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IsawU

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About IsawU

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  1. We need a new gamemode... HARDCORE

    Also - no nametags at all cuz you said The max I would go for is maybe nametags within 5 meters (but it really shouldn't be hard to find your mates without them IMHO). Also insta death is a little sad when the medic insists on reviving you without clearing the area first (but maybe the mentality would change). I really would like HC mode, because crawling in the bushes, listening to all the shooting, explosions and tanks driving around makes me feel very HC. It all stops when I see a nametag or something like that.
  2. I might have selected a better title for the thread, because what I'm suggesting here is not a full stance adjustment system in fact, what I tried to accomplish with my post was to discourage from seeing this as an option for a full stance adjustment system (looking back, I might have made that more clear). What you suggest has been suggested numerous times on the forum, however it is not becoming a feature any time soon, I think, because your proposed stance adjustment system means basically starting over with everything character movement related. I do not want the developers to focus so much effort on a feature the game works without. All I want is a simple tweak, kind of a more user friendly and official way of achieving the state that you get when you very quickly alternate between pressing A and D while crouched minus the walking weapon sway (if that makes sense).
  3. My thought exactly. While resting your hand on a wall might be a great idea in the real life, this sort of interaction in games is usually very unpredictable - how much am I going to peek up, what are my achievable angles going to be, is it actually possible to perform this action on this wall. I really like the possibilities of ARMA3 stance system and I highly dislike the user experience with the controls. I have spent so much time thinking about how to improve the control scheme and it seems (sadly) almost impossible.
  4. TLDR: When pressing movement keys while crouched, the character gets a litle bit higher to walk. I sugest that when both left and right is held, the character gets a little bit higher and stays in place. FURTHER ELABORATION: Most of the covers in Squad are optimized to fit the different stances. While crouched looking from a window of an apartment building, I could comfortably see the horizon, however if I wanted to see what's going on closer to the building, I had to use left and right movement to peek up. I thought of pressing both keys and was disappointed when the character ducked back as soon as he stopped. I propose a very simple stance adjustment from crouch into a high-crouch, since that is what I would find most useful and the game probably already has the capability of achieving that without much work. The sugested crouch into high-crouch does not bloat controls neither it creates an oportunity for unwanted peeking, since whenever you press any movement key in crouch, the character gets higher to move, so whether or not the character actually moves at that point is of no essence. The only thing that might need adjusting is that either crouhed weapon sway model or a completely new one would have to be used when in high-crouch. Other than that, leaning would work, because the game already supports leaning while walking (weapon sway model could pose issues), aiming down sights would also work and high-crouch movement would not be a problem, since it's already the default mode of crouch movement. The present 1st person and 3rd person animations should also suffice (minus the weapon sway, I don't actually know how much that is a part of the animations - I sincerely hope it's its own thing). EXPANDED METHOD: The idea can be expanded upon to use forward+backward for higher stance and left+right for lower stance, however this would create possible unwanted peeking, would require new sets of animations for low stances and high stances and would most definitely unnecessarily complicate just about everything about the game. (edit) LESS EXPANDED METHOD: Left and right held simultaneously while crouched puts you into high-crouch and when standing up, it puts you into low-stand. This would give us enough stances to fix the below mentioned issue. Unlike the suggested high-crouch, the low-stand would however require a new set of animations, and movement in low-stand would not be easily possible (probably the way to move when in low-stand, without peeking up, would be to crouch and then move). OK let me hear your thoughts.
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