rockets or GSh23 auto cannon to decrease build point capacity on Mi-8.
  8. RAF faction Ideas.

    Add PRO-M "Schmel-M" as an equivalent to the Carl Gustaf for the RGF. Shoots PRO-A(thermobaric) round & PRO-D(smoke) round. Took part in Afghan, Chechen, Syria, Iraq wars.
  9. Brainstorming Helicopters and Air Assets in general

    Mi-8 carries 4,000 kg (8,818 lb) of cargo internally. =2,000 build points +7 troops(not including front seats). UH-60 carries 1,200 kg (2,600 lb) of cargo internally.=600 build points +7 troops(not including front seats). Ural 4320 carries 6,000 kg (13,200 lb)=3,000 build points +7 troops(not including front seats). "for reference" 1500 & 1000 carrying capacity in game is too much for a helicopter. +there is greater difference in weight carrying capacity between UH-60 & Mi-8 not 1.5 to 1 ration but a 3.4 to 1 ratio in real life.
  10. Building is useless

    They should have fortifications be built on their own but slowly with a timer. Digging stuff is something nobody wants to do and makes the game boring.
  11. Tower Deployable

    If your talking about one thats like this than YA, but NO to non-hesco towers
  12. Rally Point

    Weaken rally points or remove them in general.
  13. FOB Construction

    More texture
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