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About MeAWarChild

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    Fireteam Leader

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  1. Now Testing Alpha 15

    Glad to see spawn confirmation return, no more accidentally spawning at main! Just wishing for some changes to rally-points and hoping to see the return of character death if incapacitated within 1 (possibly 2) minutes of resuscitation.
  2. how to remove scope from guns ?

    Pick the variant of the role you're filling that has a CQB optic like the red dot sight or iron sights.
  3. Stat tracking

    That is basically the summation of my thoughts on stats in this game. Personally I've never cared too much for people who bragged about stats when it had no impact on their life overall. Unless you're getting paid to be a competitive gamer, who really gives an att's rass about your KDR or whatever other stat you feel is worth bragging about? If all you get is a sense of pride from an otherwise meaningless accomplishment, it may be time to take stock of your priorities if you're letting a particular task with no payout become such a focal point/time sink. I say this as someone who has spent a considerable amount of time gaming in years past when I could've/should've focused on making meaningful life improvements. This is a team-oriented game and overall there's not much to it other than the enjoyment of a moderate level of emulation of real-life warfare. Just because a person has a great KDR doesn't necessarily make them a benefit if they're lone-wolfing and not contributing to the overall objective. I've been frustrated plenty by persons/squads in game modes like Invasion, where they're off fighting on an old objective that's already lost and can't be reclaimed and the rest of the team is focused on maintaining the currently active objective. Sure you might rack up kills on an unsuspecting squad out in the middle of nowhere, but if we're losing the objective anyway is that really something to brag about?
  4. What SPECIFICALLY is your problem?

    If you open up the main spawn to base-raping you'd see people start leaving the game in droves. "All is fair in love and war" but at the end of the day this is a GAME meant to be played for some level of enjoyment. If you join in on a team getting utterly demolished to the point when you spawn in you're instantly picked off, how likely are you to hang around in a game that endorses that practice? At least with the protection of the main base you're given at least a small chance to get out, maneuver out of the kill zone and maybe even break the enemy's stranglehold on your team. Small chance sure but a chance nonetheless.
  5. Tips for a newbie

    Bullets will go through certain barriers like wooden fences, pallets, etc. They don't tend to go through solid walls in this game. It's a good idea to keep in mind what truly counts as cover and position yourself accordingly. More than a few times I've shot people through wood slats in this game because most people tend to think if they're behind an object they're covered and you'll have to move to them. It helps to be smarter than your enemy
  6. Mute Button

    A radio mute button would be beneficial because sometimes your squadmates simply will not shut their suck-holes and the SL is apathetic and won't handle the situation. Radio discipline is a thing in the military, hard to introduce and enforce on public servers. When you've got a point man or scout whose job it is to look and listen for enemies, it's measurably harder to do that job when some guy who accidently spawned back at base won't stay off the radio about some inane nonsense as he tries to figure out how to get back to the rest of the group. Or say you're taking contact and most of the squad gets wiped out and you're the only one left trying to listen for enemies coming in to your building. Hard to do when your teammates who are effectively dead won't stop talking. I get the teamplay argument for why it a mute button doesn't need to exist, but when you approach it from the standpoint of practicality or how things actually unfold in the game it makes sense to implement it. It's one of those "on-paper" vs "in practice" arguments.
  7. Dragging incapacitated allies into Safety

    Personally I believe it would be even more of a problem to get people to voluntarily take the medic role if the system was made too complex. This game is first and foremost a first-person shooter, and I don't think most folks are going to want to spend several minutes performing triage. I could be wrong though, as I'm only speaking from my own perspective. I've taken medic when it's been needed, but I certainly wouldn't want to be bogged down for the majority of the game having to perform extensive work to stabilize teammates from gunshot wounds.
  8. Under water gameplay

    I'd love to see the devs implement swimming and perhaps a small level of diving in the game (similar to being able to shallow-dive in BF4 for momentary concealment). Nothing was quite as fun as going all special-ops on some unsuspecting guy in a boat where you strapped c4 to the hull, swam off and detonated it. As for the current tendency to "exploit" (for lack of a better term) placement of radios in water, I can agree the system could use a re-visit.
  9. Kicked for swearing?

    That annoyance isn't strictly limited to profanity. Too often I've had squad members talking incessantly about nothing and then when I need to relay a contact or intel I can't get a word in. Also doesn't help when they're chattering and I'm listening for enemy activity. Sometimes I wish there was a radio kill-switch.
  10. 10 second Rally spawn window

    I can actually get behind this proposal. There's been more than a few occasions where I've just barely missed the spawn window and then had to wait another 60 seconds. At that point I just pick the closest HAB and can run to where I was going to be usually before the next spawn cycle.
  11. Remote revives possible

    I've noticed this issue myself since A14. Had a squad leader that was down on a hill, nobody but me was near him. All of a sudden he's up and I'm sitting there puzzled. Turns out the squad medic saw his body in a completely different spot about 100m away inside a building.
  12. Kicked for swearing?

    Server admins can run their ships however they see fit. That being said, I do think it quite laughable that anyone playing a game such as this should get bent out of shape about profanity. In a game where we're emulating war and some of the associated unpleasantries, you want to get your panties in a wad over a few bad words? Get out of here with that nonsense...
  13. Instant death/Looting/limping

    I agree with headshots being an instant kill Leaving bodies laying around? No thanks, that's extra stress on the game engine to keep rendering the bodies and will lead to some bad lag. I would like to see some level of being able to scavenge bodies, in a fashion similar to PR. It can also be helpful when in a firefight if the machine gunner gets popped you could grab it and lay down a barrage of fire.
  14. Marksman Changes.

    I've noticed most marksman players fall in to one of two camps: 1. Lone-wolfing out in the middle of nowhere trying to rack up mostly meaningless kills while not communicating enemy positions/movement to the team. 2. Sticking too close to the main assault element of the squad and not taking a viable overwatch position when it's prudent to do so. Sometimes I wish it were possible to require players to go through some kind of role-specific training before being allowed to take a kit so they at least have some idea of how to best utilize it.
  15. Suppression

    The goal of suppression is to keep the enemy's head down and keep them from trying to Rambo through a hail of gunfire. It ties in to the idea of forcing players to value their life/ticket rather than the current run/gun/respawn meta. While this is a game, keep in mind it's also meant to mimic real life to a degree and as such suppresive fire is a valid tactic to keep the enemy's head down while other elements of your squad execute flanking maneuvers or bound from cover to cover to advance and eliminate enemy combatants. You could always play COD...