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About Cheesy_LeScrub

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    Company XO

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    Edinburgh, United Kingdom

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  1. POLL - v10

    I was in the Australian Army. You said "PR has better shooting mechanics". PRs shooting mechanics are terrible in comparison to how Squad is now designed. That's the point of contention here.
  2. POLL - v10

    Because nothing says "better shooting mechanics" like random deviation. LUL.
  3. June 2017 Monthly Recap

  4. How do you feel when you lose?

    Like with every game I play, winning or losing isn't really an issue for me (although, obviously, I'd rather win than lose). Sitting through concurrent steamrollings on a team that doesn't really have it's shit together is super frustrating but it's not going to affect the rest of my day. The biggest thing for me is personal performance and the performance of my Squad. If I did well, my boys did well, and we all had a good time... well, that's a win. Toxic attitudes are the quickest way to having a shit day. Let it go. Breathe.
  5. On the overdone genre "World War Two"

    The Glorious Old Days of {BdG}, [BHC], <82ndAB>, and the rest
  6. Looking forward to British--at whatever point they appear.
  7. null_value

    I don't see a problem here.
  8. Rushing - The Game Changer

    This I particularly agree with. If we're looking for "emergent" gameplay, there's no better way.
  9. Rushing - The Game Changer

    I like this. 33% of the Squad, or a 2 minute timer; or both.
  10. No, but we're looking for some sense of authenticity or realism. And frankly, there is not a significant enough penalty for being shot at (let alone actually being shot) currently in-game.
  11. Nade protecting random hesco blocks

    Paging @Socrates. Looks like someone stole your revolutionary anti-grenade barrier idea from that post a few months back /s
  12. January 2017 Monthly Recap

    Welcome to the Forums
  13. January 2017 Monthly Recap

    Reductio ad absurdum. Please stop, now. We all know the game is going for authenticity and realism with a pinch of poetic licence--as it should be. Great Recap, Devs. I've had a break from the game recently but I'll be back with a vigor soon! Keep on keeping on
  14. January 2017 Monthly Recap

    This is why I shoudn't scroll the comments before reading
  15. Days of War - Another UE4 WWII MP FPS!

    I bought it, played it for about an hour, and then sought a refund from Steam. It's an incredibly fast-paced, hitscan twitch shooter. Think the original CoD/DoD. 5 or 6 years ago I probably would have loved it. Not so much now. And not because I lack the motor-skills or reflexes. I just found it so boring. So the first map I played was Omaha. Spawned in as Germans, grabbed a Kar98 without the scope (which also turns out to be a 1 hit kill) and promptly went 44-5. It wasn't an enjoyable experience for me defending, let alone when the sides switched and we had to run up the damn bluff. The map design, in general, is totally lacking. And the game itself is just... I felt like I wanted to rocket jump at a few points because it was just so frantic. Anyway, we'll see where it goes. But unless they drastically change a bunch of the mechanics and the flow of the game I probably won't be interested in the long term. That's my $0.02.