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Player 1

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About Player 1

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    Fireteam Leader
  1. The other night we had a SL put the only ammo crate inside a building with the radio and literally blocked it off. If you wanted ammo you had to go through hoops and bounds to get to the ammo crate. I asked the other three SLs to drop more around and they either refused or just ignored me. Then our super fob was over ran and we lost. After that I got flamed by my team for asking for more ammo crates. Welcome to the Squad.
  2. I feel the reason gunfights don't last is because of the proximity of engagements. Most engagements happen within 50 yards. If you're a vet or been to a range, you know how close that is for a rifle. It looks far in-game but irl it is not. That and the inability to simulate stress and fatigue on the shooters result in super soldiers that can insta tap anyone peeking a corner.
  3. Iron sight zoom better in post scriptum

    Agree with Ecchi. From experience irl hitting a stationary man-sized target at 500 yards with iron sights is easy even with an AK. In squad, hitting a target at 300 yards with iron sights is near impossible even with the zoom feature. Scopes are already too dominant. If they removed the zoom feature for irons, scopes would need a rebalance.
  4. Nanisivik_RAAS_v2

    So what about irregulars vs insurgents? Where's the authenticity in that? No one's crying about it.
  5. Hit-Detection

    Last night it took 5 rounds to drop a guy with the SVD and we still traded. It also takes multiple head shots to down a player sometimes. It's very inconsistent. I can't remember it being this bad before the new engine update.

    I believe he's referring to the squadmates that are flanking and closing in. The noise from the suppression team allows the flanking team to close in on the enemy without notice of footsteps and draws their attention. I've actually used this before to assault a tall building on Al Bashrah. Works wonders.

    Covering fire is so darn effective but most casual gamers have no clue how to employ it. Most people just rely on that pinpoint accurate shot and will not fire until they spot the enemy. If you know where the enemy is, lay down some fire so your squadmates can move in or flank.
  8. Massive desync

    This. The desync is horrible with the new updates. I've never traded so much up until the recent patches. Also, shooting moving targets have never been so inconsistent.
  9. In the matter of fall damage

    So then how do you justify insurgents and irregulars taking fall damage on the same level as conventional soldiers? They aren't packing 70 lbs of gear. Every time I play insurgents and get spawned on top of the HAB, I always get fall damage when I inevitably have to drop down. That shack isn't even that tall.
  10. More C4 or increase the damage

    Been waiting for the c4 nerf. We already have enough lone wolf marksmens and HATs. We don't need another reason for people to run off on their own. I see more sappers than marksmens going Rambo nowadays. The game is called "Squad". Thank you OWI.