Jump to content

IsawU

Member
  • Content count

    6
  • Joined

  • Last visited

About IsawU

  • Rank
    Grunt

Profile Information

  1. Should be visible in ListSquads. As far as I know, it lists teams+ID and their squads+ID ListSquads output:
  2. Does AdminSetRaasSeed work in singleplayer/Jensen range? If so, how do I use it? I have already tried: and: getting different cap layouts every time. Is there also any way to check the current seed for bug report purposes? And lastly, what is the accepted format for the seed number?
  3. We need a new gamemode... HARDCORE

    Also - no nametags at all cuz you said The max I would go for is maybe nametags within 5 meters (but it really shouldn't be hard to find your mates without them IMHO). Also insta death is a little sad when the medic insists on reviving you without clearing the area first (but maybe the mentality would change). I really would like HC mode, because crawling in the bushes, listening to all the shooting, explosions and tanks driving around makes me feel very HC. It all stops when I see a nametag or something like that.
  4. I might have selected a better title for the thread, because what I'm suggesting here is not a full stance adjustment system in fact, what I tried to accomplish with my post was to discourage from seeing this as an option for a full stance adjustment system (looking back, I might have made that more clear). What you suggest has been suggested numerous times on the forum, however it is not becoming a feature any time soon, I think, because your proposed stance adjustment system means basically starting over with everything character movement related. I do not want the developers to focus so much effort on a feature the game works without. All I want is a simple tweak, kind of a more user friendly and official way of achieving the state that you get when you very quickly alternate between pressing A and D while crouched minus the walking weapon sway (if that makes sense).
  5. My thought exactly. While resting your hand on a wall might be a great idea in the real life, this sort of interaction in games is usually very unpredictable - how much am I going to peek up, what are my achievable angles going to be, is it actually possible to perform this action on this wall. I really like the possibilities of ARMA3 stance system and I highly dislike the user experience with the controls. I have spent so much time thinking about how to improve the control scheme and it seems (sadly) almost impossible.
  6. TLDR: When pressing movement keys while crouched, the character gets a litle bit higher to walk. I sugest that when both left and right movement key is held, the character gets a little bit higher, just like when you crouch-walk, but doesn't actually move. FURTHER ELABORATION: EXPANDED METHOD: OK let me hear your thoughts.
×