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About J-DubzTac

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  1. Ya, i loved the way PR implemented it. We're playing a military simulator.... so, i think it's only right to implement this feature. A player yelling he's infront over the wall, throw grenades..... I mean... come on its so lame that its pure silence to the other team. Maybe a threshold to which the volume is heard would trigger it or something. Teams use discord anyway.
  2. 1. So the No is: Not everybody has an expensive computer, griefers, and it isn't Call of Duty? "I don't think having some guys play spec ops COD games is the answer." It's variation on the battlefield, exactly like what happens in real combat. What is Call of Duty about 1 team having NVG in low light? It would even be further balanced by the small amount of people that have them. Anyways, A Special forces team: armed with a grappling hook and a little bird would be pretty similar to what we had in Project Reality. It would basically mix Project Reality, ArmA3, and SQUAD. Much like Early SQUAD when only the US had the ACOG sights. It was really epic. 2. " can't afford more data or an SSD to boot faster" Your saying that there shouldn't be a mass of features in a game because people will have slow loading times..... Riiight, would hate to play a game you develop. 3. "Would like to see customisation (WW3) " I did not say anything about that. No more customization than picking a Red dot or an ACOG (as squad lead) which already exists ingame. I'm not saying balance the entire game like this every round, I'm saying a game type on a specific map. Insurgency gamemode would have the above features. liamNL: "It seems you really want to get in to the spec ops power fantasy of having better gear and NVGs and shit whilst on special missions, but what I like in Squad and PR is that you're just some random grunt doing whatever your squad leader might think will help" It seems you really are into the submissive fantasy of being dominated by the commands of a more powerful..man.. But i'm describing a whole new gamemode. If you've ever played ArmA or any other simulation I think you may understand. It'd be pre-set by whoever is running the server. The majority of your reasons for a no, are bad ones.
  3. So hear me out. USA vs Russian: If a US player is speaking in local, the Russian team will hear a pre-recorded set of dialogue that a US soldier would yell. If a Russian player is speaking in local, the US team would hear a pre-corded set of diloague that a Russian would yell. Obviously the player on the russian team will actually be speaking english into his mic, but the US players near him will hear the russian voice files, alot like the ambient voices you hear in Escape from Tarkov from scavs etc... it won't actually reflect the info of what the player said into their mic, but the volume of their voice may be able to be mimicked and amplified in a pre-set dialogue based on the position of the enemy players. This would go a LONG way for immersion, especially when it comes to Insurgency type game modes battle middle-eastern insurgency. Let me know what you think of the possibility!
  4. Hear me out. I love SQUAD. The game types can be greatly improved. First off in Post-Scriptum, there are "logi squads", where the crew looks different and uses different assets. Insurgency mode~ Using this mechanic and USA an an example: A "Special Forces", "Delta", or " J-tac" squad can be there in the SQUAD selection list. This team has different gear (silenced SR-25, NVG, etc), but there are only 9 slots in that squad. Obviously everybody will try to join it at map start. Then there are 2 regular Army/Marine squads as per usual, and then an Afghan National Army left-over SQUADS with their sub-standard gear. So the Blufor team would have a massive mix of forces on the same map. It would really add alot to the depth of gameplay on the field. You'd have simulatenous SF Squad (looks delta as f*ck), US Ranger/army squads, and ANA Squads existing on same map and same team. On maps where the US has the SF team with NVG (low-light map only obviously), the player balance should be weighted so that USA team cap would be 18-24 players, and the insurgent team has +6 more players, like 24-30 player balance. The US has better gear, but the insurgents have more. I'm sure IR lasers and strobes will be implemented with flashlights etc in time.. I trust in the SQUAD development team. This same can be applied to the insurgent team. In an Insurgency type gamemode on an Al-Basrah type map, the Insurgents would have "Iraqi Royal Guard" or "Iranian/Turkish Defects" type squad with better gear (only 1 squad), Civilian squad (rocks, bandages, and drop intel when arrested much like Project Reality BF2), while the rest of the team uses the sub-standard insurgent gear. Obviously with the insurgent team it is a bit touchier with gear selection, but you get the point. Hearts & Minds gamemode: This is a bit of a stretch, but is the real simulation type of game-mode. Obviously AI is possible within SQUAD, and adding ambient civilians to the battle zone would be AWESOME. They can throw rocks, give intel when arrested or questioned etc... It would be much like Insurgency game mode, when hunting for the cache's, but can potentially be a much lower server size, with an equally LARGE map size. SQUAD is amazing, but imo it lacks the "Simulation" type of scenarios. It turns into a massive meat grinder battle. This would be a slower-paced, randomly unfolding mission generator. With a player balance of say 12 Blufor, and 2 or 3 insurgent actual players, with the rest insurgent AI and ambint civilian AI. Objectives 1: Help protect the ANA Outpost: Drive your Humvee over to help defend it. Objective 2: Locals revelaed IED locations - EOD squad goes to disarm a series of 3 or 4 IEDs, get caught up with firefights in the middle of it. Objective 3: Deliver the supplies to the villagers..... I know it sounds like a stretch but dude, so possible! Objective 4: Snatch and Grab: Delta flies in on an MH-6 to raid and capture the bad guys from a compound far off in the desert! It may sound like a stretch from what I'm saying, but the implementation if done properly would be incredible, and set SQUAD apart from any other Mil-Sim game. It would do what ArmA3 did, but so much better with the SQUAD mechanics. It would be incredible to have preset missions, where the Blufor has to disarm IED's at certain locations, build something, and help defend the Afghani National Army outpost or something. Randomly generated, has the smaller-team driving back and forth all over the huge desert scenario, with random AI events unfolding, with an even smaller Insurgent team of actual players. Player amount would be weighted like 12-20 Blufor players, with 2-3 Insurgent players. Obviously with larger amount of ambient AI and insurgent AI mixed in. I love SQUAD, and Mil-sim games, Simulations, and it would be incredible to join the development team. I would literally learn the tools required to be useful... Thank you -JDubz