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About xxxWINGNUTSxxx

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  1. There could be a system where you can share ammo by pressing a number key to "equip" in your hand whatever magazine your weapon uses and you can go next to a player and if he has a weapon that accepts the same magazines you can click on him (like with a medic bag) and give him a magazine.
  2. Not hacking related but I'm 99% sure that admins can abuse admin powers. I've had multiple instances where I'm laying in the middle of nowhere very far from teammates and enemies, cover all around me, haven't fired a single shot, turn around and see some guy point blank right behind me and headshots me. I know for a fact that there is a free observer camera in this game where you can fly a camera around the map and see players highlighted in green and red and I think admins can do this with a command.
  3. Don't know if this is the right board, but when you aim at an elevation either up or down, the shots land very high and/or are very off target. It's especially apparent at high pitch angles. This wasn't an issue in the previous versions.
  4. No I wouldn't mind duplicates at all, there are many duplicates in the Al-Basrah remake. I think if they have a pool of say 100 unique buildings it might be enough to populate a map of this scale.
  5. One of my favorite maps in PR was Fallujah and it would be great to see a remake like Al-Basrah got. The fact that Squad's version of Al-Basrah had every building with interiors made this map infinitely better. One thing that bothers me though about urban maps in Squad like Sumari is that the city area is so small, it's almost Battlefield series size and it feels like an arena deathmatch. Fallujah's "urban" area alone IRL is about 5x5 km. Would it be likely or possible that Fallujah (or any urban map) gets remade to those IRL dimensions with every building interior enterable? That would make for an epic urban battle map. It would probably be the best game map ever made to date.
  6. Tripping when walking might be totally random but getting knocked down by a bullet is not random. Someone had to intentionally concentrate and use their skill to put that bullet in you in the first place. I see getting randomly knocked down from that bullet as just another penalty for letting yourself get shot. Adding armor shouldn't decrease the skill level of the game. After all, Counter-Strike, the FPS that is considered the top skill based competitive multiplayer e-sports game in the world has armor as a feature. As for the dev saying no killing incapacitated soldiers because "gameplay and personal ethical reasons", how is having to babysit a downed body until it despawns good for gameplay? If a player uses his skill to kill a player he should get that kill because he earned it. Instead the current system leaves it up to chance that an enemy medic will revive and nullify his kill, now that's randomness not skill. "Personal ethical reasons". Really? So it's not ethical to shoot a soldier a couple more times to finish him but it IS ethical to saw him in half with bullets and explosives to incapacitate him? It IS ethical to go to war and murder other soldiers because your government needs more crude oil? This isn't a Geneva conventions simulator.
  7. It would be cool if there was sometimes a random knockdown effect when you get hit with a full power rifle cartridge bullet or higher, similar to how you get knocked down (but not die) when a vehicle hits you. I've seen videos where soldiers get hit by probably a Russian full power rifle cartridge bullet (7.62x54mmR) and the bullet doesn't penetrate their armor but they collapse to the ground from the impact. Also it would be cool if body armor was factored into this where you have a RNG system where sometimes the bullet doesn't penetrate if it hits the armor plating and does a random amount of minimal damage. Another suggestion is to be able to kill incapacitated soldiers. When you get hit enough you go in to an incapacitated mode where you have to wait for a medic but you are otherwise invincible to death, which is totally unrealistic. It would be cool if in that mode you have an animation where you squirm around on the ground a little to show that you are still alive and can be killed for good. This eliminates the need to have to babysit the body of a soldier every time you down someone.
  8. Cool, thanks for the reply.
  9. I noticed in the tracer effects video that bullets passing right by the observer had no "bullet snap". IRL when a rifle bullet passes right by you you hear a snap. They had bullet snap in project reality, which has the best sound design in any game I ever played.
  10. It would be so good if they added a day night cycle. Why waste Unreal 4 Engine's potential? I think a good time frame would be one or two hours for a full day considering that's how long matches in PR lasted.
  11. I like to reload sometimes but it feels like a waste when I've only shot 10 rounds and have 20 more rounds in the mag. I would like to see a mechanic where you can swap magazines without throwing away non-empty mags. This can be done by having an optional longer reload animation that makes you put the swapped out magazine back into your pouch that is initiated by holding down R instead of just pressing it. The normal quick press of R is just for the default reload animation where you throw away the mag.
  12. I wouldn't mind if they kept it simple and made it just one animation that's like 3 seconds long and uninterruptable. Of course you would have to be facing the door or hatch to be able to interact with it. Uninterruptable isn't a bad thing because you would have to make a decision on whether it's safe or not to get in that vehicle and risk being shot. For example if you're being shot from one direction you could run to the other side of the humvee and enter from there.
  13. Are simple enter/exit animations that hard? With the whole team dedicated to making content to a core multiplayer and not throwing away assets by making a BS singleplayer that nobody wants *cough* COD BF *cough* they should be able to make this happen. Heck even Grand Theft Auto 3 on the Playstation 2 had enter/exit animations for EVERY vehicle.
  14. It would be cool to see that damage model applied to infantry. For example when a soldier gets hit in the torso or legs by a large round like the 7.62 they have rag doll physics applied to them for a few seconds.
  15. Excellent. Few things though. The engine is great but is capable of MUCH more, the graphics are really lacking and need much more detail, more objects, furniture, grass, etc, if this game wants to compete with Battlefield and COD, the fact is that great graphics attracts audience and creates immersion. The compass shouldn't be in the HUD, there should be a key to bring up a real compass or an option to disable elements of the HUD like the compass. It would be great if bullets did damage according to their size and speed, not the type of gun. For example a sniper rifle that shoots 7.62 does about the same damage as a battle rifle that shoots 7.62. There should be factions of the major world superpowers, US, Russia and China. Lastly this game wouldn't compete if there weren't vehicles like tanks and helis and jets.