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suds

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About suds

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    Company XO

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    gameplay 5:3 realism

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  1. you need to "acctaul" ly read the forums too.you will find many threads which cover your ideas in a lot of detail. balance though equivalent loadouts and assets is not intended for this game. If your car is red you need to go fast or go wide, keep it hidden and use it appropriately. for other things you play differently based on the situation, any team can win at any map with the right tactics. In some cases it is a little harder for one team but experienced players and tactical psychologists will find a way to win everything. eg bait with your red technical and use your heavy AT or superior RPG capabilities to take down the striker. wait in cover for the scopes to come to you and decimate them at short range use your speed to out-manoeuvre oh and check out the asset costs. balance is made here as well (not sure if these are updated to A9.7)
  2. What Server Do You Regularly Play On? (One Vote)

    might be best to split this into 2 threads EU and US. QFF has 2 full servers in EU every night, certainly deserves a mention.
  3. How Effective are Convoy Squads?

    for company? one required to claim and drive
  4. How Effective are Convoy Squads?

    1 man required. not a squad
  5. Game uses up all ram?

    i had a problem like this. An error popup saying out of memory. I had removed my page file, adding a small page file fixed the problem.
  6. cod4 has collision when prone. it gets really frustrating when you cant move freely. Basically trapping yourself without control, it is clunky but prevents the sticking through walls effect we see in squad, one of the recent battlefield series also forced a move away from the wall to lay down, this was a little better but still felt uncontrolled. In reality if you wanted to stay laying down and turn in a tight place you would feel the obstacles and alter your limb positions to enable the movement. In all poistions you would press against surfaces altering your body shape to suit. In UE4 they have shown some nice gun collision animations like the one Psyrus posted above, i hope this can be extended to the limbs in a way that we don't notice when moving around. Clipping all the walls is probably unnecessary, they would only need to alter the animations reactions to existing clips.
  7. Supplemental Rules

    23. any rule which reduces the chance of LOL is void. 24. games should be fun
  8. Gas attacks?

    human shield/hostage would be fun for one of the people involved ;P
  9. Way to train?

    If you go into the Firing Range mode and do 60 Prone Crouch Stand Prone actions every day for about a month then you will become very powerful. Be sure to balance this with some running and a good diet.
  10. WTF with the cheating over?

    Bullets can go through some walls. Unfortunately so can your body if you are too close. You can't tell what killed you all the time, it might have been a bigger bullet than you think. Just because you had ducked behind a wall on your screen does not mean that the server agrees with you. You may have been fully in the path of the bullet according to the server and perhaps the person who fired it. Latency is not something that can be avoided, some games hide it, some players deal with it. Learn what "Ping" means to gamers and find a server closer to you. Duck sooner. Smoke is not bullet proof. I often shoot a couple of clips into smoke. I have not noticed any evidence of hackers on servers I play on regularly. Find a better server.
  11. join the same few servers with the best pings at the same time of day and you will always see familiar faces I often need to change servers because of the number of players following me around tough being a celebrity steam friends open the steam menu and add anyone from your current server
  12. Gamemode - CAH

    The AAS gamemodes have the nice big maps but concentrate the action in small areas. I think this might spread the players too thin.
  13. Are you a good shot?

    best to practise in the server you want to play on. latency effects results and realistic movement makes the time valuable. me: Snap reaction shots - yes I am awesome. Moving target with time to line up - this is the easiest. Stationary target at 150m+ and shooting back at me - seems impossible to hit them sometimes. Perhaps it is invisible cover they are behind...I have yet to decide if it is best to dodge and return fire or stop and hope they dont hit me first. guy i just winged who is bandaging in front of me - war crime time.
  14. I can see some nice tactics coming from this. EG SL requests the drop using the spawn map, range from SL location is limited to prevent advance drops, ~15-25 min cooldown. 3-5 min wait from time of request! (This makes it less exploitable and assumes there is a bigger picture.) Parachute appears in the sky using magic. (till we get some aircraft at least) Ammo falls in approximate location it was called for. Ammo has a ticket cost based on what is left. So if the enemy find it first and destroy it they benefit. If some is used up it costs less, if friendlies "dig it up" it just disappears. No kit changes are available, only reloads compatible with current squad loadout. Except SL kit but this would be required to call the drop so another SL would have to provide the drop. A tactical play would be: Position the drop so it draws enemy out of a flag or stonghold. Ambush as they approach.
  15. Logi quality of life quick change

    Or just make it so you can turn your head another 5° so you can look in the back. Right now I just hit F4 as I drive past the main to check it is filled then F1 to carry on driving.
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