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Flan N Spank

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  1. Fell through the map in the fortress area i went in the main entrance from the road first hallway on the right and it was like a post or something not the acrtual wall itself
  2. Alpha 13 Public Test, Round 1

    Bugs i have encountered over a couple of rounds. Logi trucks and main repair stations are not working properlly has a very specific fill unfill supplies area vic repair function seemed to work as before. some factions can have 2 habs while others only can have one? this is a huge change to make and i feel every faction should have multiple habs due to the ease of over running a single hab. on screen switch back to game screen screen goes blank for a second or 2 before returning normally this is new. creating a rally on a rally does not start rally timer u can buddy rally and immediately place another rally on spawn. Technical max speed off road is about 35 seems kinda slow even for being offroad. this was on fools road in the field north of hilltop. i noticed on basharah the speed is much faster off road scoped rifleman only get one smoke grenade idk if change or bug but 2 was fair. i realise they get an ammo bag and therefore can throw as may smokes as needed but only having one in the invi makes it kinda tricky to get a decent ammount of smoke up fast vic crewman can completely repair vic drivetrain track wheels etc? there seems to be a damage loss on range feature now or something was in a vic fight and btr 3mm took 0 damage from a striker well over 2k away but i was able to make him smoke and he was hitting me none stop literally took 0 damage. spawned at main one time and could not enter vics or use the ammo box a respawn fixed this. would allow me to open radial menu but not do anything from there same on ammo box got radial menu but none of the selections worked running way to fast or stam recovery is to fast overall movment speed is super human. russian rpg lat dosnt rearm rocket from the selection only from the rearm all option this actually seems to not work right now it will appear to work and show u resupplying but when u leave the menu u dont get the mags or w/e. i did not realize the rearm all button became the confirm to rearm what u had selected vic kit switch available on btrs and such but not on logi trucks idk if intended or not. only crewman and lead crewman available off the logis to clarify a little bit on that btrs and strikers can give you any role mg sniper etc solo spg driver seat switch to gun seat load spg back to driver seat move vic not to far back to gun seat loads it again. also one time it snapped my vision to the reload animation and another it did not and i did not see the reload animation. deffinitlly loads the militia spg techi every time u switch to the seat even if its been loaded animation played for all loads except for very first load after vic claim also that random loss of ability to drive a vic even though uv been driving still happens not quite as much though and you still have the ability to start a bandage and then sprint but cant start a bandage while sprinting. with the vic driving thing if you lost the ability to drive the vic you was in and switched to a different truck or w/e it would let your drive that one damage seems off am consistentlly surviving 4 shots from assault rifles and surviving 2 shots from sniper rifles while machine gun roles seem to be one shot bleed outs The squad leader animations. they are cool but they are to much. i would like to see them all l reduced in time and movment like he circles his hand 4 times for a rally animation 1-2 circles would be perfect still a nice animation but not as much the fist pump thing for the attack mark is kind of alot to on destruction game mode not all defence points have logi spawns i feel this gives significant advantage to well organized attacking team as they can get there before your logi truck from main. a forward logi spawn at the first 2 destruction caches would be nice as rallys are fragile and you cannot spawn on the cache itself the ticket gain from destroying a cache is quite significant. lost a destruction steamroll game and the attacking team had over 800 tickets remaining not sure on the exact starting number but i think its like 200? or less Spg placable turret also does a reload every time you get on it. but these reloads if already loaded with an actual shot do not take any recources it just plays the loading animation so the loaded shot is not being lost when you leave the turret INS techi trucks take no engine damage from small arma only wheel and hull damage. there spg techi also instantly switches between frag and heat withoutt loading in the other round like if u have heat and go frag round no loading animation or anything but it shoots a frag round according to truck ammo stocks got into open top usa mrap displayed all squad members names on the vic occupation list kohat Ali abad obj cannot lean in that area invasion on bashrah with the brits vs the ins the initial ticket count seems really low if they use there tank to merk the warriors and deffend ruins theres just not enough to adjust to that. considering they have a tank and 2-3 spg techies i feel 200 tickets to offset the potential loss of alot of vehicles at start would be fair. the tank is a very nice addition to the ins team they no longer feel out gunned narva raas as sl i could not see the cap status or bar on the hud the defence status displayed on the map however when entering a vic it starts on seat 2 and so as non crewman it will tell you seat 2 is full and allow you to enter or if the vic is full it will tell you seat 2 is full also instead of vic is full militia dshk turrets destroy sandbag emplacments like explosives now idk if intended or not tested on fools road against militia sandbags
  3. Alpha 13 Public Test, Round 1

    ya the rally thing is terrible there are litterally entire squads waiting dead with the squad leader yelling at other sl's to put a rally so he can spawn there seriouslly please remove. also ad back some side to side recoil auto fire is to easy now