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Ruplay

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    105
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About Ruplay

  • Rank
    Squad Leader
  1. High End PC Low GPU and CPU Usage

    First time you encounter performance problems, you should install MSI Afterburner and check this graphs: - CPU Temperature - CPU Frequency - Per core CPU usage - GPU Temperature - GPU Frequency - GPU usage - RAM usage - Pagefile usage - Per drive (HDD/SSD) usage That will help to nail down the problem. Squad is very CPU and RAM intensive. Overclock CPU and RAM.
  2. Commander in charge of rally

    Rally point should be and they are good. Because there is no way to live in Squad without them. It is too easy to kill player and there are a lot of good players (pixel hunters), unbalanced teams and lone wolves. Changes to rally points should be made only with changes in team balancing, reduction of lone wolves and better survivability of newcomers.
  3. Textures popping up and z-figting

    Trees: Plants: Buildings:
  4. Am I the only one to get aggressive texture changes on buildings? Textures changes in 20-30 meters and very noticeble. P. S. Also there is very noticeble z-fighting on some buildings and roads even in close range.
  5. Another Proximity Chat

    Squad is not going to realism, but fun. The main issues here: - people talk the same language and you cannot distinguish who is talking to you since you play with random players mostly - people will stop talking through in-game chat and start using third-party sofyware (teamspeak, discord, etc).
  6. Allow to limit squad size without locking it. Make limits from 3 to 9 players. Sometimes it is needed to play in small group, but with random players. Locking forces you check for people who left and invite new. Limiting makes it possible for new players to join without invites.
  7. I do not want accurate mortars since the mentioned problem - HUB, FOB destruction. It is so easy to mark enemy position for SL and so easy to get structures down with mortars using calc, that on some maps it is really annoying. I am fine if devs add calc in game, but make mortars limit per map (not HUB), more spread and more costs per shot.
  8. Squad not responding

    Make your pagefile size atleast 20Gb.
  9. You misunderstood the point. Give calcs to all, mean give them in game as an in-game feature. But you say that they are already for all (out of the game). Good point here is that aimbots also here for anybody (out of the game and anybody can use it), but does that mean that aimbots isn't a cheat? Not for sure. What is the way it affects the game? You start to shoot accurately with less hassle. So like with mortar calcs, isn't it? So what is the difference? Except that aimbost work for small arms and mortar calcs works for mortars. There are a lot of ways to cheat in game. That is why I gave a soltution only for one of them. Everybody can control gamma in monitor settings or GPU drivers, nevertheless developers locked gamma in game. Mortar calc should go the same way. I didn't say anything about commander arty, you were first to mention that with "cheat" word in the same sentence. Asking about it as a cheat. What was the purpose for that, idk. But for sure that you lack of arguments. Did I ask you before the first post is it a cheat? You didn't give any arguments of your position. You start with a lie of "devs approved", but then we figured out that was moderator (a player, not dev). Then you tried with "a lot of people use it", but that is not a point. Since people like to be upper hand and use any opportunity to achive that. So they will use macroses, red dots on their monitors, GPU drivers or any other software to get advantage. Calc are as precise as they can be, there are calcs that uses coords and start/end altitude, they are 98% precise and 2% is mortar spread. Probably, you use bad calc because you don't how the good one works.
  10. Can have and have it are different things. All players can have aimbots, you should lobby that too? What is the point to call commander arty a cheat? Do you use third party software for that?
  11. The devs didn't include anything. There is a thread that was pinned by forum moderator. Forum moderator is not a developer, it is a player. Give calcs to all players then. Maybe even remove angle and millirads from game, make it fully automatic with one button click on map. Actually, you cannot build mortar without FOB and FOB cannot be placed without SL. So there are still teamwork. The complexity is much more different. There will be no stress on performance. Several network packets with two numbers to be sent to each player on connection, two numbers multiply starting shell velocity and angle (probably, both of them already implemented since mortar has spread alrady).
  12. You have mistaken the third time.
  13. SL marker is inaccurate, the error is 50 meters, also it do not give you an altitude of mortar or the target. You do not need a spotter, also. As soon as you get a marker of HUB or FOB on open space, you put that two markers in calculator and destroy FOB/HUB in 2-3 bursts. You do need only two things with calc - your position and the target. In 10 seconds you get fully accurate millirads and angle to destroy the target. Try it on Destruction match, very usefull, expecially because defenders cannot build anything in radius of cache.
  14. There are no logic, since I do not need your opinion in this thread. You missed "DEVS" tag in topic title of "Feedback and suggestions" section.
  15. There are a lot of problems in Squad, for sure, but you have a real problem with generating offtopic in forum threads. Btw, you can solve it easily. Try to start asap.
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