Jump to content

Atlan

Member
  • Content count

    44
  • Joined

  • Last visited

About Atlan

  • Rank
    Fireteam Leader
  1. How should armoured vehicles be used?

    Great vehicle use requires patience. Do not push at any time, stay behind your infantry, find a location where you have multiple exits, and find places you can support your infantry, and not get ambushed by enemy infantry. A slow approach behind your infantry is great, without pushing. You should never be on the cap point with a vehicle, you can communicate with your infantry on the ground and ask them where they have trouble, maybe its a gunner somewhere, or a sniper. and lay down cover fire, or direct fire on the enemy. Do not use (G) use direct chat with the squad you are close to and if he doesn't communicate report him to the admins. Sometimes even shooting at buildings near a cap point or where there is no enemies will distract the enemy forces, and switch their target to you, instead of hte infantry, it also gives your infantry some leway. You can also use a vehicle to lure out enemy vehicles without ever engaging them, but let the infantry take it out, however again requires communication, and competent players.
  2. Rally Point Changes Needed

    They should remove the rally point as it only brings harm to the game. And this game was setup around realism, you don't see soldiers respawn from nowhere. While certain things can't be changed, the rally point can, and must be removed in order to give us the realism we desire. Fobs are for respawning. Removing the rally points will make the game last longer too, and make people play more cautious, and use strategy good strategy above all else. And focus more on teamwork. Rally points do not work for this game.
  3. Statement.

    They should put a disclaimer up then, telling us they accept new players, not leave it blank. Also we are not only talking CS:GO, shoot'em up players. We are also talking those who want to do tactics, but do poor tactics, and that's the new players. Even if they have lots of hours. For example, my new helicopter thread. How to use helicopters right. People with thousand hours don't know how to use them properly, and even though they plan out tactics, and this and that, they still fail at the game.
  4. The worst players are the ones with lots of hours, and yet don't understand how the game is working, and how it should be played, the vehicles, etc. You are unable to reach a person who thinks he's got the game 100% and knows everything, where as you can teach a new player how to play properly.
  5. Hello and welcome to the tutorial on how to use Helicopters on the battlefield. This game was created to bring realism to the game, you can use real life tactics used by the real military to win matches, but let us put that aside and let me tell you how to use helicopters properly. No matter how many hours you have, or how good you think you are at tactics, if you do not agree you are literally just (G)Arbage. When playing on a large map, and unable to push an offensive onto the next cap-point. or in a stalemate with the enemy team. or being pushed back, or in any situation really, YOU DO NOT USE HELICOPTERS FOR RESUPPLYING DEFENSIVE FOBS. The practice of using helicopters to resupply defensive fobs are so deadbeat, Helicopters are used in the real life military to supply offensive fobs in enemy lines, or behind them. It is used to setup new bases, flying in sandbags, and other material to build a forward base in enemy terrority. This tactic applies to the game. Helicopters are not used to resupply fobs in defense, of of many logical answers to that is: Defensive fobs are usually easier to get access to with vehicles, the chances of you getting killed before re-supplying a fob is not that high. Where if you need to drive long distances you are very close to danger. Here a helicopter is the best choice, if the player playing is good at flying a helicopter. The united front server have a very incompetent and sorry ,autistic clan, with multiple people claiming the Sl roles with no experience, or any sane mind. I'm fed up with how the helicopters are not used properly, because people like to roleplay they're doing something important, and wont give up the helicopter role to re-supply fobs with the vehicles, and let someone else push a forward base with the helicopter. Please. Learn from this guide, and become better at the game. Thank you. Added: Another tactic that can be used, but is seen as bad, is you re-supply the defensive fobs with a helicopter 24/7, and then use your stationed logi trucks to get supplies from that defensive base, and push out, but this one is fairly dangerous too. and let us be fair, no one that uses the tactic of re-supplying a defensive fob with a heli is thinking the resources could be used for pushing out with logi trucks. They just don't know any better. On that note, using a helicopter to make a forward base, or offensive base is always the best option. There are many ways to avoid lats, hats, and other missile based weaponery, you can out manuever guided missiles with the heli, you can also fly far out on the sides, and you have a far enough range to spot any vehicles. You can also communicate with the scout cars, or scout squad, to scout ahead for any danger on the field, in form of vehicles. Please Learn from this, and adapt, and adopt this new knowledge to your gameplay,. I'm unable to understand how people are not smart enough to figure out very simple things, its basics The helicopter have very few supplies, its fast, and you can get in and out fast. This makes the helicopter use specifically for building bases, behind enemy lines with the bare minimum a squad landing there would need to defend or push, and it can easily re-supply that new base. A logic truck is not as easy to get to where you want it, or get it out it have way too many supplies for what you need, since when the first push starts, someone else will most likely have been, or be pushing from a different direction when all the attention is on where the heli fob were built. The logic truck is meant to re-supply defensive fobs, because this is where a lot of supplies are needed, not on offensive push fobs, they are used to gain a foothold, to spread attention. A defensive fob will always be in game and fight more than an offensive fob, therefore more supplies are needed, the forward and offensive fob can be overthrown easily, therefore wasting logi trucks, and other things over supplying it will be a waste, and also more of a hassle in every possible way. Capiche? L2P This message is meant for everyone, but more so the UF clan, if any of you see this, tell your admin to L2P and teach his clan members how to play before making a server that accepts scrubs. Without putting a disclaimer on it. Another tip: If you ever spawn on an offensive fob and you have no ammo, reconsider your play style. You are definitely doing it wrong. If you are defending a fob, make sure to stock up on ammo, when you run low, so if you die and you decide or the sl decide to push, you have ammo. If you are out in the field, and running low on ammo, maybe its a good idea to ask a rifleman for ammo, or consider going back to base. Maybe you used to many wasteful bullets on nothing. if this is not an option your SL is doing it wrong, do not follow him and go back and re-ammo. The offensive/push fob's ammo will always be for those who are already fighthing, not you who just spawned and forgot to ammo up.
  6. Statement.

    Most clans, even the competitive ones are real bad, most servers runned by clans are horrible. Servers that don't have the new player friendly desc, allow new players to join and play on their servers, which is horrible. Most clans think they're the best for playing versus other clans, and have lots of hours, when all skirmish is about is rushing, literally. There is no real tactical play, hence they don't know any better than the usual public server tactics. I find it very bothersome that clans don't actually think about tactics, but instead on their aim. This game was made for realistic purposes, not a shoot'em up. A great tactic beats better aim. I haven't yet seen any clans that are willing to learn, or not use the same tactics as in any public match, its foreign language to them. You'd think you would get a real tactical gameplay when you buy squad, but all you get is CS:GO nerds summing lots of hours into the game, and then form groups and play versus other groups and call themselves good. All you really get is some cringe, youtube video from karamut, or other youtubers roleplaying actual tactical gameplay, there is no need to role play it, and set it up. If you just use a little brain, you get the same outcome, tactical warfare but not at all setup, or roleplayed. And again, this rush, and shoot'em up style is beat by tactical gameplay. OWI please make hardcore servers where you are banned for being a CS:GO nerd. NG RIP C| TLR SR Just to name a few of them, there are some more out there. Can't we get a reform? There is no game, skirmish or public that I have not seen an oppertunity to win in 15-20 minutes.
  7. Auto-sprint

    True, True. But it would still progress the game into another battlefield no brain shoot'em up game, if people just auto-run, easy targets.
  8. I'm giving up on this game.

    I just want proper game play, and I will get it somehow.
  9. A better armor and Gear system

    Yes, the restrictions are a pain, who is to say a rifleman can't carry a rocket, or more ammo for the boys.
  10. Auto-sprint

    Auto-run should not be implemented, if people are capable of doing so, owi should somehow punish that, or get rid of it.
  11. I'm giving up on this game.

    I dont know, I can only make assumptions based on what I see, and hear, and I have literally visit almost every server, even those with a 500 ping to play, and most of the squad leaders, and players don't seem to give a rats butt, its rush B, and then I assume its the players because if they're not interested, and just want to take a logi place a bad hab and roleplay soldier action while running around like headless chickens thinking this is how they do in iraq, and afghanistan. You don't have to roleplay the game to get realism, I have been in rare games where bombs were going off as we crossed the streets, buildings blew up, cars, ambushes, and all those things, and there were zero roleplay, it was just tactical real life gameplay from the enemy team, and our team, which forced us to be unable to COD, or counter strike it as the enemy squad leads actually had their men setup everywhere, tactically, and they end up winning, due to some people being unable to handle that pressure and just rushing and COD it, they never got anywhere and disconnected. We actually had to clear each compound we found, or clear it using grenades or we would go into an ambush, think about that, whens the last time you had to clear a compound and not just run through it mindlessly, because you knew the monkeys were rushing b on the other team. Then.... I can't see how OWI is at fault.
  12. "Hiring" Admins. (Future)

    While I to some extend have worries about the overseers doing their job right, we can argue that this is not really a job, the same way being a kindergarden teacher is, or a social educator, a truck driver, a garbage man, or other things, its a suitable job for those who have the time, enjoy watching games be played, and get paid. Of course I wouldn't take people I fear would revolt, and I do feel that with these resources we can make a server where only those who want to dedicate their time will play, and its most likely going to be at its peak in the daytime, and during the night time. So many people are fed up with lack of management.
  13. Hello, I have planned to open a server, a high end server, I have almost... maybe already given up on this game as seen in my last thread, I have no other choice but to test out other alternatives, and that is why as my last shot at trying to enjoy this game, I will open up a server that is run by me, and I have plans to hire observers so to speak, people that will watch both sides (When at its peak) to make sure squad leads are communicating, discussing tactics throughout the whole game. As everyone likes to play, and nobody would sit and observe games for nothing, I want to know how much people would want to get paid to actually watch a server for say three, to five hours a day, or when the need is there for them. I'm not sure how owi global rules will play into this, but I plan to create a server where communication, tactical gameplay, and stategy is being discussed among the squad leads throughout the whole game, and where not following these rules is bannable offence. I think the only way to make sure the server will become high end is to immediatly rid the server of players who don't listen, squad leads who stay mute, or cant as a group come up with strategies that work throughout the whole game, or swallow their pride and listen to ideas. I believe that this way games will always be filled with squad leads that have the right knowledge, have the logic, and sense to see plays that normally would be seen as sketchy and not call of duty style, and enforce them, I also believe that it would attract only those who listen to squad leads, who don't rambo off, or don't listen because they think the game-play is dumb, and he or she is better. These observes don't have to become, or be clan members, but mainly overseers watching the games, and immediatly banning bad buds, no warnings ahead of time, as the server will be advertised as "High end" Gameplay. But as for now, I would just want to know how much peoples time is worth, so if you find that this could potential mean easy money for you, or would be a job that wouldn't bother you, send me a private, or comment here with a number. And we're talking hourly pay.
  14. I'm giving up on this game.

    Well, while some players are truly in it and picked up this game for the tactical, deadly realism that were promised, the majority are sadly call of duty, counter strike players, who rush out, and think they're the best because they can shoot ten people. While I will agree to some extend with one of the comments made about skill, beating tactics, and good communication. I have rarely but seen people actually come together with me and other squadleads giving up their pride to make the best comebacks because we were not capable of taking the other team head on, purely by tactics we destroyed the enemy team and communication - Stealing habs behind enemy lines, sneaky habs, and pushing together from different directions, any serious team with great communication and tactical approach will beat people who have the superior aim, and skill (Shooting others) But its rarely seen becase the majority are COD, counter strike players, and when they set the standard for how gameplay is supposed to be played in games, those who signed up for tactical, deadly realism give up those aspects, but keep their pride intact thinking they're good for getting a thousand kills and losing a match because the other team had more brute force, or a hab placed slightly more tactical, but without any thought behind it. I see so many matches where I give up halfway into the game because nobody wants to listen to one thing that could save the game, just one action that they don't wanna swallow their pride for, it saddens me. As for other comments now that I am at it, I don't see many clans that looks attractive, I have been in one where they were not following owi rules, and kept harrasing, and being stupid towards other people, and other clans that just didn't want to play the game as it was meant to be played, but did what is written above, and never participated in any clan games, or other things. As for most of the clans that I have visited on servers, they don't seem to want to enforce high end gameplay, so I can only hope for clan matches once in a while, and 90% of the time be fed up with how nobody wants to listen or do things that win games on the clan server ,because the clan don't enforce good gameplay. I don't know, show me a clan that actually gives us what we want, those who truly signed up for what this game stood for, and were created for, tactical realism, and the deadly realism. I now see how this is becoming more of a battlefield, or call of duty game, those are not games where any tactic is placed, its just brute force upon more brute force and respawn, upon respawn until one side loses 4 more people than the other team and losses the brute force they had, and then they camp the spawn. But sadly it isnt owi doing it, its the players feedback, and how they set the standards for how the game is played. I have realised that now.
  15. Are clan servers destroying gameplay

    Or just play better, most clans are bad at the game. :'( Its just that there's so many newbies that needs teaching.
×